At this point Turgy's the only one who can save you...
Is it too much to ask to get rid of the damn Grindstone? That's the only card I want to remove...
Still Done, but I guess we need to see if Turgy'll save Ransac.
Ransac: 9 0?
Hand: 4
Library: 43
In Play:
(T)
Godless Shrine (T: W/B)
(T)
Savannah (G/W)
(T) Plains
(T)
Exalted Angel (6/7, flying, lifelink, other fun stuff)
Sword of Fire and Ice (Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2)
equipped to the Angel
Graveyard: Duress, Thoughtseize, Crime//Punishment, Krosan Grip, Murmuring Bsosk, Blinding Angel
RFG: Tarmgoyf, Plains, Spiritmonger
Melkor: 14
Hand: 5
Library: 30
In Play:
(U) (U) (U) Island x3
(U) Swamp x1
(U) Watery Grave x1
(U)
Powder Keg (During your upkeep you may put a fuse counter on ~; T, Sacrifice ~: Destroy all creatures and artifacts with converted mana cost equal to the number of fuse counters on ~) (2 Fuse Counter)
Soothsaying (UU3: Shuffle your library. X: Look at the top X cards of your library and put them back in any order.)
(U)
Spirit Token (1/1; Flying)
(U)
Spirit Token (1/1; Flying)
Graveyard: Chrome Mox, Brainstorm, Cruel Edict, Control Magic, Swamp, Sinkhole, Dimir Cutpurse, Serra Sphinx
RFG: Forbid, Meloku the Clouded Mirror, Island, Counterspell, Island, Capsize, Swamp, Island, Hallowed Specter
Spiderman: 9
Hand: 7
Library: 38
In Play:
(U) Plains
(U) Island
(U) Forbidding Watchtower (~ CIP tapped. T: Add W to my mana pool. 1W: ~ becomes a 1/5 white Soldier creature ueot. It's still a land)
Limited Resources (When ~ CIP, each player chooses five lands he controls and sacs the rest. Players can't play lands if there are ten or more lands in play)
Graveyard: March of Souls, Island, Disrupt, Merchant Scroll, Blinkmoth Nexus, Convolute, Faerie Conclave, Iridescent Angel
RFG:
Turgy22: 18
Hand: 7
Library: 40
In Play:
(UUU) Forest x3
(U) Mountain x1
(U) Stomping Ground (T: Add R or G; CIP tapped)
(U)
Spirit Token (1/1; Flying)
Graveyard: Zodiac Dragon,
Brawn, Masticore, Harmonize, Forest, Forest, Land Grant, Red Elemental Blast, Metamorphosis
RFG:
BigBlue: 11
Hand: 6
Library: 30
In Play:
(U) Island
(U) Rishadan Port (T:1; 1,T: Tap target Land)
(U) Underground River (T:1; T: U or B and take 1 dmg)
(UU) Swamp
(T)
Blizzard Specter (2/3; Flying; When ~ deals combat dmg to a player, choose one - That player returns a permanent they control to its owner's hand; or that player discards a card.)
(U)
Spirit Token (1/1; Flying)
(T)
Spirit Token (1/1; Flying)
(T)
Oona, Queen of the Fae (5/5; Flying; X(U/B): Name a color. Target player removes the top X cards of their library from the game. Put a 1/1 Blue & Black Flying Faerie Rogue into play for each card of the chosen color removed)
(T)
Faerie Rogue (1/1; Flying)
Graveyard: Shadowmage Infiltrator, Reality Ripple, Mundungu, Hypnotic Specter, Reanimate, Undermine
RFG: