turgy22
Nothing Special
The Players (Bold = signed-in):
Rokapoke
DarthFerret
Ransac
Mooseman
Oversoul
Modus Pwnens
EricBess
Melkor
Spiderman
The Rules:
1. A majority of votes will be needed to lynch someone on the first day only. After that, whomever has the most votes at the end of the day will be lynched. In case of a tie, anyone casting a vote for someone not involved in the tie may be forced to recast their vote in order to break the tie. If that possibility does not exist, there will be no lynch. I reserve the right to modify this rule if I feel the game is dragging, but I'll notify everyone before making the change.
2. All votes should be placed in bold and specified as votes, like so. Vote: Turgy22
3. Dead players can spam the thread, but should not post any relevant information, thoughts about the game, or specific references to living players.
4. Unless your role specifically allows it, you can't talk about the game with anyone else outside of this thread. If you have any questions, you can contact me.
5. I'm going to start a new conversation when I send each player their role. If you have any night actions or questions about the game, please keep them in those conversations instead of starting new ones. It will help me keep things more organized.
6. Each day phase will last at least 72 hours, depending on how quickly the game is moving. I will set a deadline for the day phases at least 24 hours ahead of time. Anyone may continue discussing things during the day phase until I post the day-ending story, which will include the results of that day's lynch.
7. Each night phase will last at least 24 hours and include one weekday. Anyone with night actions must send them to me within that time frame or they will lose them. No living players may post or comment during the night phase.
8. The villagers will win when all of the werewolves are eliminated. The werewolves will win when they outnumber or tie the villagers.
Whew! I think that's everything important. I know a lot of this is common knowledge, but I thought it would be good to type out all the rules before starting each game, so everyone knows what to expect and in case we ever pick up a new player who might not be familiar with the basics. Now, onto...
The Story:
The road is long and lonely. Yet you travel along, each day a little bit closer to your destination. Your feet are sore and your head aches and the hot sun beats down upon your body. You take a sip from your canteen. It’s almost empty, but it should last another day. You venture on.
A few hours pass by and the sky grows dark. You hear thunder in the distance. Then you feel a drop of water on your head. And another. You stop, reveling in the blessing of fresh water as it cools your skin. You open your mouth and your canteen, attempting to catch as many drops as you can. Soon, it becomes much easier, as the light rain has developed into a downpour. Lightning strikes, less than a mile away. You must find shelter.
You move quickly along, the dirt road turning to mud, until you spot a light in the distance. You come to a crossroads and move in the direction of the light. From the side of the road, a small path shoots off, leading closer toward the light. You follow it, crossing a rickety bridge over a stream, and come to a small clearing, surrounded by a dense forest.
Within the clearing, there is a semicircle of huts, with a larger building in the center. A lantern hangs from a post just outside the door of the building. You approach quickly, already soaked to the bone, and pound on the door. There is no answer. You wait a moment, then see a sign above the door reading, “All are welcome.” You open the door and enter the building.
Inside is a large, open room. A fire burns in a fireplace, recessed within one of the walls. There are chairs and a few tables scattered about and some doors line the wall farthest from the entrance. You change your clothes and set them by the fire to dry, as you get close yourself to warm up. As you sit, more travelers begin to enter the building, each one wet from the torrential rain outside. As you all sit around, warming up and drying off, you naturally begin to chat and share the tales of your journeys and purposes on the road.
Time to sign in. Everyone should post a message introducing themselves. Once everyone has signed in, I will send out the roles and post the rest of the story.
Rokapoke
DarthFerret
Ransac
Mooseman
Oversoul
Modus Pwnens
EricBess
Melkor
Spiderman
The Rules:
1. A majority of votes will be needed to lynch someone on the first day only. After that, whomever has the most votes at the end of the day will be lynched. In case of a tie, anyone casting a vote for someone not involved in the tie may be forced to recast their vote in order to break the tie. If that possibility does not exist, there will be no lynch. I reserve the right to modify this rule if I feel the game is dragging, but I'll notify everyone before making the change.
2. All votes should be placed in bold and specified as votes, like so. Vote: Turgy22
3. Dead players can spam the thread, but should not post any relevant information, thoughts about the game, or specific references to living players.
4. Unless your role specifically allows it, you can't talk about the game with anyone else outside of this thread. If you have any questions, you can contact me.
5. I'm going to start a new conversation when I send each player their role. If you have any night actions or questions about the game, please keep them in those conversations instead of starting new ones. It will help me keep things more organized.
6. Each day phase will last at least 72 hours, depending on how quickly the game is moving. I will set a deadline for the day phases at least 24 hours ahead of time. Anyone may continue discussing things during the day phase until I post the day-ending story, which will include the results of that day's lynch.
7. Each night phase will last at least 24 hours and include one weekday. Anyone with night actions must send them to me within that time frame or they will lose them. No living players may post or comment during the night phase.
8. The villagers will win when all of the werewolves are eliminated. The werewolves will win when they outnumber or tie the villagers.
Whew! I think that's everything important. I know a lot of this is common knowledge, but I thought it would be good to type out all the rules before starting each game, so everyone knows what to expect and in case we ever pick up a new player who might not be familiar with the basics. Now, onto...
The Story:
The road is long and lonely. Yet you travel along, each day a little bit closer to your destination. Your feet are sore and your head aches and the hot sun beats down upon your body. You take a sip from your canteen. It’s almost empty, but it should last another day. You venture on.
A few hours pass by and the sky grows dark. You hear thunder in the distance. Then you feel a drop of water on your head. And another. You stop, reveling in the blessing of fresh water as it cools your skin. You open your mouth and your canteen, attempting to catch as many drops as you can. Soon, it becomes much easier, as the light rain has developed into a downpour. Lightning strikes, less than a mile away. You must find shelter.
You move quickly along, the dirt road turning to mud, until you spot a light in the distance. You come to a crossroads and move in the direction of the light. From the side of the road, a small path shoots off, leading closer toward the light. You follow it, crossing a rickety bridge over a stream, and come to a small clearing, surrounded by a dense forest.
Within the clearing, there is a semicircle of huts, with a larger building in the center. A lantern hangs from a post just outside the door of the building. You approach quickly, already soaked to the bone, and pound on the door. There is no answer. You wait a moment, then see a sign above the door reading, “All are welcome.” You open the door and enter the building.
Inside is a large, open room. A fire burns in a fireplace, recessed within one of the walls. There are chairs and a few tables scattered about and some doors line the wall farthest from the entrance. You change your clothes and set them by the fire to dry, as you get close yourself to warm up. As you sit, more travelers begin to enter the building, each one wet from the torrential rain outside. As you all sit around, warming up and drying off, you naturally begin to chat and share the tales of your journeys and purposes on the road.
Time to sign in. Everyone should post a message introducing themselves. Once everyone has signed in, I will send out the roles and post the rest of the story.