Mooseman
Isengar Tussle
I hope somethingGreat... what do you have for later?
UUD
Done
Spidey: 23
Hand: 7
Library: 35
Battlefield:
(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
(S) Angel creature token (4/4; Flying)
(S) Angel creature token (4/4; Flying)
Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout
Exile:
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Mooseman: 26
Hand: 4
Library: 44
Battlefield:
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)
Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile: