Day 2
Time: 6:54pm
You are fighting a pack of Yahtzee dice.
Round 7B
Ward catches a six in his net.
Pikachu catches the other six in his net.
A die rolls toward Melkor's Ghost. It lands on 6, crushing his soul and making him 5% more likely to disappear forever.
A die rolls toward McGill. It lands on 5, smacking his leg for a loss of 1 life.
A die rolls toward Pete. It lands on 3, failing to harm him.
Round 7C
Melkor's Ghost fails to catch the six.
McGill catches the six.
A die rolls toward Melkor's Ghost. It lands on 1 and fails to hurt him.
A die rolls toward Pete. It lands on 3, and fails to hurt him.
Melkor's Ghost, having no die in his possession, assumes a better defensive posture.
The captured numbers take their place on the scorched sheet. 18 points! Five more dice flee the area, leaving 65 left to fight.
Another pack charges forth to attack!
Round 8A
A die rolls toward Ward. It lands on 6, smacking his head for a loss of 5 life.
A die rolls toward Melkor's Ghost. It lands on 3, and is easily avoided.
A die rolls toward Pikachu. It lands on 6, bonking into his undercarriage for a loss of 5 life.
A die rolls toward McGill. It lands on 5, dealing another 2 damage to his legs.
A die rolls toward Pete. It lands on 1. Lucky Pete.
Status Updates
Everyone loses 1 energy from dice-wrangling.
Melkor's Ghost loses five life and takes 3 pain.
McGill loses three life and takes 16 pain. McGill can no longer walk.
Ward loses five life and takes 6 pain.
Pikachu loses five life and takes 7 pain.
Used die slots: 1s, 2s, 5s, 6s, 3 of a kind, full house, seq of four
Remaining slots: 3s, 4s, 4 of a kind, seq of five, yahtzee!, chance
Safety Numbers
Ward: 1
Melkor's Ghost: 6
Pikachu: 1
McGill: 3
Pete: 3
The party is currently in the Game Preserve (the Mesa of Craps).
Addendum: At this point, don't worry about the vast amounts of pain everyone's enduring from the prolonged battle. I'm dissatisfied with the arbitrary numbers I made up to determine that particular aspect of the game and plan to create a new system that scales more closely to the life loss for future battles. Unfortunately, I can't retroactively apply the numbers I plan to use and don't want to start a new system mid-battle, so everyone will continue to bleed out until the Yahtzee dice are eliminated. Sorry for the inconvenience.