Mooseman
Isengar Tussle
Rolling Temblor
Response?
Mooseman: 24
Dmg from commander: 4/21
Hand: 6
Library: 58
Command Zone (2): 2URW Sevinne, the Chronoclasm (URW) (Human Wizard, 2/2; Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy)
Battlefield:
(UUT) Plains x3
(UTT) Island x3
(UT) Mountain x2
(T) Azorius Chancery (L, ETB tapped.When ~ ETB, return a land you control to its owner's hand. T: Add WU to your mana pool.)
(U) Wind-Scarred Crag (L, ETB tapped. When ~ ETB, you gain 1 life.Tap: Add R or W.)
(U) Izzet Guildgate (Gate, L, ETB Tapped. T: U or R)
(T) Boros Garrison (, L, ETB Tapped. When~ ETB, return a land you control to its owner's hand.T: Add RW to your mana pool.)
(T) Stone Quarry (, L, ETB tapped. T:R or W)
(T) Tranquil Cove (, L, ETB tapped. When ~ ETB, you gain 1 life. p: Add W OR U)
(T) Sol Ring (, A, T:2)
(U) Commander's Sphere (, A, {T}: Add to your mana pool one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.)"
Secrets of the Dead (, E, Whenever you cast a spell from your graveyard, draw a card.)
Graveyard: Sevinne's Reclamation, Divine Reckoning, Clever Impersonator, Leadership Vacuum, Talrand, Sky Summoner, Izzet Locket, Pramikon (Sky Rampart), Pristine Skywise, Runic Repetition, Rolling Temblor
Exile: Divine Reckoning, Mass Diminish, Temple of the False God, Increasing Devotion, Increasing Vengeance, Think Twice,
===================================================================================
Oversoul: 33
Dmg from commander: 0/21
Hand: 6
Library: 64
Command Zone (1): 2BBUU
Battlefield:
(T,T,T) Snow-Covered Island x3
(T,T,T,T,T,T,T) Snow-Covered Swamp x7
(T) Arcane Lighthouse (T: adds C to my mana pool. 1,T: ueot, creatures my opponents control lose hexproof and shroud and can't have hexproof or shroud.)
(U) Arcane Signet (T: adds one mana of any color in my commander's color identity to my mana pool.)
(U) Claws of Gix (1, sac a permanent: I gain 1 life.)
(T) Talisman of Dominance (T: adds C to my mana pool. T: adds U or B to my mana pool and ~ deals 1 damage to me.)
(U) Crystal Chimes (3,T,sac ~: return all enchantment cards from my graveyard to my hand.)
(T) Ramses Overdark (UB Legendary Creature — Human Assassin Zombie) (4/3; T: Destroy target enchanted creature.)
(T) Shadowmage Infiltrator (UB Human Wizard Zombie) (1/3; Fear. Whenever ~ deals combat damage to a player, I may draw a card.)
(S) Knight of the Ebon Legion (B Vampire Knight) (2/3; 2B: ~ gets +3/+3 and gains deathtouch ueot. At the beginning of my end step, if a player lost 4 or more life this turn, put a +1/+1 counter on ~.) *1 +1/+1 counter*
(S) Order of Midnight (B Human Knight) (2/2; Flying. ~ can't block. The other side of this card's text box is the "Alter Fate" sorcery.)
Launch (U aura) (Enchanted creature has flying. When ~ dies, return it to my hand.) *Enchanting Shadowmage Infiltrator*
Graveyard: Arcane Denial, River's Rebuke, Minion's Return, Stinging Licid, Vampiric Tutor, Lim-Dul's Vault, Toxic Deluge, Funeral March, Arcum's Astrolabe, Cyclonic Rift
Exile:
Response?
Mooseman: 24
Dmg from commander: 4/21
Hand: 6
Library: 58
Command Zone (2): 2URW Sevinne, the Chronoclasm (URW) (Human Wizard, 2/2; Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy)
Battlefield:
(UUT) Plains x3
(UTT) Island x3
(UT) Mountain x2
(T) Azorius Chancery (L, ETB tapped.When ~ ETB, return a land you control to its owner's hand. T: Add WU to your mana pool.)
(U) Wind-Scarred Crag (L, ETB tapped. When ~ ETB, you gain 1 life.Tap: Add R or W.)
(U) Izzet Guildgate (Gate, L, ETB Tapped. T: U or R)
(T) Boros Garrison (, L, ETB Tapped. When~ ETB, return a land you control to its owner's hand.T: Add RW to your mana pool.)
(T) Stone Quarry (, L, ETB tapped. T:R or W)
(T) Tranquil Cove (, L, ETB tapped. When ~ ETB, you gain 1 life. p: Add W OR U)
(T) Sol Ring (, A, T:2)
(U) Commander's Sphere (, A, {T}: Add to your mana pool one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.)"
Secrets of the Dead (, E, Whenever you cast a spell from your graveyard, draw a card.)
Graveyard: Sevinne's Reclamation, Divine Reckoning, Clever Impersonator, Leadership Vacuum, Talrand, Sky Summoner, Izzet Locket, Pramikon (Sky Rampart), Pristine Skywise, Runic Repetition, Rolling Temblor
Exile: Divine Reckoning, Mass Diminish, Temple of the False God, Increasing Devotion, Increasing Vengeance, Think Twice,
===================================================================================
Oversoul: 33
Dmg from commander: 0/21
Hand: 6
Library: 64
Command Zone (1): 2BBUU
Battlefield:
(T,T,T) Snow-Covered Island x3
(T,T,T,T,T,T,T) Snow-Covered Swamp x7
(T) Arcane Lighthouse (T: adds C to my mana pool. 1,T: ueot, creatures my opponents control lose hexproof and shroud and can't have hexproof or shroud.)
(U) Arcane Signet (T: adds one mana of any color in my commander's color identity to my mana pool.)
(U) Claws of Gix (1, sac a permanent: I gain 1 life.)
(T) Talisman of Dominance (T: adds C to my mana pool. T: adds U or B to my mana pool and ~ deals 1 damage to me.)
(U) Crystal Chimes (3,T,sac ~: return all enchantment cards from my graveyard to my hand.)
(T) Ramses Overdark (UB Legendary Creature — Human Assassin Zombie) (4/3; T: Destroy target enchanted creature.)
(T) Shadowmage Infiltrator (UB Human Wizard Zombie) (1/3; Fear. Whenever ~ deals combat damage to a player, I may draw a card.)
(S) Knight of the Ebon Legion (B Vampire Knight) (2/3; 2B: ~ gets +3/+3 and gains deathtouch ueot. At the beginning of my end step, if a player lost 4 or more life this turn, put a +1/+1 counter on ~.) *1 +1/+1 counter*
(S) Order of Midnight (B Human Knight) (2/2; Flying. ~ can't block. The other side of this card's text box is the "Alter Fate" sorcery.)
Launch (U aura) (Enchanted creature has flying. When ~ dies, return it to my hand.) *Enchanting Shadowmage Infiltrator*
Graveyard: Arcane Denial, River's Rebuke, Minion's Return, Stinging Licid, Vampiric Tutor, Lim-Dul's Vault, Toxic Deluge, Funeral March, Arcum's Astrolabe, Cyclonic Rift
Exile: