(WHITE) – 16
Abandon The Search - Submitted by mooseman
2W
Enchantment
2: Whenever a card is put into an opponents graveyard from that players library, remove target card in that graveyard from the game.
Change by mooseman: 2: Whenever a card is put into an opponents graveyard from any zone but the play zone, remove target card in that graveyard from the game.
Ardent Altruist - Submitted by Limited
1WW
Creature - Soldier Cleric
Whenever a creature an opponent controls would be dealt damage, prevent one of that damage.
5/6
Bigger White Flying Bomb - Submitted by turgy22 (name suggestion by mooseman: Vedrfolnir the Hawk)
2WW
Creature - Bird
Flying
Sacrifice ~ to remove target attacking creature from the game.
2/3
Giant White Flying Bomb - Submitted by turgy22 (name suggestion: Vidofnir the Eagle)
5WW
Creature - Bird
Flying
Sacrifice ~ to destroy all attacking creatures.
4/5
Inspiring Altruist - Submitted by Limited
1WW
Creature - Soldier Cleric
6/7
All creatures you control has "Whenever a creature an opponent controls would be dealt damage, prevent one of that damage".
Change by mooseman: Whenever a creature an opponent controls would be dealt damage, prevent one of that damage.
There is no need for the “All creatures you control has”
Intimidated Eagle - Submitted by Limited
2W
Creature - Eagle
Unless any player controls a Mountain, ~ has flying
3/1
Little White Flying Bomb - Submitted by turgy22 (Name suggestion by mooseman: Jackdaw)
1W
Creature – Bird
1/1
Flying
Sacrifice ~ to deal 2 damage to target attacking creature.
Scales of Justice – Submitted by Zigathon
2WWW
Sorcery
Each player counts their permanents.
Then each player sacrifices permanents they control until they share an equal amount of permanents with the player that controls the fewest.
Rare
Shield of the Void - Submitted by mooseman
2W
1/2
~ gets +0/+1 for each Plain RFG.
Shield Opponent - Submitted by Limited
1W
Instant
Target opponent can't be the target of spells or abilities until end of turn.
Subvert - Submitted by Limited
3W
Instant
Remove target creature from the game. It's controller loses one life for each B spent to play Subvert
Wandering Knight – Submitted by Limited
WW
Creature - Knight
First Strike
Fear
Sacrifice ~ if you don't control a Swamp
2/2
~WC1~ – Submitted by Ransac
2WW
First Strike
Whenever you gain life, you may sacrifice ~WC1~. If you do, search your library or hand for ~WC2~ and put it into play.
2/2
~WC2~ – Submitted by Ransac
4WW
First Strike
Whenever this creature deals combat damage, gain that much life.
Whenever you gain life, if your life total is 40 or higher, you may sacrifice ~WC2~. If you do, search your library or hand for ~WC3~ and put it into play.
4/3
~WC3~ – Submitted by Ransac
6WW
First Strike
Whenever this creature deals combat damage, gain that much life.
Sacrifice a creature: Destroy target creature with power equal to or less than the power of the sacrificed creature. Gain life equal to the power or toughness of the destroyed creature.
5/4
White Landcast Creature - Submitted by Turgy22 (name: Holdfast Guard)
2WW
Creature – Soldier
Spirit Link
Plainscast 2
2/4
White Prevention Landcasted Card - Submitted by Turgy22 (landcast wording by Limited)
1WW
Instant
Prevent the next 5 damage to target creature or player.
Plainscast 1 (You may remove a plains card from your hand from the game rather than pay ~ mana cost)
(Name: Tears of Eir)
(BLUE) – 23
Alternative Reality - Submitted by Mooseman, tweaked by Limited and Ransac
1UU
Instant
Counter target creature spell. If a spell is countered this way put that card into play under your control instead of into its owner’s graveyard unless any player pays (2).
Blue Bounce Landcasted Card - Submitted by Turgy22
1UU
Instant
Return target permanent to its owner's hand.
