** You know, there's nothing like the "Take 20" rule in 3rd ed D&D. So I guess you can take as many times as you want, taking up the appropriate amount of time, and checking for wandering monsters as appropriate. I'll say picking a lock takes half a turn.
You're determined not to let this lock defeat you and set to work again. After a few agonizing minutes, you figure it out and the lock pops open!
You're determined not to let this lock defeat you and set to work again. After a few agonizing minutes, you figure it out and the lock pops open!