KJ's Three Color Decks: Spidey (Justice League) vs Mooseman (Red, White, Lightning)

Spiderman

Administrator
Staff member
Give me life!!

Untap, upkeep, Draw - activating Abundance naming non-land, revealing Counterspell

Propoganda
Responses?

Spidey: 19
Hand: 7
Library: 39
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge
Exile:

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Mooseman: 26
Hand: 3
Library: 48
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins

Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw
Powerstone Minefields
Done

Spidey: 19
Hand: 6
Library: 39
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell
Exile:

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Mooseman: 26
Hand: 2
Library: 47
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)


Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction
Exile:
 

Spiderman

Administrator
Staff member
Gain 4.

Untap, upkeep, Draw - activating Abundance, naming non-land, reveal Treetop Village, Hallowed Fountain, Fact or Fiction

Done
Spidey: 23
Hand: 7
Library: 38
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell
Exile:

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Mooseman: 26
Hand: 2
Library: 47
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(T) Steam Vents (T:U or R.)
(T) Mountain
(T) Plateau (T:R or W )
(T) Plateau (T:R or W )
(UU) Island

(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)


Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw
Arid Mesa
Done

Spidey: 23
Hand: 7
Library: 38
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell
Exile:

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Mooseman: 26
Hand: 2
Library: 46
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)
Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)


Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw - activating Abundance, naming non-land, revealing Mirari's Wake

Cast it
Responses?
Spidey: 23
Hand: 7
Library: 37
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)
Mirari's Wake?

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell
Exile:

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Mooseman: 26
Hand: 2
Library: 46
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction
Exile:
 

Spiderman

Administrator
Staff member
Curse you! I'm done.

Spidey: 23
Hand: 7
Library: 37
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake
Exile:

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Mooseman: 26
Hand: 1
Library: 46
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 

Mooseman

Isengar Tussle
UUD
Done

Spidey: 23
Hand: 7
Library: 37
Battlefield:

(T,T) Island x2
(T,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake
Exile:

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Mooseman: 26
Hand: 2
Library: 46
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw - activate Abundance, naming non-land, revealing Counterspell

Done, Discard Rout
Spidey: 23
Hand: 7
Library: 36
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout
Exile:

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Mooseman: 26
Hand: 2
Library: 46
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 

Mooseman

Isengar Tussle
Untap, upkeep, Draw

Done,
Spidey: 23
Hand: 7
Library: 36
Battlefield:

(U,U) Island x2
(U,U,U) Tropical Island x3 (T: Add U or G to my mana pool)
(U) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(U) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(U) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(U) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout
Exile:

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Mooseman: 26
Hand: 3
Library: 45
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw - activating Abundance, naming non-land, revealing Decree of Justice

Tap all but the Tundra, Reflecting Pool, a Tropical Island, and Maze to cast it, making X = 2
Responses?
Spidey: 23
Hand: 7
Library: 35
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout
Exile:

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Mooseman: 26
Hand: 3
Library: 45
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 

Spiderman

Administrator
Staff member
Great... what do you have for later? :)

Done

Spidey: 23
Hand: 7
Library: 35
Battlefield:

(T,T) Island x2
(T,T,U) Tropical Island x3 (T: Add U or G to my mana pool)
(T) Savannah (T: Add G or W to my mana pool)
(U) Tundra (T: Add W or U to my mana pool)
(T) Temple Garden (T: Add G or W to my mana pool.; As ~ comes into play, I may pay 2 life. If I don't, ~ comes into play tapped instead.)
(T) Kor Haven (T: Add 1 to my mana pool.; 1W, T: Prevent all combat dmg that would be dealt by target attacking creature this turn)
(U) Reflecting Pool (T: Add to my mana pool one mana of any type that a land I control could produce)
(T) Mutavault (T: Add 1 to my mana pool.; 1: ~ becomes a 2/2 creature with all creature types ueot. It's still a land)
(U) Maze of Ith (T: Untap Target attacking creature. Prevent all combat dmg that would be dealt to and dealt by that creature this turn)

Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Propoganda (Creatures can't attack me unless their controller pays 2 for each creature he controls that's attacking me)
Abundance (If I would draw a card, I may instead choose land or nonland and reveal cards from the top of my library until I reveal a card of the chosen kind. Put that card into my hand and all other cards revealed this way on the bottom of my library in any order)

(S) Angel creature token (4/4; Flying)
(S) Angel creature token (4/4; Flying)

Graveyard: Accumulated Knowledge, Misty Rainforest, Propoganda, Fact or Fiction, Windswept Heath, Rout, Propoganda, Savannah, Gaea's Blessing, Dismantling Blow, Flooded Strand, Absorb, Academy Ruins, Accumulated Knowledge, Counterspell, Mirari's Wake, Rout
Exile:

--------------------------------------------------------------------------------------------

Mooseman: 26
Hand: 3
Library: 45
Battlefield:

(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Hallowed Fountain (Plains Land, (T: W or U ) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. )
(U) Steam Vents (L, (T:U or R.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. )
(U) Steam Vents (T:U or R.)
(U) Mountain
(U) Plateau (T:R or W )
(U) Plateau (T:R or W )
(UU) Island
(U) Arid Mesa (T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.)
(U) Maze of Ith (T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.)

Ghostly Prison (Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.))
Powerstone Minefields (Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.)

Graveyard: Scalding Tarn, Dismantling Blow, Lightning Bolt, Lightning Bolt, Accumulated Knowledge, Counterspell, Lightning Helix, Absorb, Lightning Bolt, Double Negative, Absorb, Powerstone Minefields, Dismantling Blow, Academy Ruins, Fact or Fiction, Counterspell
Exile:
 
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