Islandcast 1. (You may remove an Island card from your hand from the game rather than pay BBLC’s mana cost).
Blue Counter? – Submitted by Zigathon (name: Mislay)
1U
Instant
Counter target spell, then shuffle it into its controller's library.
Common
Change by mooseman: Counter target spell, then shuffle it into its owner's library.
Blue Landcast Creature - Submitted by Turgy22 (Name: Iceflow drake)
2UU
Creature - Drake
Flying
Islandcast 2
2/3
~Counter Enchantment~ - submitted by Ransas
UUU
Enchantment
Sacrifice ~this~: Counter target spell.
Capricious Efreet - submitted by Limited
1UU
Creature - Efreet
Flying
When ~ comes into play, put two cards from your hand on top of your library or sacrifice ~.
3/3
Contort – submitted by Limited
2U
Instant
Tap target creature. It gets -1/-1 for each B spent to play Contort
Deep Cistern - Submitted by mooseman
3U
Enchantment
Whenever a card is put into an opponent's graveyard, you may draw 2 cards and then put one card from your hand either on bottom of your library. Any player may pay 2 to stop this effect.
Escape the Void - Submitted by mooseman
U or U/B or U/B/W or U/W
Instant
Return target opponents card to their hand that is RFG.
or
Return target card RFG to owners graveyard.
Feed the Void - Submitted by mooseman
1U
Draw 2 cards. Remove a card in your hand from the game.
Deal 1 point of damage to target creature for each R spent in casting ~
Leeway – Submitted by Zigathon (name by Limited)
1U
Instant
Counter target spell, then shuffle it into its controller's library.
That spell's controller may draw a card.
Common
Revered Djinn - Submitted by Limited
4U
Creature - Djinn
Flying
Whenever a creature blocks ~, it loses flying permanently
3/5
New wording by Limited:
"whevener a creature blocks or is blocked by ~, it loses flying permanently"
Seal of Time – submitted by mooseman
1UU
Enchantment
1U: Sacrifice ~, take another turn after the end of your turn, then skip the your next turn turn.
Subjugate - Submitted by Limited
3UUU
Sorcery
Gain control of target creature. Put a +1/+1 counter on it for each G spent to play Subjugate
Switch - Submitted by Mooseman
X1U
Instant
Target player draws X cards, then shuffles X cards into their library.
Time Paradox – Submitted by Zigathon
3UU
Sorcery
Take another turn after this one.
Rare
Rider's Trade – Submitted by Ransac
Enchantment
2UU
Tap three untapped creatures you control: Return target permanent to it's owner's hand.
~UC1~ - Submitted by Ransac (name: Fafnir – Dragon of greed)
2UU
Flying
Whenever you draw 3 or more cards outside of your draw phase, you may sacrifice ~UC1~. If you do, search your library or hand for a ~UC2~ and put it into play.
2/2
~UC2~ - Submitted by Ransac (name: Uroboros – Dragon of Unity)
4UU
Flying
At the beginning of your upkeep, draw 2 cards.
Whenever you have 12 or more cards in your hand, you may sacrifice ~UC2~. If you do, search your library or hand for a ~UC3~ and put it into play.
3/3
~UC3~ - Submitted by Ransac (name: Jörmungandr – World Serpent )
6UU
Flying
Sacrifice all creatures you control except for ~UC3~: Discard your hand. Then draw 7 cards.
4/4
Viod Spike - Submitted by mooseman
1U
Instant
Counter target spell that has a converted mana cost equal to or less than the number of cards RFG.
Wandering Serpent - Submitted by Limited
5UU
Sacrifice ~ if you don't control a Forest
Whenever ~ becomes blocked, regenerate it.
6/6
Wandering Wizard - Submitted by Limited
1UU
Creature - Wizard
T: ~ deals one damage to target creature or player.
Sacrifice ~ if you don't control a Mountain.
1/2
(BLACK) – 20
Awaken the Dead - Submitted by Ransac
1B
Instant
Return target creature from any graveyard to play under your control. Remove this creature from the game at end of turn.
