Overall, I'm pleased with the set, but the way the spoilers progressed, it seemed like there would be one more bigger reveal at the end, which was disappointing when it didn't happen. Still, a lot of nice reprints and hopefully this will be an every other year thing.
Yeah, I don't see why they didn't save Mana Crypt for last. Go out on a really big one. Instead, they spoiled it early and left everyone speculating about Mana Drain and Rishadan Port and such. But when it comes to reprint sets, this one is easily the best so far. I'm happy with it. So, what didn't I get to? Ah, here we are...
Avarax: Not bad. A cool common for drafts, I'd think. An easy way to put pressure on people in casual games if running Gruul or Naya and playing the beatdown.
Phyrexian Gargantua: Not bad. Because Legacy and Vintage are so developed and full of broken cards, this has no niche in those tournament formats. But it's good value anyway.
Brawn: Oh. They're doing that whole cycle of incarnations? Too bad they went with Brawn instead of Genesis.
Centaur Chieftain: Meh. It is a Threshold card, though. If you do Threshold, you've got to do Cabal Ritual.
Battle Squadron: Interesting. Haven't seen this card in a very long time. Amusingly, it's a lot better than it was back in the day, since its creature type is Goblin. Also, unban Recruiter, please.
Phyrexian Rager: Not bad. Same deal as Phyrexian Gargantua. If the set is going the direction of classic Suicide Black, though, there are better options.
Civic Wayfinder: Meh. Should have been Veteran Explorer, but then, that's not an elf.
Plague Witch: What? Of all the spellshapers they chose this one? Oh right, it was made an elf. Come on guys, you were spoiling the good elves earlier. Don't just keep throwing inferior cards at us that happen to be elves.
Commune with the Gods: OK. Shouldn't this be Worldly Tutor? They did the rest of the cycle. This card was pretty good in Standard and I'm not mad that it's here, but green's card-finding spells have been better at points, and this set may as well go all the way.
Elephant Guide: Not bad. I'd prefer Briar Shield. Or Berserk.
Prowling Pangolin: Ugh.
Beetleback Chief: Odd choice. It'd be easy enough to just reprint the goblins people actually use. They picked Piledriver for Magic Origins, so I assumed they had an idea. Goblins are underrated in Legacy right now. But not this guy.
Skulking Ghost: Meh. Dauthi Horror would fill the same role and do it better.
Tragic Slip: Good. This should have been in
Shadows Over Innnistrad, but I'll take it here instead.
Elvish Vanguard: OK. This set sure does have a lot of elves.
Twisted Abomination: Meh. This set has its share of zombies too, but not the good ones.
Borderland Marauder: Not bad. It's not really feasible to go with dedicated Burn or dedicated Goblins using only cards from this set, but one could probably craft a reasonable Sligh deck with all this stuff.
Urborg Uprising. Ugh. No.
Flinthoof Boar: Not bad. An efficient creature for a beatdown deck.
Victimize: Yes. They keep reprintings these great black cards. We just need Dark Ritual to go with them (and we won't get it). Original art on Victimize was awesome, though.
Fog:
Harmonize: Draft chaff.
Visara the Dreadful: Fine. Already knew she'd be here because if Jareth is hanging out, the whole cycle might as well be in this set. She was considered quite good in her day. She hasn't aged well, though. Probably quite the bomb in Limited, but Hell will freeze over before she's playable in Legacy.
Honden of Life's Web: I'm at peace with the idea now. The shrines weren't even good, and they weren't bad enough to be funny here. But here they are. Helps enchantresses in drafts, if anyone cares.
Carbonize: Boo. That's not Lightning Bolt.
Wake of Vultures: Nope.
Imperious Perfect: Very good. And if you're thinking of getting into Legacy Elves through this set, good luck with obtaining Gaea's Cradle and Glimpse of Nature.
Wakedancer: OK. This is actually not a bad zombie.
Invigorate: Not bad. This set doesn't really support Stompy or Infect Stompy, but every little bit helps. Berserk would help more.
Llanowar Elves: Sure, why not?
Crater Hellion: Fine. This card used to be pretty good. It should still be strong. It lacks a niche in Legacy, but is still acceptable in this set.
Lys Alana Huntmaster: Not bad. Elves are getting to the point where if they did some sort of Eternal Masters Constructed, they'd be the deck to beat.
Nature's Claim: Good. One of the better removal options available.
Worn Powerstone: Nope. That's not Mana Vault or Sol Ring.
Desperate Ravings: Decent. Should be Frantic Search, but that's nitpicky of me.
Rancor: Yes. It's still the best at what it does.
Juggernaut: Good. It's already been reprinted as recently as M15, but it's still a great card.
Roar of the Wurm: OK. I mean, the combo with Quiet Speculation is kind of a classic, and people can do that again within this set, if they're into that.
