Despite the power phase of 1, Kelgar actually succeeds in casting a blessing for this turn. Frankly, if I were him, I would be using Vanquish almost all of the time too (for now anyway, since he can gain other good blessings as he levels up) and that seems to be what he's going with. Let me know if this is incorrect. Actually, I should see if it matters first...oh, I guess it turned out pretty well...
-Kelgar blesses himself with Vanquish. Kelgar gains an extra attack.
-Carrow becomes afraid of the ghost. His attacks are at -1 to hit.
-Carrow trips and falls as he swings his sword. That was odd...
-The ghost uses a chilling attack on Dorgath. Dorgath loses 3 Wounds.
-Throg slashes the ghost with his Hellfire Sword. The ghost takes 4 damage.
-Throg sinks his fangs into the ghost. This action still hasn't lost its novelty, especially when done against a ghost. The ethereal foe does sustain 2 damage from the attack, though.
-Kelgar becomes afraid of the ghost. His attacks are at -1 to hit.
-Kelgar swings his hammer, but it passes through the ghost without effect.
-Kelgar brings his hammer down on the ghost's head.
-Kelgar's Ring of Command increases the strength of his attack.
-Kelgar's attack deals 8 damage.
-Dorgath becomes afraid of the ghost. His attacks are at -1 to hit.
-Dorgath cuts the ghost in half with his axe.
-No one collects any gold! Sorry, no gold for killing ghosts.
-Kelgar restores Dorgath's health with his Ring of Jade.
-Kelgar is awarded 15 gold for his healing efforts. Praise Sigmar!
The ghost fades away. Now that the room is clear again, the Warriors can see a helm in plain sight on the floor that they had not previously noticed. Perhaps the ghost was guarding it. Or it could be a coincidence.