Big Horror - Submitted by Limited
3BBB
Creature - Horror
Flying
Kickback - 3 (At the beginning of your upkeep put three +1/+1 counters on ~ unless you pay mana equal to ~'s manacost. At the end of your turn, you lose a life for each +1/+1 counter on ~)
~ comes into play with three +1/+1 counters on it.
1/0
Black Cycle - Submitted by Ransac
~BC1~ (Name: Gray Wolf)
2BB
During your upkeep, if ~BC1~ is in your graveyard, you may return it to play.
Whenever you have 4 or more creatures in your graveyard, you may remove ~BC1~ and all creatures in your graveyard from the game. If you do, search your library or hand for a ~BC2~ and put it into play.
2/2
~BC2~ - Submitted by Ransac (name: Timber Wolf)
4BB
During your upkeep, if ~BC2~ is in your graveyard and ~BC1~ has been removed from the game, you may return ~BC2 to play.
Whenever you have 8 or more creatures in your graveyard, you may remove ~BC2~ and all creatures in your graveyard from the game. If you do, search your library or hand for a ~BC3~ and put it into play.
4/3
~BC3~ - Submitted by Ransac (name: DireWolf)
6BB
If ~BC3~ is put into your graveyard from play, return it to play at the end of turn.
At the beginning of each upkeep and if a ~BC1~ and ~BC2~ have been removed from the game, you may return target creature from the “removed-from-game” zone into play.
5/5
~Black Enchantment 1~ - Submitted by Ransac
2BBB
Enchantment
When ~Black Enchantment 1~ comes into play, you may pay X. Put X plague counters on ~Black Enchantment 1~
All creatures have –X/-X, where X is equal to the amount of plague counters on ~Black Enchantment 1~.
Black Removal Landcasted Card - Submitted by Turgy22
1BB
Instant
Destroy target non-black creature.
Swampcast 1. (You may remove a Swamp card from your hand from the game rather than pay BRLC’s mana cost)
Blood Drainer - Submitted by Ransac
3BB
Creature - Vampire
Flying
Whenever a creature is dealt combat damage by Blood Drainer, put a -1/-1 counter on that creature and a +1/+1 counter on Blood Drainer.
3/3
Burning Death – submitted by Turgy22
2BB
Instant
Destroy target non-black creature. Deal one damage to target creature or player for each R spent to play ~.
Burning Death v2 – version by Limited
3B
Instant
Destroy target non-black creature. ~ deals one damage to that creature's controller for each R spent to play ~.
~Card Name 5~ - Submitted by Ransac
2B
Instant
Self-Inflict (When you cast this spell, choose target player. That player controls this spell.)
Target creature gets -2/-2 until end of turn. Lose 2 Life.
Dark Caprice - Submitted by Oversoul
3BB
Instant
Put your hand on the bottom of your library and move any number of cards in your graveyard to your hand. You take 1 damage for each card put into your hand in this way.
New wording by Limited:
"Put your hand on the bottom of your library in any order and return any number of cards from your graveyard to your hand. ~ deals one damage to you for each card returned in this way."
Insane Black Creature – Submitted by Limited
2BB
Creature – Ghoul
3/1
Fear
Swampcast 2
King Stirge – Submitted by mooseman
2BB
Creature – Bird Legend
1/2
Flying
Whenever ~ deals combat damage to a player , put a +1/+1 counter on it, ~ becomes an aura that states "During upkeep of player last damaged by ~, that player loses 1 life . When player leaves game, ~ loses this ability and returns to play as a creature.
Medium Horror - Submitted by Limited
2BB
Creature - Horror
Fear
Kickback - 2 (At the beginning of your upkeep put two +1/+1 counters on ~ unless you pay mana equal to ~'s manacost. At the end of your turn, you lose a life for each +1/+1 counter on ~)
~ comes into play with two +1/+1 counters on it.