Milikin: OK. It fuels Flashback and such, which was what made it good the first time around.
Roots: Nah.
Dragon Egg: Heh. Haven't seen this in a while. Mediocre, but fun anyway.
Seal of Strength: Good. With more stuff like this, they could push some sort of Stompy deck.
Emmessi Tome: Ugh. No, no, no. Why?
Pilgrim's Eye: Meh. World's better than Emmessi Tome. Still not good.
Sentinel Spider: Meh.
Duplicant: OK. Much like Phyrexian Ingester, this is a strong card in formats where people can afford six mana for a removal spell and then reap the benefits.
Silvos, Rogue Elemental: OK. Kind of fits here. Arguably the best Natural Order target in the set.
Relic of Progenitus: Yep. Solid utility card.
Prismatic Lens: Nah. You know, Lotus Petal isn't on the Reserved List. Just saying...
Sylvan Might: OK. Wait, shouldn't this be Bounty of the Hunt? This should be Bounty of the Hunt.
Mindless Automaton: Haha, I remember this thing. But what's it doing here?
Thornweald Archer: Sure. I, for one, welcome the rule of our new elven overlords.
Faithless Looting: Good. Fits the Flashback theme too, but this is a strong card by itself.
Ticking Gnomes: No.
Xantid Swarm: Yes.
Yavimaya Enchantress: Good. Enchantress theme in this set, but like I said, they need new cards to be good, not reprints.
Fervent Cathar: Nice. I know it wouldn't be like any traditional version, but some sort of Sligh exists in this pile of cards and it could work quite well.
Flame Jab: You're not Lightning Bolt either.
Jungle Hollow: Seriously?
Ghitu Slinger: Sure. Another efficient red card for a Sligh deck.
Thornwood Falls: Like, the people who will actually buy this set are people know which dual lands are good and which dual lands are crap.
Swiftwater Cliffs: These ones are crap. You put the crap lands in the set with all the good cards. It's like you're trying to make people mad.
Dismal Backwater: I know the original duals are on the Reserved List, but there are plenty of other better options.
Honden of Infinite Rage: Casual card deckbuilding contest idea. Shrines. Go. No, wait. We'd all just make Replenish decks.
Rugged Highlands: Way to kill the mood with these spoilers. Everyone's all excited to see great cards, and then here come ten lands that suck.
Blossoming Sands: These were printed back-to-back in
Khans of Tarkir and
Fate Reforged. Those sets weren't that long ago. We don't need reprints yet.
Scoured Barrens: And everyone hated these lands when they were in those sets too!
Wind-Scarred Crag: Back to back! A cycle of ten lands no one wants (except Limited players). How was that a good idea?
Keldon Champion: Not bad. Sligh keeps looking better.
Bloodfell Caves: Really doubling down on the mistake, aren't we? Just give us Evolving Wilds again or something. Don't waste ten slots on an insult.
Tranquil Cove: Seriously, I have so many playsets of these stupid things.
Keldon Marauders: Good. This is a good card.
Kird Ape: Zoo may have been driven out of Legacy, but it lives on in Eternal Masters. No Wild Nacatl, though.
Mogg Fanatic: A mediocre card that was once a staple. The greatest casualty of the M10 rules changes. Even Morphling fared better.
Mogg War Marshal: Good. At this point, there aren't enough unspoiled slots for goblins to compete with elves or even come close, but this is a very, very strong card for goblins decks.
Orcish Oriflamme: Wait, what? Why? Not remotely playable. Even the Alpha version would be a bit of a letdown. OK, that's a lie. If they'd reprinted the Alpha version of this card, it would Oracle previous versions to fit, which would be hilarious.
Pyrokinesis: Good. Again, Sligh is looking nice in this set. They could have just reprinted the entire original pitch cycle from
Alliances. The only one that isn't all that strong is Scars of the Veteran, and even that card is decent.
Reckless Charge: Good. The red in this set is actually kind of scary.
Seismic Stomp: Hm, not my first choice, but it plays well with the other cards in this set.
Siege-Gang Commander: Excellent. Another great goblin. Still too little, too late, but let's focus on the positive, which is that this card is bonkers.
Stingscourger: Uh, nice. Another very strong goblin card. They saved them until almost the end, but the set does have a kind of partial goblins theme.
Tooth and Claw: Interesting. I'm used to seeing this card in a combo engine. Off the top of my head, I don't know of such an engine in this set, but I haven't taken a close look yet.
Undying Rage: OK. It's no Rancor, but it's decent.
And finally, the 249th card spoiled is...
Young Pyromancer: Well, it's one of the most powerful creatures of all time. A staple in both Vintage and Legacy. It absolutely makes sense to reprint it here. A bit odd to conclude spoilers with a big wave of red cards that aren't particularly hard to get already, but whatever.