Warhammer Quest: Starting Out

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Oversoul

The Tentacled One
Carrow dons the helm and nothing seems to happen, although he does possibly look more stylish...

The Warriors open the stout wooden door and enter a long corridor with doors along the sides. All of the doors seem to be wide open already, but no one can get a good look at the rooms they lead into from here...
 

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turgy22

Nothing Special
"I sense the dark clouds of chaos beyond these doors. Either that or someone was having fun with the airbrush tool in MS Paint..."

Throg will move forward and shine the lantern to get a look through the first two doorways.
 

Oversoul

The Tentacled One
Hahaha, very funny. Anyway, I forgot to say that last turn the power phase was 5, but nothing was going on anyway.

The power phase is 6 for this turn.

Skeleton warriors claw themselves out of the earth to attack the living. They wield rusty swords and axes, and mouldering remnants of armor still cling to their frame. Some skeletal champions are the remains of long dead warriors, guarding their ancient tombs against the living.

As Throg steps forward, the lantern reveals two rooms crypt rooms, their walls lined with alcoves containing caskets. Several skeletons emerge from the room to the west. Weapons in hand, they advance toward the Warriors, attempting to surround them...
 

turgy22

Nothing Special
How many skeletons, exactly? Or do several count as one enemy?

Throg will charge into battle.

"Blaugh!"
 

Oversoul

The Tentacled One
The number of skeletons isn't quite clear because they're still leaving the room and you can't get a very good look while fighting them. You can see that there are at least six of them, though.

Apparently, two zombies in the room to the east took offense to Dorgath's remark and are shambling out to join the battle.
 

Mooseman

Isengar Tussle
With sword in hand Carrow attacks these foul creatures (and slams closed and door he is near to keep other undead from getting to them)
 

Oversoul

The Tentacled One
-Kelgar blesses himself with Vanquish. Kelgar has an extra attack this turn.
-Carrow tries to close the door, but the zombies are getting in the way.
-Carrow slashes at the zombies, but fumbles, exposing himself to their attacks.
-Throg becomes afraid of the skeletons. His attacks against skeletons are at -1 to hit.
-Throg severs a skeleton's spine with his Hellfire Sword. The bones drop instantly to the ground in a heap.
-Throg's swing continues, but goes wide and misses the next skeleton.
-Throg bites a skeleton. The undead are not amused by this. The skeleton takes 2 damage.
-Kelgar bashes a skeleton's shoulder with his hammer. The skeleton takes 4 damage.
-Kelgar hits the skeleton again. The creature is thrown into the edge of the doorway from the force of the blow and bones fly everywhere.
-Dorgath swings his axe and cuts a skeleton down.
-Dorgath's deathblow decapitates another skeleton.
-A skeleton gets behind Carrow and hits him in the back of the head with a flail as he is recovering from his failed attack.
-The blow is deflected off the elf helm and does no damage! It seems that the helm really is magical.
-A skeleton swings its sword at Keglar, but fails to penetrate his armor.
-A skeleton strikes Throg's torso with an axe, but Throg's armor saves him.
-A skeleton thrusts at Throg with a spear, but misses entirely.
-A skeleton attempts to stab Dorgath, but he blocks the strike with his axe.
-A zombie swings his axe down at Carrow, but misses.
-A zombie lurches toward Dorgath, but fails to find an opening and nearly brains itself on Dorgath's axe trying to attack.
-The Skeleton Throg bit regenerates 1 Wound.


Just as the Warriors seem to have everything under control, two ghosts arrive behind the zombies, slipping past them to join the battle.

Round 2
-The power phase is 5 for this turn.
 

Spiderman

Administrator
Staff member
Wow, this is turning a bit grim. Still, we've been fortunate so far...

Dorgath keeps attacks the skeletons.
 

Oversoul

The Tentacled One
In order for Throg to get to the zombies, either Dorgath or Carrow would have to move out of his way. Dorgath can attempt to move forward, but because he is engaged in melee combat, he is pinned and would have to roll to escape. Carrow cannot be pinned, but would have no where to go but back, which would mean he would be leaving melee combat (although he could still use his bow or try to back Kelgar up with the skeletons...
 

turgy22

Nothing Special
Nevermind then. I was unaware of everyone's exact position, so I'll continue hitting the skeletons.
 

