I've always had this thought that mayhaps Magic should enter a plane of dragons. It's an old D&D concept I've been playing around with and it would allow for a fun expansion, all sorts of silly legends, and dragons for all colors, huzzah! Not to mention I'd like to bring back the gold card idea. Here's some thoughts on possible card types:
Council of Justice
3WW
Enchant World
2WW: Tap target dragon, any player may use this ability.
"Anarchy holds no place in their society"
Council of Knowledge
3UU
2BB: Draw a card, any player may use this ability.
"In their society, gold and knowledge are of equal value"
Council of War
3RR
2RR: Deal 4 damage to target creature or player, any player may use this ability.
"Woe to those who provoke the wrath of the Council"
Council of Internal Affairs
3GG
2GG: Name a creature in play. Search your library for a copy of that creature, and put it directly into play. Any player may use this ability.
"Dragons do not spawn frequently, so they find other ways to keep things moving"
The Dark Council
3BB
2BB: Destroy target creature, it cannot be regenerated. Any player may use this ability.
"Few ever see their actions, fewer still survive"
And of course, dragons, but not just big fatties, necessarilly...
Pearl Whelp
1WW
2/2 Flying
W: Pearl Whelp gains +0/+1 until end of turn. If you spend more than WWW in this way in one turn, destroy Pearl Whelp at end of turn. It cannot be regenerated.
Lightning Whelp
1BB
2/2 Flying
UU: Tap target creature. If you spend more than UUUU in this way in one turn, destroy Lightning Whelp at end of turn. It cannot be regenerated.
Fire Whelp
1RR
2/2 Flying
R: Fire Whelp gains +1/+0 until end of turn. If you spend more than RRR in this way in one turn, destroy Fire Whelp at end of turn. It cannot be regenerated.
Poison Whelp
1GG
2/2 Flying
GG: Target creature receives "Poison" until end of turn (if it taps, destroy it at the end of turn). If you spend more than GGGG in this way in one turn, destroy Poison Whelp at end of turn. It cannot be regenerated.
Acid Whelp
1BB
2/2 Flying
B: Target creature loses -1/-1 until end of turn. If you spend more than BBB in this way in one turn, destroy Acid Whelp at end of turn. It cannot be regenerated.
Any comments, suggestions, additions?