The "Let's Design a Set Together" Game

Ransac

CPA Trash Man
NOTE FOR THE MTG EDITOR FILE:

Atog's Wierding needs a little word work. Change the beginning of the ability to "At the beginning of enchanted artifact's controller's turn...". It currently states "At the beginning of enchanted artifacts controller..."

Abandon the Search is not the wording I'd use:
<2>: Whenever a card is put into an opponent's graveyard, remove target card in that graveyard from the game.
Why would the term "Whenever" be included in an ability with an activation cost. My suggestion:
Whenever a card is put into an opponent's graveyard, you may pay <2>. If you do, remove target card in that graveyard from the game.

Inspiring Altruist: Accidentally Mispelled as "Aspiring Altruist" and given the wrong ability. Please fix spelling and replace ability with:
All creatures you control have "Whenever a creature an opponent controls would be dealt damage, prevent one of that damage".


Ransac, cpa trash man
 

Ransac

CPA Trash Man
AND (Sorry about the triple posting) since no one has designed a new card in a little while, here's another one to dote on.


~Protected Knight~
3WW
Creature - Knight
First Strike
When <THIS> comes into play, choose a color. <THIS> has protection from the chosen color.
3/3


After posting this card, I've noticed that a lot, though not all, of our cards are merely tweaks of other cards.


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Ransac said:
Flavor-text needs the same attention. However, I'm not sure if we should dive too much into this (or maybe too much into the artwork for that matter) until we are in agreement on the storyline or the base of the storyline. We have the "All against blue" storyline and we've begun to look at Norse mythology for some of our names. Is there anyone who knows enough of Norse Mythology to know if these two concepts can work together? Or, do we go in one direction and scarp the other (i.e.: keep the "out with blue" and creature brand new characters/races to continue).
Actually, I'm more in favor of scraping the "all against Blue" theme and trying for a Norse mythos theme...... In norse mythos everything comes to a final battle where even the gods "die"....... since there is no real "evil" in the mythos (maybe Loki, but not really) that it's more factions vs factions and we can use all colors on each side.
Baldar was the defender of the rainbow bridge and would be a good white type character.


Ransac said:
Last, we have a few cards that are suggested with a group of suggestions for what to do with them (for example : Cowardly Ghost v1 and v2, Bifrost v1, v2, and v3, etc). Do we want to go through these and discuss which best fits our sets OR do we want to shelve this until we see where the evolution of our set takes us?
Wait until we have a theme and story line then see which version fits better, if any do. We have a lot of cards and once we decide on theme and mechanics, more cards will be popping up all over.



Maybe, we should form a small commitee to steer this project a little........ nothing to heayhanded though.
 

Ransac

CPA Trash Man
With that in mind, I'm going to start a voting forum poll (only a few days long) to ask which theme we should currently strive for: Norse or All Against Blue.

Additionally, I think that a Creative Team is a great idea. How many people and who do you guys think should be on it? I suggest that DarthFerret be on it, since he's already researching the art.

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Ransac said:
Additionally, I think that a Creative Team is a great idea. How many people and who do you guys think should be on it? I suggest that DarthFerret be on it, since he's already researching the art.

Ransac, cpa trash man
I nominate............
Ransac and/or Limited since you two have worked a lot on these cards.

(the and/or, is if I can only nominate one person)
 

Ransac

CPA Trash Man
I don't think we're officially nominating or selecting anyone for this. Moreso, listing who we'd like to see. If the people suggested accept this, then we're fine.

Personally, I'd have to see what the result of the poll I started would be before I make my mind.

However, speaking of Limited, he and turgy22 haven't posted on this thread in a while. I wonder if they've gotten bored with it already.


Ransac, cpa trash man
 
L

Limited

Guest
Not bored at all!

Just busy (and by now it takes quite a while to catch up with all that has been happening in this thread).

