Oversoul
The Tentacled One
I wouldn't expect you to respond to stuff I hadn't said yet. I don't know why you're saying this.Spiderman;287064 said:Oversoul: I realize that you or no one else has a superhuman memory, but I was merely responding to the example you gave, not future examples that you might give because you thought of them just then. I think we all know the AI sucked in Shandalar; some were probably avoidable and some probably weren't.
Yeah, it is pretty silly.All *I* was saying was that for something as simple as coding a landwalk ability that is pretty much non-interactive or conditional, unlike the examples you were giving, having it not work in 2009 is almost inexcusable.
What I mean by a glitch, although again there's the caveat that I couldn't program my way out of, well, anything, is that it could possibly be a case where, rather than mistakenly coding the rules so that landwalk does not work, they coded the rules so that landwalk did work, but another part of the coding is interfering with it. I don't know think it would matter much for the purposes of patching it. A patch should be possible either way, right? But it does make such an egregious error more understandable, as rather than them being sloppy with something to simple as landwalk, they were sloppy in a more subtle way and it messed landwalk up.So hopefully it IS a "glitch" (whatever that means) and hopefully that means a fix will come out, although fixes for the few XBox games that I'm familiar with (like Puzzle Quest) seem to take a really long time.
Do all landwalk abilities always fail? Is it just mountainwalk or just in certain situations?
Also, I kind of forgot about the possibility of patches because back when I played on consoles (other than the handheld DS and Gameboy, which I still have), it would have been completely impossible. A couple of friends got an earlier, glitched version of a wrestling game on the N64 and I got the fixed version. Theirs remained messed up in whatever way it was and mine was fine. But that's no longer the case now. I wonder if that doesn't cause the makers of games to be at least a bit reckless sometimes. If something is wrong, they can fix it with a patch later. That doesn't mean they won't test thoroughly, but maybe they're slightly more likely to let stuff like this get by them?