Limited said:Hah. I forgot to post the casting casting (so thats what cc stands for)
I figured it around 3W, but you make a strong case for 1WW.
Courier Spirit 1W
Creature - Spirit
Flying.
Target opponent gains control of ~: Gain three life
1/1
Cute? Perhaps its also not very white (except for the lifegain)
Veteran Defender 2WW
Creature - Soldier
Whenever ~ blocks, put a +0/+1 counter on all blocking creatures.
2/2
Can we use +0/+1 counters? Or should we stick to +1/+1?
And now for something really risky:
Audacious Knight 1WW
First Strike
Whenever ~ attacks, defending player may put a creature card from his or her hand into play. If he does, that creature blocks ~ this turn if able.
4/3
Ooo... I get to have a little fun with this.
Courier Spirit: This seems very nice. HOWEVER, the casting cost MAY be justified at just W. Healing Salve can net you 3 life at instant speed OR prevent damage. My suggestion on this is to lower the casting cost to W OR to increase the amount of life gained to 5. Either way, this card still has the draw of a common (which is good).
Veteren Defender: I'm a little uncertain about this card. There's something about it that I can't put my finger on, but it seems to lack something. I'm not sure..... maybe you could increase its durabilty by making it 1/3. If you do, I'd make it an uncommon. If we don't make the change, it's common at best.
Audacious Knight: a-HA! This is the kinda stuff I like. Uncertainty with your creature's life and attacking anyway. I'm inspired to make a red version right now.
Card picking Ball Lightning
RRR
Creature - Elemental
Haste
Whenever <THIS> attacks an opponent, that opponent reveals his or her hand. If that player has one creature card in hand, put that creature into play blocking <THIS>. If that player has more than one creature card in hand, randomly select one of those creature cards and put it into play blocking <THIS>
At the end of any turn, sacrifice <THIS>
6/1
Ransac, cpa trash man