I like the idea. It'll indeed be hard to not make it just "Blue or Non-Blue," but we'll find a way.
I'm not thinking about the C/U/R ratio yet. I'm just churning out ideas that I come up with. If we need to push in more commons, we can alter some cards to fit the common scheme.
Additionally, with this in mind, I'll alter the Elves as such:
~Sage Elf~
~Elves of Freakin' Paradise~
1G
T: Add G, R, B, or W to your mana pool
T: Add U to your mana pool. Sage Elf deals 1 damage to you.
1/1
Blue vs. Everybody Else, BUT it doesn't tell you to play either Blue or Non-Blue. This also connects with the "some dissidents or ancient stuff or fleeing armies probably still wander" concept that Limited stated, which is why I changed the concept name to "Sage Elf."
Additionally, with the concept of Blue "fleeing" from the other four, a theme of bouncing your creatures for benefits or "saving" them may be a wise move. Like a number of creatures with "U: Return this creature to your hand" or a spell that "Returns all/"any number of" creatures you control to your hand." For Example:
~Triumphant Retreat~
2UU
Instant
Return all creatures you control to your hand.
And even some self-made synergy within one color to take advantage of this.
~Bounce Advantage Card 1~
2UU
Enchantment
Whenever a creature you control is returned to your hand from play, you may return target creature an opponent controls to it's owner's hand.
~Bounce Advantage Creature 1~
2U
Creature - Wizard
Whenever a creature you control is returned to you hand from play, Draw a card.
1/1
OR, in mechanic form
~Bounce Advantage Creature 2~
U
Creature - Human
Retreat (If this creature is returned to your hand from play, Draw a card)
1/1
Thoughts?
Ransac, cpa trash man
I'm not thinking about the C/U/R ratio yet. I'm just churning out ideas that I come up with. If we need to push in more commons, we can alter some cards to fit the common scheme.
Additionally, with this in mind, I'll alter the Elves as such:
~Sage Elf~
~Elves of Freakin' Paradise~
1G
T: Add G, R, B, or W to your mana pool
T: Add U to your mana pool. Sage Elf deals 1 damage to you.
1/1
Blue vs. Everybody Else, BUT it doesn't tell you to play either Blue or Non-Blue. This also connects with the "some dissidents or ancient stuff or fleeing armies probably still wander" concept that Limited stated, which is why I changed the concept name to "Sage Elf."
Additionally, with the concept of Blue "fleeing" from the other four, a theme of bouncing your creatures for benefits or "saving" them may be a wise move. Like a number of creatures with "U: Return this creature to your hand" or a spell that "Returns all/"any number of" creatures you control to your hand." For Example:
~Triumphant Retreat~
2UU
Instant
Return all creatures you control to your hand.
And even some self-made synergy within one color to take advantage of this.
~Bounce Advantage Card 1~
2UU
Enchantment
Whenever a creature you control is returned to your hand from play, you may return target creature an opponent controls to it's owner's hand.
~Bounce Advantage Creature 1~
2U
Creature - Wizard
Whenever a creature you control is returned to you hand from play, Draw a card.
1/1
OR, in mechanic form
~Bounce Advantage Creature 2~
U
Creature - Human
Retreat (If this creature is returned to your hand from play, Draw a card)
1/1
Thoughts?
Ransac, cpa trash man