Day 2
Time: 7:15pm
You are fighting a pack of Yahtzee dice.
Round 10B
Pikachu catches a four in his net.
Pete catches a 4 in his net.
A die rolls toward Ward. It lands on 2, knocking over his bicycle wheel and bumping his head for a loss of 1 life.
A die rolls toward Melkor's Ghost. It lands on 4, failing to make contact.
A die rolls toward McGill. It lands ineffectively on 2.
Round 10C
Melkor's Ghost catches a 4 in his net.
A die rolls toward Ward. It lands on 5, but does some sandbagging before nailing Ward in the groin for a loss of 4 life.
A die rolls toward McGill. It lands on 6, hitting him in the side for a loss of 1 life.
The five and six feel left out and wander away from the group. The captured fours take their place on the scorched sheet. The other dice look on in wonder and three of them leave the area. But what's this? The top of the scorched sheet is full and it totals 66 points. Ten more dice are struck with fear and leave in haste.
Ward and McGill, having no dice in their nets, find better defensive places.
33 dice remain. Another pack charges forth!
Round 11A
A die rolls toward Ward. It lands on 5, and he barely evades it.
A die rolls toward Melkor's Ghost. It lands on 5, hurting his ghostly brain for a loss of 2 essence.
A die rolls toward Pikachu. It lands on 2, leaving the Pokemon unhurt.
A die rolls toward McGill. It lands on 5, but he's prepared to avoid being hit.
A die rolls toward Pete. It lands on 5, smashing his head for a loss of 5 life.
The benevolent overseer assumes that the group will attempt to capture the 5s.
Round 11B
Ward attempts to catch a five, but fails.
Melkor's Ghost catches a five in his net.
Pikachu catches a five in his net.
McGill catches a five in his net.
Pete catches a five in his net.
A die rolls toward Ward. It lands on 3, doing no harm.
Round 11C
A die rolls toward Ward. It lands on 1, doing no harm.
Ward catches the one in his net.
The captured dice take their place on the scorched sheet. The remaining dice look up aghast and run away. Odd, considering you thought 33 dice were left, you captured five and six should have run away. I guess you miscounted. Try to be more careful next time.
The mesa is clear and the battle is won! The crap-flinging monkey looks on in fear and runs back down the mesa. Shortly thereafter, the king's man runs up with the monkey in his net.
"Great work, travelers! The last of the escaped animals has been captured. Oh goodness! You're quite injured. I'm no medical expect, but I can fix you up well enough to return to the castle."
The king's man uses his moderate healing skills on Ward, Pikachu, McGill and Pete.
"Finally, it seems that some of the fleeing packs of dice abandoned their young in their haste to leave. You may each take one baby die with you, plus some food for it. Remember to feed your dice every day and within a week, they should become powerful enough to help you in battle. So long!"
With that, the king's man travels back down the side of the mesa and heads back to the castle.
Status Updates
Everyone loses 2 energy from wrangling dice.
Everyone loses 2 fullness from the passage of time.
Ward loses 5 life and takes 10 pain. Then gains 49 pain and 8 experience.
McGill loses 1 life and takes 6 pain. Then gains 36 pain and 8 experience.
Melkor's Ghost loses 2 essence and takes 4 pain. He gains 8 experience.
Pete loses 5 life and takes 5 pain. Then gains 16 pain and 9 experience.
Pikachu gains 15 pain and 8 experience.
Each party member acquires a baby die.
Each party member acquires a bag of diced vegetables.
The party is currently in the Game Preserve (the Mesa of Craps).