F
Force of Will Smith
Guest
To make a poison counter deck, you cant really hard cast much..
heres what i came up with.. it wins more often than it should.
the most threatening serpent is definately marsh viper.. giving 2 poison per hit. Problem 3G for a 1/2.
12 Forests
4 Islands
4 Yavinmaya Coasts
4 Wall of Junk/ Fog Banks
4 Treetop Scouts
4 Scryb Sprites
4 One With Nature
3 Hurricanes
3 Feremef Archers
3 Sabretooth Cobra
4 Marsh Vipers
3 Sigil of Sleep
3 Hermetic Study
3 Wind Dancer
3 Launch
Turn one play one of the 8 1cc creatures with evasion if you can (treetop can only be blocked by fliers, scryb is flying)
Play one with nature, or sigil of sleep on the sprite to slow your opponent or net you SICK lands
after attacking 2-3 times with a one 1cc one with nature'd creature.. they can die
t1:forest, scryb,
t2:island, one with nature (fetch for forest)
T3: you have 4 lands, 5 if you hit, 6 if you play a 2nd nature
aside from that you have marsh vipers you can give flying with wind dancer, or slap a hermetic study on.. or launch to give them flying
Feremef archers deal 4 to fliers so with wind dancer or launch you can pick off some creatures.
Mass hurricane for the kill if you like.
Sabretooths are bait, really.. Theyre pretty good, but mainly bait to be a lightning rod.
lmk whatcha think
heres what i came up with.. it wins more often than it should.
the most threatening serpent is definately marsh viper.. giving 2 poison per hit. Problem 3G for a 1/2.
12 Forests
4 Islands
4 Yavinmaya Coasts
4 Wall of Junk/ Fog Banks
4 Treetop Scouts
4 Scryb Sprites
4 One With Nature
3 Hurricanes
3 Feremef Archers
3 Sabretooth Cobra
4 Marsh Vipers
3 Sigil of Sleep
3 Hermetic Study
3 Wind Dancer
3 Launch
Turn one play one of the 8 1cc creatures with evasion if you can (treetop can only be blocked by fliers, scryb is flying)
Play one with nature, or sigil of sleep on the sprite to slow your opponent or net you SICK lands
after attacking 2-3 times with a one 1cc one with nature'd creature.. they can die
t1:forest, scryb,
t2:island, one with nature (fetch for forest)
T3: you have 4 lands, 5 if you hit, 6 if you play a 2nd nature
aside from that you have marsh vipers you can give flying with wind dancer, or slap a hermetic study on.. or launch to give them flying
Feremef archers deal 4 to fliers so with wind dancer or launch you can pick off some creatures.
Mass hurricane for the kill if you like.
Sabretooths are bait, really.. Theyre pretty good, but mainly bait to be a lightning rod.
lmk whatcha think