Killer Joe
New member
Starting last year, during the marching band/football season at the time between when the kids get out of school to the time they have to report to the band room to leave for the game I DM a 'one-shot' D&D v3.5 Adventure. It's usually a Level 1, five room dungeon following this format:
Rm. 1 - Entrance w/guard or obsticle
Rm. 2 - Some kind of puzzle or role-playing opportunity
Rm. 3 - Set back or NPC encounter
Rm. 4 - Big Battle
Rm. 5 - Reward and/or combat against the Boss (a Troglodyte or Bugbear)
I use the Starter Game and it's pre-generated characters; a halfling rogue, dwarf cleric, human fighter and an elf sorcerer. I also rolled up a few extra characters just in-case I get two more kids who want to play.
This year I've already had three adventures, the first two were really fun but we had one player who made the game a bit uneasy. The third game (last week) went ugly.
The same player really made it known that his game was about being the last PC to survive and that he wasn't a part of the party.........he used to play a lot of Star Wars, was that what Star Wars was about?
Anyway, he's a 16 year-old kid who's kind of a misfit and I've given him plenty of latitude during the games and excusing some of his outrageous behavior like when he checks a monster the first thing he wants to do is throw the monster's weapon at the other PC's or make the claim that since he killed the monster only he gets the treasure and XP's.
I need a little advice; kick him out or put more restrictions on the game as to curb his PC's actions like when a monster is destroyed it automatically dissapears along with all of it's weapons and booty.
some advice needed
Rm. 1 - Entrance w/guard or obsticle
Rm. 2 - Some kind of puzzle or role-playing opportunity
Rm. 3 - Set back or NPC encounter
Rm. 4 - Big Battle
Rm. 5 - Reward and/or combat against the Boss (a Troglodyte or Bugbear)
I use the Starter Game and it's pre-generated characters; a halfling rogue, dwarf cleric, human fighter and an elf sorcerer. I also rolled up a few extra characters just in-case I get two more kids who want to play.
This year I've already had three adventures, the first two were really fun but we had one player who made the game a bit uneasy. The third game (last week) went ugly.
The same player really made it known that his game was about being the last PC to survive and that he wasn't a part of the party.........he used to play a lot of Star Wars, was that what Star Wars was about?
Anyway, he's a 16 year-old kid who's kind of a misfit and I've given him plenty of latitude during the games and excusing some of his outrageous behavior like when he checks a monster the first thing he wants to do is throw the monster's weapon at the other PC's or make the claim that since he killed the monster only he gets the treasure and XP's.
I need a little advice; kick him out or put more restrictions on the game as to curb his PC's actions like when a monster is destroyed it automatically dissapears along with all of it's weapons and booty.
some advice needed