1/0
Small Horror - Submitted by Limited
1B
Creature - Horror
Swampwalk
Kickback - 1 (At the beginning of your upkeep put a +1/+1 counter on ~ unless you pay mana equal to ~'s manacost. At the end of your turn, you lose a life for each +1/+1 counter on ~)
~ comes into play with a +1/+1 counter on it.
1/0
Stirge – Submitted by mooseman
1BB
Creature - Bird
1/2
Flying
Whenever ~ deals combat damage to a creature , put a +1/+1 counter on it, ~ becomes an aura with "enchant creature" that states "During upkeep of enchanted creatures controller, put a -1/-1 counter on enchanted creature . When creature ~ enchants leaves play, ~ loses this ability and returns to play as a creature.
Unholy Battlefield – Submitted by Zigathon
2BB
Enchantment
Whenever a creature becomes the target of a spell or ability, that creature's controller loses 1 life.
Rare
Void Monster - Submitted by mooseman
2BB
2/2
~ gets +1/+0 for each swamp RFG
Wandering Shade – submitted by Limited
2BB
Creature - Shade
Trample
B: ~ gets +1/+1 until EOT.
Sacrifice ~ if you don't control a Forest.
1/2
(RED) – 22
Atog's Weirding –submitted by Darthferret (wording change by Limited)
1R
Enchantment - Aura
Enchant Artifact.
At the beginning of enchanted artifacts controller, put a Hunger counter on Atog's Weirding. If the number of counters on ~ is equal or exceeds the converted mana cost of enchanted artifact, destroy enchanted artifact and its controller returns ~ to play.
After the Atog's fled Mirrodin, they left a horrible curse in thier wake!
Bigger Red Hasty Bomb - Submitted by turgy22
2RR
Creature - Centaur
Haste
Sacrifice ~ to remove target blocking creature from the game.
2/3
Capricious Giant - Submitted by Limited
1RR
Creature - Giant
Haste
When Capricious Giant comes into play, put a land you control on top of your library
3/3
New wording by mooseman:
“When ~ comes into play, put a land you control on top of your library or sacrifice ~.”
Charging Mugroth - Submitted by Ransac
4RR
Creature - Mugroth
When Charging Mugroth comes into play, destroy target land
During your upkeep, if your opponent has 5 or more lands in his or her graveyard, you may sacrifice Charging Mugroth and search your library and hand for a Gigantical Mugroth and put it into play
4/3
New wording by Limited:
"At the beginning of your upkeep, if any opponent has 5 or more land cards in his or her graveyard, you may sacrifice ~. If you do, you may search your library and hand for a card named Gigantical Mugroth and put it into play. If you do, shuffle your library."
Echo from the Void - Submitted by mooseman
2R
Sorcery
Return target opponents card to their hand that is RFG. ~ deals damage to target creature or player equal to the returned cards converted mana cost.
Explosive Goblin - Submitted by turgy22
1R
R: Sacrifice Explosive Goblin to have it deal damage equal to its power to target creature or player.
1/1
New cost by Ransac: R to cast or no R to activate.
Final Charge – Submitted by Zigathon
1RR
Sorcery
Play Final Charge only during your second main phase.
Untap all creatures you control. You get another attack phase.
After that phase, sacrifice all creatures you control. Your turn ends.
Rare
Alternate wording by mooseman:
Untap all creatures you control. You get a second attack phase this turn.
After the second attack phase, sacrifice all creatures you control. Your turn ends.
Fire Maiden of Caprice - Submitted by Mooseman
1R
Creature - Fire Maiden
When Capricious Fire Maiden comes into play, put two cards from your hand on top of your library
T: Put a target creature you control on top of owners library. Capricious Fire Maiden deals damage to target creature or player equal to target creatures power.
T: Put land you control on top of owners library. Destroy target land that is also a creature.
2/1
Giant Red Hasty Bomb - Submitted by turgy22
5RR
Creature - Giant
Haste
Sacrifice ~ to destroy all blocking creatures.
4/5
Gigantical Mugroth - Submitted by Ransac
6RR
Creature - Mugroth
Trample
Whenever Gigantical Mugroth deals damage to an opponent, destroy target land.