Oversoul

The Tentacled One
-Kelgar blesses himself with Vanquish. Kelgar has an extra attack this turn.
-Carrow slashes at a zombie, but surprisingly, the zombie is able to clumsily parry the attack.
-Throg sidesteps a skeleton's movements and brings his sword in a huge arc into the undead foe...
-The Hellfire Sword causes the skeleton to burst into flames. The skeleton is totally destroyed and another skeleton is heavily damaged and eventually succumbs. Throg and Kelgar both take 6 damage from the fire.
-Throg lunges at a skeleton, but misses.
-A ghost reaches toward Carrow, but fails to connect.
-A ghost reaches toward Dorgath, but fails to connect.

-Kelgar smashes a skeleton's skull to dust with his hammer.
-Kelgar's Ring of Command increases the strength of his attack.
-Kelgar's deathblow swing obliterates another skull.
-Kelgar smashes a zombie's face with his hammer, splattering the contents of its head on the door.
-Kelgar's Ring of Command increases the strength of his attack.
-Dorgath shatters the last remaining skeleton's ribs and vertebrae with his axe.
-Dorgath continues his swing, but is so startled by the ghost he is fighting that he misses.
-Dorgath becomes afraid of ghosts. His attacks against ghosts are at -1 to hit.
-The last zombie charges at Carrow, but Carrow artfully parries, taunting his decaying opponent.
-Kelgar heals himself and Throg with his Ring of Jade. Kelgar is now at 12/13 and Throg is now at 17/18.
-Kelgar is awarded 50 gold for his healing efforts. Praise Sigmar!


The ghosts and the remaining zombie, undeterred by the decimation of their skeletal companions, continue to press the attack...

Round 3
-The power phase is 5 for this turn.
 

Spiderman

Administrator
Staff member
Holy cow, but Kelgar is like the bomb!

If possible, Dorgath will move out of the way or range of Throg's sword, while still attemping to engage the ghosts. If not possible, he will move out of the range of the sword, as that's doing more damage to him than the monsters.

"Cursed wizardry! I'd like not to end up as a burnt dwarf!"
 

Oversoul

The Tentacled One
Spiderman;288182 said:
If possible, Dorgath will move out of the way or range of Throg's sword, while still attemping to engage the ghosts. If not possible, he will move out of the range of the sword, as that's doing more damage to him than the monsters.
If possible, he will move out of the way. If not possible, he will move out of the way? Sorry, it's still not possible. I mean, it would be possible, but he failed his roll to escape pinning. The good news is that Dorgath actually hasn't taken any damage at all so far. These poor undead have been getting crappy rolls too.

-Kelgar blesses himself with Vanquish. Kelgar gains an extra attack.
-Carrow slices at the last zombie, but the creature moves out of the way just in time.
-A ghost barely hits Dorgath with its chilling attack. Dorgath takes 1 damage.
-A ghost tries to catch Carrow, but moves too slowly.

-Throg becomes afraid of ghosts. Throg's attacks against ghosts are now at -1 to hit.
-Throg cuts at a ghost with his sword, but the sword passes through the ghost without harming it.
-Kelgar swings at the last zombie's head.
-Kelgar's Ring of Command increases the strength of his attack.
-Kelgar's strike makes the zombie's head explode.
-Kelgar swings for a ghost's head.
-Kelgar's Ring of Command increases the strength of his attack.
-The ghost takes 9 damage.
-Dorgath chops at a ghost, dealing 4 damage.


Okay, I don't know how Kelgar keeps doing this. Anyway, he can heal any two Warriors to full health. Throg is at 17/18, Dorgath is at 13/14, and Kelgar is himself at 12/13. So no one is badly hurt, but which one of you remains at less than full Wounds for the next turn is up to Melkor.

Round 4
-The power phase is 5 for this turn.
 
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