I don't understand that at allOversoul said:Do you disagree? Because for you to disagree with me and think that there is a time to cast Giant Growth on your opponent's creatures must mean that I think there is not. And I don't.
Now that's all well and good and makes the case for an improved AI, but again, as it seems to be a recurring theme in this thread, these specifics were not mentioned in the first post where you mentioned the Giant Growth example. All you said was that the computer cast Giant Growth on your creatures during combat, which could be done under any number of circumstances.Oversoul said:What I was saying was so bad about this Giant Growth example is that the AI will sometimes cast Giant Growth on your creatures when it actively harms itself by doing so. That's why it was the first thing I remembered. It was memorable when it happened (and it happened several times too). I'd be attacking with some creatures, and the AI would block so as to kill one of mine, then Giant Growth, saving it and killing one or more of the blockers. This is not just a bad play. It's a play that makes no sense.
You're just mad because I won't join you in wearing neon pink spandex out and about.Ransac said:That's fine, because I love disagreeing with Spidey, especially over his choice of spandex when he decides to go out on the town.
You said that you disagreed, then immediately explained your own thoughts, which I agree with. We can't disagree if we think the same thing. Even if you want to. Sorry. That's just how it is.Spiderman;287226 said:I don't understand that at all
Yeah, because I wasn't writing a treatise on the subject. Why should I have?Now that's all well and good and makes the case for an improved AI, but again, as it seems to be a recurring theme in this thread, these specifics were not mentioned in the first post where you mentioned the Giant Growth example. All you said was that the computer cast Giant Growth on your creatures during combat, which could be done under any number of circumstances.
Orgg has pointed out the thing about different versions, which I hadn't thought about. From what he's said, I'm pretty sure I have the same one he does, at least as far as AI stupidity is concerned.I have the original Shandalar, maybe I'll see if it works on my computer after it gets re-imaged with Vista. I just know that it didn't happen all that often, but it did happen.
Well, I'm glad it turns out we agree, but I think this all would have gone much better if you had said in the beginning something like "I don't see why the AI casts Giant Growth on my creatures. I mean, I can see certain situations for it, but not in this case."You said that you disagreed, then immediately explained your own thoughts, which I agree with. We can't disagree if we think the same thing. Even if you want to. Sorry. That's just how it is.
Um, because yet again, I was initially replying to your statement, not apparently the specifics that were in your head when you were writing the statement.Yeah, because I wasn't writing a treatise on the subject. Why should I have?
Man, I don't think I ever talk like that.Spiderman;287280 said:Well, I'm glad it turns out we agree, but I think this all would have gone much better if you had said in the beginning something like "I don't see why the AI casts Giant Growth on my creatures. I mean, I can see certain situations for it, but not in this case."
Didn't have any specifics in my head. Just a general impression.Um, because yet again, I was initially replying to your statement, not apparently the specifics that were in your head when you were writing the statement.
And I don't get the benefit of the doubt that I'm not talking about those cases? If it only happened when it should happen, I would hopefully not consider it a mistake, right?If you just say, "The AI shouldn't be casting Giant Growth on my creatures", I will reply to you every single time, "But I can think of certain cases where the AI might want to cast it on your creatures." Plain and simple.
Yes. One is needlessly specific, given the context. That's the difference I see. I know how to write a scientific paper, I just don't write like that all the time. In fact, I don't know of anyone that does.If you say, "The AI shouldn't be casting Giant Growth on my creatures after it blocks and make it so my creature will kill his blocking creature", I will reply, "I agree, that needed to be improved." See the difference?
And counting!Spiderman;287305 said:...so that this discussion didn't go over 15 or so posts needlessly.
My reply? I mean, this all started because of post #11. Right? And that wasn't a reply to you, really, although I did echo your sentiment, pointing out the old game in the first place and the Giant Growth example in particular had nothing to do with what you said. I said it because my feeling was that Magic video games seem to have a bad track record when it comes to proper interactions. Granted, I'm going off a sample of two games, one of which I haven't actually played (now that I think about it, I once played a Playstation Magic game and I also played some game on a console where you had an avatar that could summon little dudes and cast spells and neither player's avatar could cross over a line in this arena, but I hadn't thought about those and don't remember them well anyway). But whatever. Maybe I'm wrong about that. Maybe not. But that wasn't what you addressed. What you did was jump on the Giant Growth example. Giant Growth was not my main point in post #11, and re-reading the post just confirms this, as far as I can tell. Not that you don't get to nitpick, but I'm not even sure what it is you're nitpicking here.Spiderman;287305 said:Dude, I'm not saying you should change the way you talk/write (although it apparently would help here). All I'm saying is that when you write something, my reply is based on what you write at the time, not what might be in your head and what you're thinking of when you write it. If you reply to my reply based on what you're thinking and what I'm not privy too, then we're approaching the discussion at two different angles to begin with.
Heck, even if your reply included something like, "I can see why you [Spidey] might think that, but this is the actual case I was thinking of [stating the blocking scenario], my bad/does that help in clearing things up", that would have been helpful so that this discussion didn't go over 15 or so posts needlessly.
lol?rokapoke;287309 said:And counting!
You're correct in noticing that that's the only part I replied to, because I didn't have anything to say/disagree with about the other part of the post (that whole list of card chain). I was just taking issue with your Giant Growth statement because based solely on that statement, the AI wasn't necessarily wacky as I could think of several examples where the AI might want to cast Giant Growth on your creatures.Oversoul said:What you did was jump on the Giant Growth example. Giant Growth was not my main point in post #11