6/5
New wording by Limited and mooseman:
“Whenever Gigantical Mugroth deals damage to an opponent, that opponent must sacrifice a land.”
Goblin Rock Thrower – Submitted by mooseman
2R
1/1
T: ~ deals 1 damage to target creature or player.
Whenever a land card is put into any graveyard , you may untap ~.
or
Whenever a land card is RFG , you may untap ~. This kinda goes with the landcasting in this set.
Goblin Scattershot - Submitted by mooseman
1RR
1/1
R,T, Sacrifice a creature: ~ deals damage equal to the sacrificed creature’s power divided as you choose among two or more target creatures and/or players. ~ deals 1 damage to you.
Harpy of the Genju Forest – Submitted by DarthFerret
2RR
2/4
Flying
When Harpy of the Genju Forest is placed into any graveyard from play,
deal 1 damage to each creature without flying.
New wording by Limited:
"When ~ is put into a graveyard from play, it deals 1 damage to each creature without flying"
Little Red Hasty Bomb - Submitted by turgy22
1R
Creature - Goblin
Haste
Sacrifice ~ to deal 2 damage to target blocking creature.
1/1
Red Burn Landcasted Card - Submitted by Turgy22
1RR
Instant
~ deals 3 damage to target creature or player.
Mountaincast 1
Landcast X: You may remove X land cards in your hand from the game instead of paying this card's casting cost.
Red Landcast Creature - Submitted by Turgy22
2RR
Creature – Barbarian
Haste
Mountaincast 2
2/2
Stray Giant - Submitted by Limited
3RR
Trample
If an opponent gains control of another creature you control, that player also gains control of this ~
5/5
Switchblade - Submitted by Mooseman
R
Instant
Target creature’s toughness becomes halved (rounded up), or Target creature’s power becomes halved (rounded down).
Entwine 2
Unrhystic Lightning - Submitted TheUglyKnight
R
Instant
Change the target of target activated ability, unless it's controller pays 2. If he/she does, deal 4 damage to target creature or player instead.
Volatile Mugroth - Submitted by Ransac
2RR
Creature – Mugroth
Sacrifice: Destroy target land
Whenever a land goes to the graveyard from play, you may sacrifice Volatile Mugroth and search your library and hand for a Charging Mugroth card and put it into play
2/1
New wording by Limited:
"Whenever a land is put into any graveyard, you may sacrifice ~. If you do, search you library and hand for a card named Charging Mugroth and put it into play. If you do, shuffle your library."
Wandering Giant - Submitted by Limited
3R
First Strike
Sacrifice ~ if you don't control a Plains
3/3
The Youngling Game – Submitted by Zigathon
2R
Instant
All creatures you control get +2/-1 until end of turn.
Draw a card.
"Last one to the bottom wins!" Norx shouted... then died.
(GREEN) – 15
Bear Necessities – Submitted by Limited
2G
Creature – Bear
2/3
If you control less than four lands, Bear Necessities gains "T: add GG to your manapool".
Capricious Wurm - Submitted by Limited
1GG
Creature - Giant
Trample
When Capricious Wurm comes into play, put two creatures you control on top of your library
4/4
Constant Gardner – Submitted by Limited
3GG
At the beginning of your upkeep, return target basic landcard from your graveyard to your hand.
3/2
~Elves of Freakin' Paradise~ – Submitted by Ransac
1G
T: Add one mana of any color to your mana pool
1/1
Grabaland – Submitted by TheUglyKnight
GG
Sorcery
Search your library for a basic land and put it into play tapped, if its a forrest you may untap it.
New wording by Evan_d:
"Search your library for a basic land and put it into play tapped. If its a forest you may untap it. Shuffle your library."
Green Pump Landcasted Card – Submitted by Turgy22
1GG
Instant
Target creature gets +3/+3 until the end of turn.
Forestcast 1
Landcast X: You may remove X land cards in your hand from the game instead of paying this card's casting cost.
