Oversoul buys a Village and a Copper.
Next up: Spiderman
Hand:
1 - Copper
1 - Copper
1 - Copper
1 - Copper
Smithy
From this point onward, I will assume that if you've got one (non-Moneylender, non-Feast, non-Cellar) Action card in hand, it will be used. Let me know if you do not want this for your own future turns -- it just speeds things up. I don't mean to force anybody into anything.
The Smithy draws you the following: Cellar, Copper, Silver.
New Hand:
1 - Copper
1 - Copper
1 - Copper
1 - Copper
1 - Copper
2 - Silver
Cellar
You have 7 treasure to spend on 1 buy. You are out of available actions, so the Cellar is a dead card in your hand.
Stockpiles:
QTY..CARD
27...Copper (cost = 0, 1 treasure)
34...Silver (3, 2 treasure)
27...Gold (6, 3 treasure)
12...Estate (2, 1 victory point)
12...Duchy (5, 3 victory points)
12...Province (8, 6 victory points)
7....Cellar (2) (+1 action. Discard any number of cards from your hand. Draw that many cards.)
6....Village (3) (+2 actions. Draw one card.)
9....Woodcutter (3) (+1 buy. +2 treasure for this turn.)
9....Moneylender (4) (Trash a copper from your hand. If you do, gain +3 treasure for this turn.)
10...Feast (4) (Trash this card. Gain a card costing up to 5.)
7....Smithy (4) (Draw 3 cards.)
8....Festival (5) (+2 actions. +1 buy. +2 treasure for this turn.)
7....Laboratory (5) (+1 action. Draw two cards.)
8....Market (5) (+1 action. +1 buy. Draw one card. +1 treasure for this turn.)
9....Mine (5) (Trash a treasure card from your hand. Put a treasure card costing up to 3 more into your hand.)
Deck sizes / Draw pile sizes:
Spiderman -- 19 / 3
Turgy22 -- 20 / 14
Melkor -- 17 / 11
Oversoul -- 18 / 9