Pete looks at the cookie he received from Ward's most recent leadership roll. It's a Girl Scout cookie (a Thin Mint, to be precise), which makes sense because "Girl Scout" is synonymous with "leadership". It's a pretty small cookie, so a small bite is about half the cookie. Taking a bite from the leadership-infused cookie makes Pete anxious to do battle.
Pete then relaxes on his web of deceit. It makes him feel sneakier.
Seemingly ready, the party turns back toward the plateau and begins to climb the slope. It's a pretty easy climb for Pete, who uses his spider legs to stick to the side, but everyone else struggles to get up, especially Ward, whose leg is still in a lot of pain. The group finally manages to reach the top and pauses a moment to catch their breath. Atop the mesa, they view a wide open expanse. Groups of enormous dice scatter the area, roaming about, doing some sort of battle with each other. On the northern side of the area, the escaped monkey can be seen attempting to move the dice he encounters. However, he is completely unable to grip them and usually becomes frustrated and just starts throwing his own feces instead. That seems odd, as a craps-throwing monkey should be able to throw craps on a craps table.
Suddenly, it dawns on the group that something isn't right. Oh no! These aren't craps dice at all. They're Yahtzee dice! Before anyone can think or respond to this post, all the packs of Yahtzee dice turn their attention toward the group. The first pack charges forth and attacks!
Day 2
Time: 6:36pm
You are fighting a pack of Yahtzee dice.
Round 1A
The first die rolls toward Ward, landing on two. It fails to harm him.
The second die rolls toward Melkor's Ghost, landing on six. It fails to harm him.
The third die rolls toward Pikachu, landing on two. It fails to harm him.
The fourth die rolls toward McGill, landing on four. It fails to harm him.
The fifth die rolls toward Pete, landing on two. It fails to harm him.
Status Updates
Pete gains 1 fullness and 1 energy from eating a bit of cookie.
Pete loses 2 energy from the climb.
Ward loses 6 energy from the climb.
Everyone else loses 4 energy from the climb.
Everyone loses 3 fullness from the passage of time.
Ward's leadership roll is a 6! One party member can make two attacks in a round for the duration of this battle.
Safety Numbers
Ward: 6
Melkor's Ghost: 7
Pikachu: 8
McGill: 5
Pete: 10
The party is currently in the Game Preserve (the Mesa of Craps).