Green Landcast Creature - – Submitted by Turgy22
2GG
Creature – Elephant
Trample
Forestcast 2
3/3
Intimidating Growth – submitted by Turgy22
1G
Instant
Target creature gets +3/+3 until EOT. Tap a target creature for each U spent to play ~.
Intimidating Growth v2 – version by Limited
XGG
Instant
Target creature gets +X/+X until end of turn. For each U spent to play ~, each opponent taps an untapped creature he or she controls.
Intimidating Growth v3 – version by Limited
4G
Instant
Target creature gets +5/+5 until end of turn. For each U spent to play ~, each opponent taps an untapped creature he or she controls.
Shalla-Grimm – submitted by mooseman
3G
3/2
Legendary Berserker
Whenever a berserker attacks it gets +2/+0 and trample, sacrifice it at EOT.
Strength From Soil – Submitted by Zigathon
XGGG
Sorcery
Put X +1/+1 counters divided among any number of target creatures you control.
Rare
Unrhystic Resonance - Submitted by TheUglyKnight
G - Instant
Destroy target enchantment unless its controller pays 1, if he does put a 2/2 bear creature token into play under your control.
Void Pack – submitted by mooseman
2G
2/2
Remove target card in your hand from the game, ~ gets +1/+1 until EOT.
Wandering Sprite – submitted by Limited
GG
Creature - Faerie
Flying
Sacrifice ~ if you don't control an Island.
2/2
(ARTIFACT) – 5
Brainsaw – Submitted by Zigathon
3
Artifact
At the beginning of each player's upkeep, Brainsaw deals 1 damage to him or her for each card in hand less than four.
If that player has no cards in hand, that player draws a card and Brainsaw deals 1 damage to him or her.
Rare
Elemental Signet – Submitted by mooseman
2
Artifact
T: Add 1 colorless mana to your mana pool.
1: Add 1 mana of any color lands you control do not produce to your mana pool.
Fusebreaker – Submitted by Zigathon
2
Artifact
Whenever a player taps a nonland permanent for mana, destroy that permanent. It cannot be regenerated.
T: Add 3 to your mana pool.
Rare
Gleaming Cube – Submitted by TheUglyKnight
5
Artifact
X : Look at the top X cards of your library
XX: Look at the top X cards of your library rearrange them in any order
XXX: draw X cards
Switch Plate - Submitted by Mooseman
1
Artifact - Equipment
Equip 1
Switch equipped creature's power and toughness.
(GOLD) - 16
~Blue Base Spell 1~ - Submitted by Ransac
4RUG
Instant
Return all creatures to their owner’s hand. Then, put X 1/1 green/white ~creature~ tokens into play under your control, where X is equal to the number of creatures returned to their owner’s hand
Fixed Swords to Plowshares – Submitted by Turgy22
BW
Instant
Remove target creature from the game. Gain life equal to its power.
Moments Rest – submitted by mooseman (New name by mooseman – Battle Fatigue)
1WU
Enchanment
After attackers are declared , attacking player removes one attacking creature from combat.
Quaren-Master of Mutation – Submitted by Lythand
2 U/B U/B U/B U/B
1/1
Legendary Shapeshifter
UB(Tap) Quaren-Master of Mutation Becomes the copy of target creature already in play
UU Quaren-Master of Mutation Gains one of the following abilities till the end of turn First Strike, Flying, Trample, Haste
BB Quaren-Master of Mutation Gets +1/+1 till the end of turn
Ragnarok – Submitted by Ransac (name by mooseman)
3WRB
Sorcery
Destroy all lands in play. Each player loses life equal to the number of lands they control that are destroyed by ~.
Reach into the Void - submitted by mooseman
1BU
Return target card RFG to owners hand and return target opponents card RFG to owners hand.
Gain 1 life for each W spent in casting ~.
~Red Base Spell 1~ - Submitted by Ransac
XWRU
Sorcery
~this~ cannot be countered or targeted by any spells or abilities.
