KJ's Three Color Decks: Spidey (Justice League) vs Mooseman (Red, White, Lightning)

Mooseman

Isengar Tussle
Great... what do you have for later?
I hope something
UUD

Done

Spidey: 23
Hand: 7
Library: 35
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

(S) Angel creature token (4/4; Flying)
(S) Angel creature token (4/4; Flying)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout
Exile:

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Mooseman: 26
Hand: 4
Library: 44
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 

Spiderman

Administrator
Staff member
Woo!

Untap, upkeep, Draw - activating Abundance, naming non-land, revealing Hallowed Fountain, Dismantling Blow

Tap 2 Islands, 2 Tropicals, Savannah and Temple to cast it w/kicker, targeting your Prison.
Responses?
Spidey: 23
Hand: 7
Library: 34
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

(U) Angel creature token (4/4; Flying)
(U) Angel creature token (4/4; Flying)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 26
Hand: 4
Library: 44
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 

Spiderman

Administrator
Staff member
Attack with both Angels - they take 2 dmg from the Minefield
Responses/blocks/take it?

Spidey: 23
Hand: 7
Library: 34
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

(T) Angel creature token (4/4; Flying)
(T) Angel creature token (4/4; Flying)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 26
Hand: 4
Library: 44
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison
Exile:
 

Spiderman

Administrator
Staff member
Hey, not sure if this will affect your play, but I forgot to resolve the kicker part of the Dismantling Blow.

I'lll activate Abundance for both, naming non-land for each: Reveal Island, Swords to Plowshares, Mirari's Wake.

I'm still attacking, so still Fire//Ice?
 

Spiderman

Administrator
Staff member
I'll tap the Reflecting Pool to Swords to Plowshares one of my Angels.

Done
Spidey: 27
Hand: 7
Library: 32
Battlefield:

(T,T) Island x2
(T,T,T) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(T) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(T) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 25
Hand: 2
Library: 43
Battlefield:

(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island
(T) Plains
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
Exile:
 

Mooseman

Isengar Tussle
UUD
Volcanic Island
Done
Spidey: 27
Hand: 7
Library: 32
Battlefield:

(T,T) Island x2
(T,T,T) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(T) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(T) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 25
Hand: 2
Library: 42
Battlefield:

(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island
(T) Plains
(U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw - activate Abundance, name non-land, reveal Hallowed Fountain, Pulse of the Fields

Mirari's Wake
Responses?

Spidey: 27
Hand: 7
Library: 31
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
Mirari's Wake?

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 25
Hand: 2
Library: 42
Battlefield:

(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island
(T) Plains
(U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
Exile:
 

Spiderman

Administrator
Staff member
Wow, one finally gets through.

Done

Spidey: 27
Hand: 7
Library: 31
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 25
Hand: 2
Library: 42
Battlefield:

(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island
(T) Plains
(U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
Exile:
 

Mooseman

Isengar Tussle
UUD
Tundra
Done

Spidey: 27
Hand: 7
Library: 31
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 25
Hand: 2
Library: 41
Battlefield:

(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island
(T) Plains
(U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
(U) (U) Tundra (T: Add W or U to my mana pool)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, draw - activate Abundance, name non-land, reveal Mirari's Wake

Cast it (1 floating mana)
Responses?


Spidey: 27
Hand: 7
Library: 30
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)?

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
Exile:

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Mooseman: 25
Hand: 2
Library: 41
Battlefield:

(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island
(T) Plains
(U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
(U) (U) Tundra (T: Add W or U to my mana pool)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
Exile:
 

Spiderman

Administrator
Staff member
Use floating mana to make my Mutavault a creature (who's 4/4)

Attack with it
Responses/blocks/take it?

Spidey: 27
Hand: 7
Library: 30
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)
Mirari's Wake (Creatures I control get +1/+1.; Whenever I tap a land for mana, add one mana to my mana pool of any type that land produced)?

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout, Dismantling Blow, Counterspell, Swords to Plowshares
Exile:

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Mooseman: 25
Hand: 2
Library: 41
Battlefield:

(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(T) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island
(T) Plains
(U) Volcanic Island (Counts as both islands and mountains and is affected by spells that affect either. Tap:U or R )
(U) (U) Tundra (T: Add W or U to my mana pool)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell, Ghostly Prison, Fire//Ice, Arid Mesa, Rout
Exile:
 
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