A contingent of elves escort you and your mounts to the Pine Crags, but the path is too narrow for an army, so it will just be the six primary members of the party, plus Revaethan and Jekaena. As this is a new "deep" (sort of), all of your Luck and "once per adventure" stuff resets and Throg's Chalice of Night gets 5 charges. All of your temporary or "during the next adventure" stuff will expire at the conclusion of this dungeon, so keep that in mind (Dorgath has a blessing that has been giving him boosted Strength, and Carrow gets a one-shot Attack-doubling that he hasn't used yet, both of which expire once this dungeon is complete [addendum: Kelgar also has a blessing on his hammer that will expire at the conclusion of the dungeon, which I missed when I first posted this). I'll post updated character sheets, as the ones on the board now are probably getting a bit old.
You might also want to consider your marching order. The Pine Crags can get cramped and attacks could come from anywhere. Keep in mind that Jekaena isn't a trained warrior. She has studied powerful magic, but she's an academic, trained to perform magic slowly and deliberately, in safe, controlled environments. Tapping into magical energies repeatedly, while moving through a dungeon and facing attacks from monsters, takes a special kind of focus. To make matters worse, she is crippled: when assassins attacked the party of the high priestess, Jekaena escaped, but her left foot was badly mangled and it has failed to respond to healing magics. She has an enchanted cane that brings her Move up to 3, but that still means she slows the rest of the party down.
However, it's not all bad news. Jekaena is equipped with a few defensive items, including her Quarterstaff of Argwylon, which she can use to try to deflect incoming attacks (she remains a vulnerable target, despite these safety measures). And she'll try to support the party with magic. Unlike Tomas, she has no Power Store. Also, she is unaccustomed to combat, so she'll try to cast whatever spells people in the party ask her to cast. Jekaena responds to the following instructions (or ones that are recognizably similar)...
"Get them!" or "Attack <target>!" (cast Lightning Bolt, possibly indicating a target)
"Give <name> Strength!" (cast Strength on a Warrior)
"Protect yourself!" (cast Glittering Robe on self)
"Heal!" or "Heal <name>!" (cast Finger of Life or Heal Wounds on a Warrior)
Here are the details on those spells...
-Lightning Bolt: Costs 4. Line of sight attack spell. 2D6 Wounds with no modifiers for armor.
-Strength: Costs 2. Targets a single Warrior. Grants +1 Strength. Cannot be used on the same target more than once per turn.
-Glittering Robe: Costs 3. Self-cast. Creates a glowing cloak that absorbs 1D6 Wounds. Lasts one turn.
-Finger of Life: Costs 3. Targets a single Warrior. Roll 1D6. On a 4,5, or 6, restore that many Wounds.
-Heal Wounds: Costs 4. Targets a single Warrior. Restores 1D6 Wounds.