The "Let's Design a Set Together" Game

turgy22

Nothing Special
Mooseman said:
Turgy,
Would this be somewhat better?

Rotate
When you play <THIS>, search your graveyard for a card named <THIS>, remove that card from the game.
When <THIS> is put into the graveyard, search RFG for a card named <THIS> and put it into your hand.
Yeah, probably. Templating abilities is not my strong suit.


Limited: I'm still not sure I agree with the brokenness of the mechanic. Yeah, it could work well with Psychatog, but if you've already removed cards from the game with Psychatog, the game is probably already over. I think the card advantage gained from rotate is significantly small enough that won't make a huge impact, especially considering you'll still need at least two copies to make it work, plus whatever other card you're abusing it with. I think the card, Rotate, that I submitted is the most abusable in that regard, but we could up the CC and/or change it to a sorcery.

Also, I love the idea of a legendary creature with rotate.

Limited said:
I've formed opinion on how to make bad cards.
We don't.
Just keep submitting ideas of cards that seem playable, and during playtesting we can add mana to casting costs or drop some stats to downgrade the consistency of the set or of a given color. This way we'll play with each card before shelving it
Awww, man. You take all the fun out of designing cards. Seriously though, you're absolutely right. Bad cards shouldn't be designed - they should be developed. At this point, we should be pushing power levels and then later we can reign them back in.


Finally, some new ideas:
Orb of Renewal ~Submitted by Turgy22
<W><W>
Enchantment
When <THIS> comes into play, gain 6 life.
When <THIS> leaves play, lose half your life.

Orb of Pain
<R><R>
Enchantment
When <THIS> comes into play, it deals two damage to target creature.
When <THIS> leaves play, it deals eight damage to you.

Orb of Knowledge
<U><U>
Enchantment
When <THIS> comes into play, draw two cards.
When <THIS> leaves play, discard your hand.

Orb of Growth
<G><G>
Enchantment
When <THIS> comes into play, search your library for up to two Forests and put them into play tapped.
When <THIS> leaves play, sacrifice all Forests you control.

Orb of Suffering
<B><B>
Enchantment
When <THIS> comes into play, destroy target creature.
When <THIS> leaves play, target opponent may put a creature card in their graveyard into play under their control.

Orb of Dominance
<2><R><U>
Enchantment
When <THIS> comes into play, gain control of target creature.
When <THIS> leaves play, sacrifice all creatures you control.
 

Mooseman

Isengar Tussle
turgy22 said:
Limited: I'm still not sure I agree with the brokenness of the mechanic. Yeah, it could work well with Psychatog, but if you've already removed cards from the game with Psychatog, the game is probably already over. I think the card advantage gained from rotate is significantly small enough that won't make a huge impact, especially considering you'll still need at least two copies to make it work, plus whatever other card you're abusing it with. I think the card, Rotate, that I submitted is the most abusable in that regard, but we could up the CC and/or change it to a sorcery.

Also, I love the idea of a legendary creature with rotate.
I'm not that thrilled with this mechanic, but it doesn't seem to be that abuseable, yet. I does work with the RFG stuff already in this set.
The Legenday creature with rotate is casual cool.


These make disenchants beat sticks, and they will combo with donate.

Orb of Renewal ~Submitted by Turgy22
<W><W>
Enchantment
When <THIS> comes into play, gain 6 life.
When <THIS> leaves play, lose half your life, rounded up.

Orb of Pain
<R><R>
Enchantment
When <THIS> comes into play, it deals two damage to target creature.
When <THIS> leaves play, it deals eight damage to you.

When <THIS> leaves play, it deals four damage to you and 4 damage to target creature you control.

Orb of Knowledge
<U><U>
Enchantment
When <THIS> comes into play, draw two cards.
When <THIS> leaves play, discard your hand.

Orb of Growth
<G><G>
Enchantment
When <THIS> comes into play, search your library for up to two Forests and put them into play tapped.
When <THIS> leaves play, sacrifice all Forests you control.

When <THIS> comes into play, search your library for up to two Forests and put them into play.

Orb of Suffering
<B><B>
Enchantment
When <THIS> comes into play, destroy target creature.
When <THIS> leaves play, target opponent may put a creature card in their graveyard into play under their control.

When <THIS> leaves play, target opponent may search their graveyard for a creature card and put it onto play .


Orb of Dominance
<2><R><U>
Enchantment
When <THIS> comes into play, gain control of target creature.
When <THIS> leaves play, sacrifice all creatures you control.

Isn't control and sacrifice more like blue and black?
 
D

DarthFerret

Guest
Ok, all of this development is going super sonic for me, and I am not sure what we are supposed to be using ans which wording we are supposed to have. I am going to start a new thread where finished proposed cards are just listed. Not sure what else to do at this point until all of this cycles down to somewhat of a close on developement. Did we ever discuss how many cards we want in the set and the amount of each type/rarity/color/etc...?

I just wanted to explain what I did. I copied down a spoiler list, and posted it for what I have so far. If there are any changes, I have no problem going in and editing the list. Just let me know what they are. If any cards need to be removed or added, also let me know. I am getting really confused as to what the final draft of the card is supposed to be.

I am not very good at proposing new cards, therefore, I have relegated myself to the artwork (which is going slower than I expected) and maybe some of the flavor text and finally, to keeping the set pretty much clean and easy to view. If I am overstepping my bounds, let me know.

Signed: Easily confused!
 

Ransac

CPA Trash Man
YES! Another thread with an easy spoiler to read.

We've still got a long way to go guys. I like these orbs ideas, though I think the green one can easily be abused.

Ransac, cpa trash man
 
L

Limited

Guest
I like the Orbs, but not enough to put the entire cycle in.. but that can be decided later.

