-Kelgar fails to bless anything this turn.
-Carrow shoots an ogre in the chest, but the arrow catches against the ogre's thick breastbone and bounces off.
-An ogre swings at Dorgath, but his club is deflected by the dwarf's axe.
-An ogre smashes Dorgath with a fierce blow, but his armor absorbs most of the impact. Dorgath sustains 1 damage.
-Throg slashes an ogre for 1 damage.
-Throg springs at his opponent and sinks his fangs into the ogre's chest, dealing 2 damage.
-An ogre strikes Throg with a mighty blow...
Throg clenches his teeth and strives to fight on. He notices that the force of the ogre's attack was deadened by the power of the sword he's wielding. Throg realizes that it is a Sword of Defiance (the Sword of Defiance gives its wielder +3 toughness in combat while wielding it).
-Throg takes 5 damage from the ogre's attack.
-An ogre brings its club down on Throg, but he parries the blow.
-An ogre clubs Kelgar in the head, dealing 6 damage (5/13).
-An ogre smashes Kelgar...
-Shadowy tendrils emanate from Throg, whipping around Kelgar and the ogre he is fighting.
-Kelgar sustains 4 damage from the ogre's attack.
-Dorgath brings his axe in a huge arc at an ogre, but fumbles and fails to connect.
-His knees quivering and his face a bloody mess, Kelgar makes a desperate attempt to return the favor to his opponent.
-Kelgar's Ring of Command increases the strength of his attack.
-Kelgar's hammer crack's the ogre's face. The ogre is driven back by the force of the blow, taking 9 damage. The ogre simply snarls and continues fighting.
Kelgar has barely withstood the fearsome strikes of an ogre club. His opponent has also taken a savage blow and remains standing only through its monstrous constitution. Both of them are disoriented and will not likely survive another direct hit. The ogre is quicker and is readying its club to deal the finishing blow, but Kelgar might be able to use his healing powers to save himself...
-Kelgar succeeds in calling on the healing energies of his Ring of Jade. He may heal 10 of his own Wounds (which would put him back up to 11/13) or heal five of his own Wounds and fully restore either Throg or Dorgath.
Round 3
-The power phase is 2 for this turn.
Note: Since one of the ogres dealt a blow to Kelgar that would have just barely finished him, I had Throg save him with his Mark of Chaos. He could technically have also survived if Carrow administered his Healing Potion (which, unlike the Mark of Chaos, is one use only). I should probably let you guys decide which to do, but since these first two adventures were intended to be more of an introduction and the ability had yet to be used, I figured I'd at least point out that it could be...