Shabbaman
insert avatar here
I have a problem.
Actually, that's not true. I have two problems. Or three, with the third problem being countless other problems that I will not discuss now. The other two problems are these two:
1. I've been fascinated by Varchild's war-riders for years. Two mana for a 3/4 trampler, that's pretty good. It's drawback is something that could be overcome by running Pyroclasms and Earthquakes.
2. My pet deck sucks. I'll show you the list, then I'll talk about the problem.
4 VWR
4 Hunted phantasm
4 Hunted horror
1 Hunted dragon
1 Hunted troll
1 Goblin sharpshooter
1 Empress Galina
4 Leyline of singularity
1 Night of soul's betrayal
1 Tainted aether
1 Propaganda
1 Ghostly prison
1 Powder keg
1 Engineered exlosives
1 Dingus staff
1 Sword of fire and ice
1 Crime/punishment
1 Earthquake
4 Echoing truth
1 shriveling rot
1 Brand
4 Forbidden orchard
4 Polluted delta
4 Gemstone mine
2 Underground river
1 Bayou
1 Underground sea
1 Tropical island
1 Scrubland
1 Badlands
1 Swamp
1 Island
1 Urborg
1 Izzet boilerworks
1 Karakas
Yup, that's a pile. To be honest, this is an old list. I've tried a lot to improve this particular list, like cutting some lands and adding brainstorms, cutting crap for tutors. The deck works if you get a Leyline plus a good creature in your opening hand. Let me put it this way: Serum powder is not the solution. Currently I'm thinking about changing some of the cards to 4x Engineered explosives. A great card in itself, and multipurpose.
However, I feel the deck is fundamentally flawed. "Sure, that's what you get for running crap like the Hunted creatures." That's not what I mean though. The deck is built as an aggro deck, but it has too little aggro to be real aggro. The deck also lacks any form of late game. The main threat is also it's main weakness: Hunted horror. If I'd cut the horror, I could run 4x pyroclasm instead of 4x Echoing truth. That's what got me thinking: shouldn't this be a control deck at heart?
The strongest play the deck has is in fact Tainted aether plus anything that kills creatures. Preferrably state based effects like NOSB or the leyline. Tainted aether is strong on it's own, because it gets rid of the donated tokens on it's own. The problem is that it's 4 mana, and that means turn 3 at best. I'm unsure how to build that deck. I'd start with 4x Pyroclasm I guess. Help is appreciated.
Actually, that's not true. I have two problems. Or three, with the third problem being countless other problems that I will not discuss now. The other two problems are these two:
1. I've been fascinated by Varchild's war-riders for years. Two mana for a 3/4 trampler, that's pretty good. It's drawback is something that could be overcome by running Pyroclasms and Earthquakes.
2. My pet deck sucks. I'll show you the list, then I'll talk about the problem.
4 VWR
4 Hunted phantasm
4 Hunted horror
1 Hunted dragon
1 Hunted troll
1 Goblin sharpshooter
1 Empress Galina
4 Leyline of singularity
1 Night of soul's betrayal
1 Tainted aether
1 Propaganda
1 Ghostly prison
1 Powder keg
1 Engineered exlosives
1 Dingus staff
1 Sword of fire and ice
1 Crime/punishment
1 Earthquake
4 Echoing truth
1 shriveling rot
1 Brand
4 Forbidden orchard
4 Polluted delta
4 Gemstone mine
2 Underground river
1 Bayou
1 Underground sea
1 Tropical island
1 Scrubland
1 Badlands
1 Swamp
1 Island
1 Urborg
1 Izzet boilerworks
1 Karakas
Yup, that's a pile. To be honest, this is an old list. I've tried a lot to improve this particular list, like cutting some lands and adding brainstorms, cutting crap for tutors. The deck works if you get a Leyline plus a good creature in your opening hand. Let me put it this way: Serum powder is not the solution. Currently I'm thinking about changing some of the cards to 4x Engineered explosives. A great card in itself, and multipurpose.
However, I feel the deck is fundamentally flawed. "Sure, that's what you get for running crap like the Hunted creatures." That's not what I mean though. The deck is built as an aggro deck, but it has too little aggro to be real aggro. The deck also lacks any form of late game. The main threat is also it's main weakness: Hunted horror. If I'd cut the horror, I could run 4x pyroclasm instead of 4x Echoing truth. That's what got me thinking: shouldn't this be a control deck at heart?
The strongest play the deck has is in fact Tainted aether plus anything that kills creatures. Preferrably state based effects like NOSB or the leyline. Tainted aether is strong on it's own, because it gets rid of the donated tokens on it's own. The problem is that it's 4 mana, and that means turn 3 at best. I'm unsure how to build that deck. I'd start with 4x Pyroclasm I guess. Help is appreciated.