M
mythosx
Guest
browbeat and ball lightnings are great additions...im not sure what i should swap out for those though... Ball lightnings are hard to come by and I dont feel like dropping 20 bucks a pop for something marginally better. I can spend 2r and 2 cards for six damage on sparks or 3r and 1 card for the same. In any other situation it would be the better choice but when your talking about maxing out the mana curve of three turns, spending 3r for 6 points of damage is low as i can often play a scent for 5 or 6 zap a bolt for a total of 9 damage on turn 3.
I dont use sonic burst as it is too slow. i used to have em...But they would actually make the kill average to around turn 5.3 and 6.4 respectively.
Fork and wheel of fortunes are way too slow to be considered. After I empty my initial hand they have to be dead or im pretty much boned. Drawing a one and only wheel is too off chance to help. I used to run it. Forks do nothing on there own and are far too situational to help and I consistantly do not make the forth land drop and still must be able to kill. If I cant make the forth land drop my options of spells to fork are probably mountain blast or a bolt of some sort. It is too limiting to be effective.
All other creatures ball lightning and spark elemental are too slow. Mogg fanatic comes close as I can only eek out 2 points of damage from it which is a shock and as you can see it isnt in my deck. Blistering firecat is too slow as it will slow down the rest of hand. Don't doubt the power of the spark elemental. On turn one its basically a third lighting bolt. That means 20% of the deck is a spell that will trade 1 mana for 3 points of damamge. You can't do better than that.
Again this deck survives on the fact that I will drop an opponent before anything can be pulled off. I commit very little to permenants so decks like stax can't screw with me. Type 1 LD can hinder me but can't stop me as a huge chunk of my spells require only 1r to cast.
I dont use sonic burst as it is too slow. i used to have em...But they would actually make the kill average to around turn 5.3 and 6.4 respectively.
Fork and wheel of fortunes are way too slow to be considered. After I empty my initial hand they have to be dead or im pretty much boned. Drawing a one and only wheel is too off chance to help. I used to run it. Forks do nothing on there own and are far too situational to help and I consistantly do not make the forth land drop and still must be able to kill. If I cant make the forth land drop my options of spells to fork are probably mountain blast or a bolt of some sort. It is too limiting to be effective.
All other creatures ball lightning and spark elemental are too slow. Mogg fanatic comes close as I can only eek out 2 points of damage from it which is a shock and as you can see it isnt in my deck. Blistering firecat is too slow as it will slow down the rest of hand. Don't doubt the power of the spark elemental. On turn one its basically a third lighting bolt. That means 20% of the deck is a spell that will trade 1 mana for 3 points of damamge. You can't do better than that.
Again this deck survives on the fact that I will drop an opponent before anything can be pulled off. I commit very little to permenants so decks like stax can't screw with me. Type 1 LD can hinder me but can't stop me as a huge chunk of my spells require only 1r to cast.