Maybe, for consistency, the Orb of Pain could deal four damage to each creature you control?
 
D

DarthFerret

Guest
The only thing I can see that does not make sense with the orbs, is that the only gold one is RU. Should there be others that join colors not normally aligned?...(eg. WB, WR, UG, BG) If not should we even have the one in there. Maybe I am being too symetrical here?
 

Ransac

CPA Trash Man
I agree with DF. I like the card, though I don't believe you should mix up a cycle/sequence/scheme with a card like that............ why not make it an Artifact-Enchantment?


Ransac, cpa trash man
 

turgy22

Nothing Special
DarthFerret said:
The only thing I can see that does not make sense with the orbs, is that the only gold one is RU. Should there be others that join colors not normally aligned?...(eg. WB, WR, UG, BG) If not should we even have the one in there. Maybe I am being too symetrical here?
Yeah, I tried to come up with three cycles: mono-colored, enemy colors and friendly colors, but after so many ideas, I realized that I was grasping at straws. I'm just trying to throw ideas out there. I'm not even completely satisfied with a lot of the mono-colored ones, but I figured I'd put one of each color out anyway.
Anyway, the only ideas I really liked were the Orb of Renewal (W), Knowledge (U) and Dominance (UR). Since I liked the Orb of Domincance so much, I didn't want to cut it, but I also didn't want to force myself to come up with 9 other cards that weren't very cool. Plus, maybe someone else would have better ideas, if we wanted to flesh it out into an entire cycle.
 
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Limited

Guest
Random thoughts:

Untether UB
Instant
Destroy target creature that came into play this turn


Dissolve U
Instant
Sacrifice an Island: Return target permanent to owners' hand


Loyal Legend 2WW
Legendary Creature - Giant Knight
When ~ comes into play, all players gain control of all creatures they own.
3/3
 

Mooseman

Isengar Tussle
Limited said:
Random thoughts:

Untether UB
Instant
Destroy target creature that came into play this turn


Dissolve U
Instant
Sacrifice an Island: Return target permanent to owners' hand


Loyal Legend 2WW
Legendary Creature - Giant Knight
When ~ comes into play, all players gain control of all creatures they own.
3/3
Untether and Dissolve are fine, but Loyal legend may have problems with things like Control Magic.
 
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Limited

Guest
Yeah.. it does invoke some time-stamp rules knowledge..
How about destroying all creatures not controlled by their owners?
 

Mooseman

Isengar Tussle
How about:
When ~ comes into play, all players gain control of all creatures they own. Destroy all creature enchantments.

Loyal Banker
3UU
Creature - Legendary Banker?
When <THIS> comes into play, remove all other creatures from the game until EOT.
3/3
 
L

Limited

Guest
But what if it is Equipment or another artifact that has taken control of a creature?
Maybe something more continous (and, thus, more abusable)

"At the end of each players turn, all creatures that aren't controlled by their owner are shuffled into their owner's library"

I like the banker.. it the unknown child of False Prophet and Planar Guide :)

How would you guys cost this:

Korbu 2RRR?
Legendary Creature - Berserker
Haste
When ~ comes into play, you get an additional combat phase after your next combat phase

4/1
 
D

DarthFerret

Guest
Limited said:
How would you guys cost this:

Korbu 2RRR?
Legendary Creature - Berserker
Haste
When ~ comes into play, you get an additional combat phase after your next combat phase

4/1
I like the idea, it is new, and fresh!

However, it only occurs once in a game, (unless you have bounce! See, trying to break it already!)

I would leave the cost where it is at and change the P/T to 3/1. The ability it grants and the ease to break it to me means that it should be a triple colored cost (RRR) but the P/T on it is a little strong. I agree with the 1 toughness, but I think your power should drop a little. 3 seems a good number.

P.S. When we get a card finalized, someone let me know what the final decision is so I can add it to the spoiler list that I made. It is hard to know when something has passed through all of our critiques, and is finalized.
 

Mooseman

Isengar Tussle
DarthFerret said:
P.S. When we get a card finalized, someone let me know what the final decision is so I can add it to the spoiler list that I made. It is hard to know when something has passed through all of our critiques, and is finalized.
That hasn't happened yet. We need a committee to make the final decisions.
Maybe a thread to discuss and finalize each card. This way the creators could explain what they were trying to do. Then DF can add them to a finished cards thread that has no other posts (to keep it clean and easy to read). Use the spoiler list to keep cards not finalized in, this is where we can add cards as they are created.
 
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DarthFerret

Guest
ok, once we get the wording and names worked out on the proposed cards, can someone let me know so I can add them to the spoiler list.

(This will get a lot easier after this weekend when my DSL should be connected back up....I hope!)
 

Mooseman

Isengar Tussle
DarthFerret said:
ok, once we get the wording and names worked out on the proposed cards, can someone let me know so I can add them to the spoiler list.
Just check the finalized thread and I will send you cards as we finish them.
 
D

DarthFerret

Guest
okeyday. Keep in mind that until this weekend, I will not be on very much.
 
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Limited

Guest
Random Bird 2WW
Creature - Bird
Flying
Whenever ~ is put into a graveyard from play, return target Bird card of an opponent’s choice from your graveyard to your hand.
2/2


Could also be a red Phoenix or something.. but I like it this way :)
 

Mooseman

Isengar Tussle
Limited said:
Random Bird 2WW
Creature - Bird
Flying
Whenever ~ is put into a graveyard from play, return target Bird card of an opponent’s choice from your graveyard to your hand.
2/2


Could also be a red Phoenix or something.. but I like it this way :)
How about a name of Phoenix Brood or Flock of Phoenix

I like the card, there is no may, but opponents choice is always less severe.
 
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