KJ's Three Color Decks: Spidey (Justice League) vs Mooseman (Red, White, Lightning)

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Flooded Strand
Tap and pay a life to get Tropical Island

Spidey: 12
Hand: 5
Library: 46
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
Exile:

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Mooseman: 26
Hand: 2
Library: 52
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw
Done

Spidey: 12
Hand: 5
Library: 46
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
Exile:

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Mooseman: 26
Hand: 3
Library: 51
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Abundance
Responses?
Spidey: 12
Hand: 5
Library: 45
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
Exile:

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Mooseman: 26
Hand: 3
Library: 51
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
Exile:
 

Spiderman

Administrator
Staff member
Academy Ruins

Done

Spidey: 12
Hand: 4
Library: 45
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)
(U) Academy Ruins (T: Add 1 to my mana pool.; 1U, T: Put target artifact card from my graveyard on top of my library)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand
Exile:

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Mooseman: 26
Hand: 3
Library: 51
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields
Exile:
 

Mooseman

Isengar Tussle
OK
UUD
Academy Ruins to get rid of yours
Done

Spidey: 12
Hand: 4
Library: 45
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)


Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins
Exile:

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Mooseman: 26
Hand: 2
Library: 50
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

Exile:
 

Spiderman

Administrator
Staff member
LOL... that's just great... adjusted my life and hand size from casting Absorb

Untap, upkeep, Draw

Done
Spidey: 15
Hand: 4
Library: 44
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 26
Hand: 2
Library: 50
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

Exile:
 

Mooseman

Isengar Tussle
LOL... that's just great...
yeah, power playing there.

Untap, upkeep, Draw
Ghostly Prison
Response?

Spidey: 15
Hand: 4
Library: 44
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 26
Hand: 2
Library: 49
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

Exile:
 

Spiderman

Administrator
Staff member
Thanks, will do :) So I'm drawing three total and will use Abundance on each, choosing non-land for each.

So first draw: Reveal Tropical Island, Pulse of the Fields
Second draw: Reveal Accumulated Knowledge
Third draw: Reveal Forest, Rout

Untap, upkeep, Draw - activate Abundance, choosing non-land: Reveal Swords to Plowshares

Done
Spidey: 15
Hand: 7
Library: 40
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge
Exile:

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Mooseman: 26
Hand: 2
Library: 49
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(T) Plateau (T:R or W )
(TT) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

Exile:
 

Mooseman

Isengar Tussle
Now that you have a hand ful of cards...
UUD
Done
Spidey: 15
Hand: 7
Library: 40
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge
Exile:

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Mooseman: 26
Hand: 3
Library: 48
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

Exile:
 
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