turgy22
Nothing Special
Yeah, probably. Templating abilities is not my strong suit.Mooseman said:Turgy,
Would this be somewhat better?
Rotate
When you play <THIS>, search your graveyard for a card named <THIS>, remove that card from the game.
When <THIS> is put into the graveyard, search RFG for a card named <THIS> and put it into your hand.
Limited: I'm still not sure I agree with the brokenness of the mechanic. Yeah, it could work well with Psychatog, but if you've already removed cards from the game with Psychatog, the game is probably already over. I think the card advantage gained from rotate is significantly small enough that won't make a huge impact, especially considering you'll still need at least two copies to make it work, plus whatever other card you're abusing it with. I think the card, Rotate, that I submitted is the most abusable in that regard, but we could up the CC and/or change it to a sorcery.
Also, I love the idea of a legendary creature with rotate.
Awww, man. You take all the fun out of designing cards. Seriously though, you're absolutely right. Bad cards shouldn't be designed - they should be developed. At this point, we should be pushing power levels and then later we can reign them back in.Limited said:I've formed opinion on how to make bad cards.
We don't.
Just keep submitting ideas of cards that seem playable, and during playtesting we can add mana to casting costs or drop some stats to downgrade the consistency of the set or of a given color. This way we'll play with each card before shelving it
Finally, some new ideas:
Orb of Renewal ~Submitted by Turgy22
<W><W>
Enchantment
When <THIS> comes into play, gain 6 life.
When <THIS> leaves play, lose half your life.
Orb of Pain
<R><R>
Enchantment
When <THIS> comes into play, it deals two damage to target creature.
When <THIS> leaves play, it deals eight damage to you.
Orb of Knowledge
<U><U>
Enchantment
When <THIS> comes into play, draw two cards.
When <THIS> leaves play, discard your hand.
Orb of Growth
<G><G>
Enchantment
When <THIS> comes into play, search your library for up to two Forests and put them into play tapped.
When <THIS> leaves play, sacrifice all Forests you control.
Orb of Suffering
<B><B>
Enchantment
When <THIS> comes into play, destroy target creature.
When <THIS> leaves play, target opponent may put a creature card in their graveyard into play under their control.
Orb of Dominance
<2><R><U>
Enchantment
When <THIS> comes into play, gain control of target creature.
When <THIS> leaves play, sacrifice all creatures you control.