M
mythosx
Guest
I am tinkering with my pure burn deck trying to maximize on damage:card, damage:mana ratios in order to put together a pure burn deck for type 1 play. The deck averages 4.3 turn kills when drawing first and pulls in a dismal 5.7 turn kills when playing first. Yes I did do the math.
4x Lightning bolts
4x Chain lightnings
4x Spark elementals
4x Incinerates
4x Thunderbolts
4x Fireblasts
4x Scent of cinders
4x Chain of plasmas
4x Fiery tempers
4x Sonic seizures
20 Mountains
I know what your thinking...How do i deal with life gain. The answer is I don't. I can't deal with Damage prevention. The whole point is to waste someone before they can drop anything significant. CoPs cost 2. Justice doesnt slow me down. Counters can be overwhelmed as most of my deck can be played at the end of my opponents turn. The only times I need to hold back are when I draw a scent of cinders and may skip playing a burn spell on my first turn to do additional damage.
Question, What else can I cram in this to hopefully drop my kill turns to about 5 when I play first and 4 when I draw first?
4x Lightning bolts
4x Chain lightnings
4x Spark elementals
4x Incinerates
4x Thunderbolts
4x Fireblasts
4x Scent of cinders
4x Chain of plasmas
4x Fiery tempers
4x Sonic seizures
20 Mountains
I know what your thinking...How do i deal with life gain. The answer is I don't. I can't deal with Damage prevention. The whole point is to waste someone before they can drop anything significant. CoPs cost 2. Justice doesnt slow me down. Counters can be overwhelmed as most of my deck can be played at the end of my opponents turn. The only times I need to hold back are when I draw a scent of cinders and may skip playing a burn spell on my first turn to do additional damage.
Question, What else can I cram in this to hopefully drop my kill turns to about 5 when I play first and 4 when I draw first?