Round 1
-Kelgar blesses Carrow with Vanquish. Carrow gains an extra attack.
-Dorgath lobs at firebomb at the mummy (6 bombs remaining). Two skeletons are blasted apart (4 skeletal opponents remaining). The explosion also burns the mummy (5 damage).
-Carrow charges the skeletons, but loses control of the Sword of Hoeth and trips, falling on his face. Carrow loses all attacks for this turn.
-The mummy smacks Throg upside the head (16/19).
-The mummy clubs at Throg's face (14/19).
-Throg becomes afraid of mummies. His attacks against them are at -1 to hit. Good thing there's only one right now.
-Throg activates his Chalice of Night. A strange glow appears around the chaos warrior.
-Throg hacks into the mummy with his axe (1 damage).
-Throg kicks ineffectually at the mummy, but is scared of it and misses like a little girl.
-Throg considers biting the mummy, but realizes that it would probably poison him or something stupid like that, so he restrains himself.
-A skeleton brings its sword down on Throg, but Throg's armor protects him.
-A skeleton rushes Throg, but misses.
-A skeleton bashes Dorgath with a rusty mace (13/15).
-A skeleton lunges at Dorgath, but the dwarf anticipates the attack and counters.
-Dorgath becomes afraid of skeletons. His attacks against them are at -1 to hit.
-Dorgath cuts a skeleton in half with a mighty blow from his axe (3 skeletons remaining).
-Dorgath aims a kick at a skeleton, but loses his concentration and misses badly.
-Kelgar becomes afraid of skeletons. His attacks against them are at -1 to hit.
-Kelgar's Ring of Command bolsters his strength.
-Kelgar shatters a skeleton's skull with his hammer (2 skeletons remaining).
-The mummy's Tomb Rot afflicts everyone adjacent to it (just Throg so far) for 3 damage (11/19).
-Throg's Amulet of Charadris surpresses the regeneration of all undead adjacent to him (but the skeletons are all either destroyed or undamaged and the mummy doesn't seem to regenerate at all).