~This~ deals X +1 damage divided any way you choose among any number of target creatures or players. Whenever a creature is sent to the graveyard in the same turn it was damaged by ~This~, remove it from the game.
Sengir Spider - Submitted by Turgy22
2GB
Creature - Vampire Spider
Sengir Spider may block as though it had flying.
Whenever a creature dealt damage by Sengir Spider this turn is put into a graveyard, put a +1/+1 counter on Sengir Spider.
2/4
Sienna Behemoth - Submitted by Oversoul
URG
4/4
Switch Resources - Submitted by Mooseman
2UG
Enchantment
UU: Shuffle target creature into its owner’s library, creatures controller draws 2 cards.
1G: Search your library and graveyard for a basic land and put it into play, shuffle target creature you control into owner’s library.
Switch Craft - Submitted by Mooseman
3UB
Instant
Switch target player’s graveyard and library. Each player then shuffles their library.
Switch Off II - Submitted by Mooseman
X2 W/G
Sorcery
Remove X counters from each permanent.
Switch Off I - Submitted by Mooseman
X1 W/G
Instant
Remove X counters from target permanent.
Switch Places - Submitted by Mooseman
2UW
Switch control of target attacking creature with control of one creature blocking target creature. Creatures deal their power in damage to the other. Return creatures switched by ~ to their owners hands at EOT.
Switchback - Submitted by Mooseman
3GU
Sorcery
Search your library for a creature card and put them into play tapped, put 2 target creatures you control on top of their owners library or sacrifice ~.
Switchdeath? - Submitted by Mooseman
1BU
Sorcery
Return target creature card from any graveyard to play, under your control, Switch the creatures power and toughness.
(LAND) – 9
Asgard – Submitted by Limited (name change by mooseman: Valhall)
Land
Whenever a nontoken creature is put into your graveyard during a combat phase, put a counter on ~.
T: For each counter on ~ add a red mana to your manapool. This mana can only be used to play Warriors or Berserkers.
BiFrost – submitted by mooseman
Land
Land-Echo
~ comes into play tapped.
While ~ is in play, it's controller can not play land cards
T: Add X mana of any combination of colors to your mana pool, where X is the number of basic lands you control
BiFrost v2– Turgy22’s version
Land
~ comes into play tapped.
Sacrifice all lands that come into play under your control.
T, return an untapped Basic land you control to its owner's hand: Add x mana of any combination of colors to your mana pool, where X is the number of basic lands you control.
Bifrost v3 – Limited’s Version
Land
Whenever Bifrost or another land comes into play under your control, sacrifice a land.
return an untapped Basic land you control to its owner's hand, T: For each basic land you control, add a mana of any color to your manapool.
Bridge to the Void - Submitted by mooseman
Land
T: Add 1 to your mana pool
T: for one mana of a color any land RFG could produce.
Name change by mooseman: Ginnungagap. This is the Norse void or beginning.
~G/R/B CPA Triple Land~ - Submitted by Ransac
Land
~Double-Tapped/Land-Echo~: This land comes into play tapped and does not untap during your next untap phase.
T: Add G, R, or B to your mana pool
~W/U/R/B CPA Land~ - Submitted by mooseman
Land
~ comes into play tapped. When ~ comes into play, return a land card to your hand or sacrifice ~.
Land-Echo: During your next upkeep after this land comes under your control, return a land card to your hand or sacrifice it.
T: Add W and U, R, or B to your mana pool
Land Of Dreams - Submitted by Zigathon
Land
T: Add one mana of any color to your mana pool.
Land of Dreams does not untap during your next untap phase.
Uncommon
The Whispering Wood – Submitted by DarthFerret
Land
The Whispering Wood comes into play tapped.
T: Add one colorless mana to your mana pool.
1T: Add one mana of any color to your mana pool.
2T: Deal one damage to any target
3T: Add two mana of any one color to your mana pool
4T: Deal one damage to each creature without flying and each player
The magic around the enchanted forest was overpowering and unpredictable! - Gull the WoodCutter!