Melkor buys a Province -- only 1 remains... if that last Province is purchased, the game ends and victory points are counted.
Oversoul's 16th Turn
Hand:
Laboratory
Gold x2
Silver
Copper
Playing the Laboratory draws you a Village and a Market. [1 action available, 1 buy, 9 treasure]
Playing the Village draws you a Market. [2 actions, 1 buy, 9 treasure]
Playing the first Market draws you a Copper. [2 actions, 2 buys, 10 treasure (+1 from Markets = 11)]
Playing the second Market draws you another Market. [2 actions, 3 buys, 10 treasure (+2 = 12)]
Playing the third Market draws you a Laboratory. [2 actions, 4 buys, 10 treasure (+3 = 13)]
Playing the second Laboratory draws you a Smithy and a Province. [2 actions, 4 buys, 10 treasure (+3 = 13)]
Playing the Smithy draws you a Silver, a Copper, and an Estate. [1 action, 4 buys, 13 treasure (+3 = 16)]
You have 16 treasure for up to 4 buys.
What'll it be?
Stockpiles:
QTY..CARD
27...Copper (cost = 0, 1 treasure)
31...Silver (3, 2 treasure)
15...Gold (6, 3 treasure)
11...Estate (2, 1 victory point)
11...Duchy (5, 3 victory points)
1....Province (8, 6 victory points)
7....Cellar (2) (+1 action. Discard any number of cards from your hand. Draw that many cards.)
1....Village (3) (+2 actions. Draw one card.)
8....Woodcutter (3) (+1 buy. +2 treasure for this turn.)
8....Moneylender (4) (Trash a copper from your hand. If you do, gain +3 treasure for this turn.)
7....Feast (4) (Trash this card. Gain a card costing up to 5.)
6....Smithy (4) (Draw 3 cards.)
8....Festival (5) (+2 actions. +1 buy. +2 treasure for this turn.)
5....Laboratory (5) (+1 action. Draw two cards.)
4....Market (5) (+1 action. +1 buy. Draw one card. +1 treasure for this turn.)
8....Mine (5) (Trash a treasure card from your hand. Put a treasure card costing up to 3 more into your hand.)
Deck size / Draw pile size:
Spiderman -- 30 / 21
Turgy22 -- 29 / 19
Melkor -- 23 / 3
Oversoul -- 26 / 10