B
BigBlue
Guest
Spidey - I meant that as an answer to the MP question - at least as it relates to the version I have...
What is effectively random?
It is possible to write a riffle shuffle algorithm to test the theory... With MtG you have a different deck than a poker deck - because of all the duplication of cards - so that has an impact on it's randomness. The composition of a deck really plays into it too. A deck of 4 each of 10 cards + 20 lands (all the same) is going to randomize different than a deck with fewer 4 of's or with a couple different land colors... Maybe that's the key - my online decks rarely are the same as my build decks as I tend to do mostly 4 of's IRL decks, but online I don't have that sort of cardpool so they are more random with cards.
I've wondered about this, but haven't seen real data on it. I've seen claims that seven or eight proper riffle shuffles effectively randomizes a 60-card deck, but I haven't verified them. In principal, it would be easy to do. All one would need would a deck, a computer, and a lot of time (most of which would be taken up recording the results of the physically shuffled deck).
What is effectively random?
It is possible to write a riffle shuffle algorithm to test the theory... With MtG you have a different deck than a poker deck - because of all the duplication of cards - so that has an impact on it's randomness. The composition of a deck really plays into it too. A deck of 4 each of 10 cards + 20 lands (all the same) is going to randomize different than a deck with fewer 4 of's or with a couple different land colors... Maybe that's the key - my online decks rarely are the same as my build decks as I tend to do mostly 4 of's IRL decks, but online I don't have that sort of cardpool so they are more random with cards.