So you'll have to wait a little longer for my opinions about cards, names, themes and teams.. (coz right now, I am almost falling asleep on my keyboarddlkafjddaj;lf)



(okay, that was lame. So sue me)
 
L

Limited

Guest
In the hope that Ransac will drop his lawsuit:

Time Paradox
I hate Time Paradox. There you have it: uncensored opion!
Its a card that says "win now or die".. it has turned from a Time Warp reprint into a Final Fortune reprint.
Also, i don't like cards that give you extra turns, but if we are going to do one, I'd say we have to be creative with it. "Take another turn after this one. Target opponent gains control of all non-land permanents you control" or "Take another turn after this one. Each opponent may gain control of a permanent you control"

King Stirge
Referring to the question about King Stirge: Yes, its an enchantment getting the counters. I thought this would simpler because the counter and the changing trigger at the same time. It puts a counter on the enchantment where it does nothing until it changes back.
Looking back on it, I think the card is a ruling-nightmare. Perhaps it shouldn't turn back? Or put copies of itself in play? Remove it from the game Haunting target player/creature?

Cost Increasor
I love the Cost Increasor. (see, i have positive opinions as well). If we keep the "for each M you spent" cards (perhaps we can call them drops? A black spell with a couple of drops of blue mana?)

More Blue cards?
If we do the Odd One Out, I definitely think blue doesn't more cards; there simply will be no multicolor cards involving blue, so the other colors will have less monocolored cards, but the same number in total (can't do the math right now, but will try to get back to this)

What is rare?
An ancient question, to be sure. But for now, I agree that for some cards its obvious and for the rest it can be figured out/adjusted later. I don't think its very necessary to consider this so early in the design.

Flavor?
I would be willing to look in on flavortexts from time to time, but I want to focus more on game-aspects than flavor aspects. Is the Creative Team responsible for the entire card or just the flavor (name, art, text)?

White Legends
A sever lack of white cards and Legends eh? I'll keep that in mind.

Protected Knight
Nice card, but strictly filler (unless it satisfies some kind of story demand). You've rightfully pointed out (Ransac did, right?) that most of our cards are tweaks. I'd go as far as to say that most cards (especially non-rares) are tweaks of older cards. This is not a bad thing, but we should make sure the set doesn't get dull.

No Odd One Out?
I would be very sorry to see this get the boot, but I am more confused on how it called a theme, like the Norse Mythology. Let me explain:
Odd one Out is kinda of like a mechanic; it has some small restrictions on flavor (the story must somehow incorporate that that which was blue once dominated the world and the rest somehow got rid of it by cooperating) and gives the set a specific feel to it.
Starting with Norse Mythology, we had to choose to either use real names or 'Norsish' ones: I don't know whats been going on exactly, but my vote is for Norsish.
Using real names, means we should stick to real stories. Real stories have characters. Characters have abilities. This limits the design space a lot in my opinion.
We could've designed a lot of cool cards, but if the Norse Mythology doesn't have a story about a creature that could fit the bill, it gets axed (not the deodorant).
Making up our own stories, however, limits the design space in no way. This is okay, but then we would be back to square one.

And, designing based on stories might make a set feel 'unconnected' if people don't know all the stories. By choosing a set-mechanic most of the cards are mechanically connected.

Next, do we have to choose between Norsish and Odd One Out? Can't we think of story that took place in Schmorway that involved something blue supressing the rest (certain god, certain people, even just ice or low temps?)

Lastly, I think the Norwegian thing might have been done with Ice Age/Alliances. Especially with Cold Snap on the way, do we want to do this?

Why not a world of drifting islands? Or Floating Castles?

And now, my brain is empty. Good day.
 

Ransac

CPA Trash Man
Lawsuit is still pending, though my lawyers insist that I have no case. I'LL STILL SEE YOU IN COURT :)D)

Time Paradox I agree completely on this. I actually feel that we should leave the whole "take another turn" idea alone for this set unless we can tie it into the theme/story. My take is just take the card out.

King Stirge Any takers on fixing this card rules-text-wise?

Cost Increasor I like this card, too..... except that I mispelled Increaser. But, maybe that'll add some flavor to the card.

More Blue cards? I kinda disagree on the "no more blue cards" thing. I say we keep churning out as many ideas as we can. Then, when we eventually set the number for cards/color, we can begin to eliminate. I don't like the idea of being stuck with what we already have if we decide to go in a different direction later.

What is rare? I'll take a look later and tell you guys what I feel is rare.

Flavor? I feel that this Creative Team will be the only ones responsible for determining the flavor of the cards. HOWEVER, this would not limit their ability to continue to design other cards OR for the other designers to suggest ideas for flavor. The Creative Team would merely be the final say in flavor.

White Legends You do that..... slacker :p

Protected Knight Point well taken

I'll voice my opinion on the "No Odd One Out" later. Right now, my brain hurts, too.


Ransac, cpa trash man
 
L

Limited

Guest
Ransac said:
More Blue cards? I kinda disagree on the "no more blue cards" thing. I say we keep churning out as many ideas as we can. Then, when we eventually set the number for cards/color, we can begin to eliminate. I don't like the idea of being stuck with what we already have if we decide to go in a different direction later.
Apparently, I suck at typing.
What I meant to say is that a finished Odd One Out set does not necessarily have more cards of the color that is singled out. I in no way meant that we were done with blue.
I thought I was responding at the question how the set should comprised (how many cards, how many rares, how many artifacts etc) but if this question was never raised, well..
then I apparently also suck at reading.
 
L

Limited

Guest
The Great Equalizer 2WWW
Creature - Giant Mystic
When ~ comes into play, you may sacrifice any number of lands. If you do, each opponent must sacrifice a permanent for each land sacrificed in this way.
3/3
 

Ransac

CPA Trash Man
Hmm..... I like this card. But, I'm not a fan of the cost. I've never been a fan of creatures with costs that have 3 of the same color requirement in the cost. I don't know why. It's just not an attractive cost. Plus, I know that we're looking for more white creatures. but is this a white ability? Hmm....

My suggested cost is 4WW. I actually think it will make the card better.


Ransac, cpa trash man
 
L

Limited

Guest
It had a kind of Balancing feel to it. But perhaps its more black like Gravepact.

You forced me to think of something quickly!

(yes, i'm blaming you)
 

Ransac

CPA Trash Man
Oh, yeah! That's rich. GO AHEAD and blame the trash man. It's not like he has to wake up early to carry you trash out once a week. You make me sick...

...on the other hand, you have one of the lighter trash pick ups every week. Unlike Nightstalkers, who has several bodies in his trash can for me to lug.......... that bastard.


Ransac, cpa trash man
 
L

Limited

Guest
Random thought:

Scythe's Intuition
Enchantment - Aura
Enchant white creature
When ~ comes into play, destroy target creature with power greater than 3.
Whenever a creature would deal four or more damage to enchanted creature, prevent that damage.


Man, that turned out really random.. this card is all over the place!
This card needs some help stat!
 

Ransac

CPA Trash Man
Hey now.... I think I like this card...

Scythe's Intuition
Enchantment - Aura
Enchant white creature
When ~ comes into play, destroy target creature with power greater than 3.
Whenever a creature would deal four or more damage to enchanted creature, prevent that damage.


I actually like both abilities with one exception.


Scythe's Intuition
Enchantment - Aura
Enchant white creature
When ~ comes into play, destroy target creature with power of 4 or greater.
Whenever a creature would deal four or more damage to enchanted creature, prevent that damage.



Wording it this way gives the card continuity. The only other thing we need now is a casting casting. I suggest 1WW for the following reasons:
The card is restrictive, since you can only play it on a white creature (nice touch)
Since it is an enchantment, it can not be played at instant speed
It the creature happens to die, the enchantment dies too.

1WW may seem a bit cheap for white creature destruction with added effects, but the card gives itself limitations on which creatures it can kill. I think this is a great card.

So, putting my thoughts together.

Scythe's Intuition
1WW
Enchantment - Aura
Enchant white creature
When <THIS> comes into play, destroy target creature with power of 4 or greater.
Whenever a creature would deal four or more damage to enchanted creature, prevent that damage.



This is exactly the kind of originality I've been hoping for!!!!!! MORE! MORE!


Ransac, cpa trash man
 
L

Limited

Guest
Hah. I forgot to post the casting casting (so thats what cc stands for)
I figured it around 3W, but you make a strong case for 1WW.

Courier Spirit 1W
Creature - Spirit
Flying.
Target opponent gains control of ~: Gain three life
1/1


Cute? Perhaps its also not very white (except for the lifegain)

Veteran Defender 2WW
Creature - Soldier
Whenever ~ blocks, put a +0/+1 counter on all blocking creatures.
2/2


Can we use +0/+1 counters? Or should we stick to +1/+1?

And now for something really risky:

Audacious Knight 1WW
First Strike
Whenever ~ attacks, defending player may put a creature card from his or her hand into play. If he does, that creature blocks ~ this turn if able.
4/3
 
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