Oversoul
The Tentacled One
Good news: I’m still keeping up with these silly reports! And the latest set is Throne of Eldraine. I’ll say up-front that I find this to be a fun, gorgeously illustrated set with interesting mechanics and great flavor, but overall a bit of a drop in power level from the amazing sets we’ve been seeing for most of 2019. I say this not to criticize the set or to dismiss it. I’d think that most casual players would have a blast with this set. And it’s even got some notably relevant cards for more competitive players too. But the sets leading up to this, particularly War of the Spark, Modern Horizons, and Core Set 2020 really set the bar for sheer power. Throne of Eldraine is not weak, but it isn’t packed with quite so many gamebreaking cards.
If anything, this shift toward, well, normalcy is probably good for Tribal formats. Writing this part before I make a full analysis, my suspicion is that most contributions from Throne of Eldraine will improve the positions of some existing (reasonably strong) tribes within their existing tiers, such as we (I) have already placed them. But we do also get some new tribes to play with...
New Tribes
This set introduces four tribes that weren’t already on the tier list. Since I started doing these reports, I believe that four is a record number. So this time around, I’ll dedicate a bit more space to new tribe analysis. Maybe it’s the most important change this set brings to Tribal formats. Or perhaps not. I don’t really know.
Mouse: This is another Tier 8 tribe. It seems like every set has one! In this case, the card Enchanted Carriage makes two tokens with this type when it enters the battlefield. Get it, because of Cinderella? You get it, right? Anyway, the creature type has no cards that are members of it and doesn’t function as a tribe. Not noteworthy yet, although it does seem like this is a type that might see use in a later set. Or maybe it’ll just get ignored in favor of Rat Tribal, which is already quite developed. We’ll see.
Peasant: The establishment of this tribe does help flesh out the world of Eldraine. Unfortunately for Peasant Tribal, WotC did not bother to retroactively add older cards to the type. That means the only members we have to work with are 5 new cards from this set. So you’re automatically stuck with two green creatures, two white creatures, and a red creature to fill your Tribal slots. Technically, there is a synergy here, but it’s so pathetic that it’d frustrate any prospect Peasant Tribal deckbuilder. Edgewall Innkeeper has an ability that synergizes with the “Adventure” mechanic, and all of the other peasants have that mechanic. Despite the technical presence of a Tribal synergy, I’m tentatively throwing these guys in Tier 6. They seem to be virtually unplayable.
Warlock: There’s long been a weird distribution of spellcaster-based creature types in different colors. Historically, white got the most clerics, blue got the most wizards, red got the most shamans, and green got the most druids. Black was kind of divided across multiple types, with some clerics and some wizards. They’d had a few witches, but those were retconned into wizards or shamans. Black even got a druid on rare occasions. Mechanically, this isn’t necessarily a problem. Not everything in the game needs to fit into neat grooves on a wheel of five colors. Except, well, WotC have generally wanted to do just that. They have an affinity for trying to color-balance every aspect of the game. And since it was established that each of the other four colors had a primary “spellcaster” creature type, they needed to make black have one. The trouble is that they didn’t get around to it. I was a bit puzzled that they hadn’t. And now they finally have, but it’s way too late. Personally, I think that this is a sloppy choice. They allegedly chose “warlock” over “witch” because “warlock is “gender neutral” but historically, it’s the opposite. You can’t cite “Dungeons & Dragons” as your source for this! And that’s quibbling, but they didn’t even bother to retroactively type old witches and witch-like creatures as warlocks. The only old creature to get the type is Dread Warlock. Nearly all of the old cards that could have been placed in this tribe are wizards instead. A monoblack Wizard Tribal, even one that thematically favors witch/warlock creatures (it could even run Dread Warlock, as that card is also a wizard) would be vastly superior to a Warlock Tribal deck. A black cleric deck would also easily be better. Even a black Shaman Tribal deck would outclass anything warlocks can do. WotC ostensibly corrected a longstanding imbalance in their color wheel thing, but black will always have the weakest primary spellcaster type. Anyway, most of the new warlocks have a tribal synergy with some other tribe. Specifically, we’ve got synergies for Faerie, Rat, and Knight. There’s really nothing to work with here. Sadly, Warlock Tribal is relegated to Tier 6.
Noble: Since I’ve started these reports, this is the first instance of the rebirth of an old tribe. This creature type was introduced way back in Homelands and then purged in the Grand Creature Type Update of 2007. Now it’s back. And things are a bit strange. With some creature type revisions, WotC have combed through old cards and consolidated everything that seemed appropriate. Off the top of my head, it wasn’t so long ago that this was done for dinosaurs in Ixalan. With this set, they obviously didn’t bother to do that for the new Warlock type (they retroactively added a single card out of at least dozens of possible thematic inclusions, presumably because it was the one with the word “Warlock” in its name). For nobles, they um, split the difference? They went halfway? It’s strange. They obviously went back and added some old cards to the tribe, but they seem to have done a cursory job of it. I cannot wrap my head around why they chose the cards that they did choose, but not other cards. Anyway, combining old and new cards in this tribe, we’ve got 33 members to work with. No tribal synergies and nothing really spectacular going on here. I’ll estimate that this tribe is Tier 5, but it could easily be a contender for promotion if it got more of the old thematic inclusions to fill its ranks, or if future sets add anything powerful.
If anything, this shift toward, well, normalcy is probably good for Tribal formats. Writing this part before I make a full analysis, my suspicion is that most contributions from Throne of Eldraine will improve the positions of some existing (reasonably strong) tribes within their existing tiers, such as we (I) have already placed them. But we do also get some new tribes to play with...
New Tribes
This set introduces four tribes that weren’t already on the tier list. Since I started doing these reports, I believe that four is a record number. So this time around, I’ll dedicate a bit more space to new tribe analysis. Maybe it’s the most important change this set brings to Tribal formats. Or perhaps not. I don’t really know.
Mouse: This is another Tier 8 tribe. It seems like every set has one! In this case, the card Enchanted Carriage makes two tokens with this type when it enters the battlefield. Get it, because of Cinderella? You get it, right? Anyway, the creature type has no cards that are members of it and doesn’t function as a tribe. Not noteworthy yet, although it does seem like this is a type that might see use in a later set. Or maybe it’ll just get ignored in favor of Rat Tribal, which is already quite developed. We’ll see.
Peasant: The establishment of this tribe does help flesh out the world of Eldraine. Unfortunately for Peasant Tribal, WotC did not bother to retroactively add older cards to the type. That means the only members we have to work with are 5 new cards from this set. So you’re automatically stuck with two green creatures, two white creatures, and a red creature to fill your Tribal slots. Technically, there is a synergy here, but it’s so pathetic that it’d frustrate any prospect Peasant Tribal deckbuilder. Edgewall Innkeeper has an ability that synergizes with the “Adventure” mechanic, and all of the other peasants have that mechanic. Despite the technical presence of a Tribal synergy, I’m tentatively throwing these guys in Tier 6. They seem to be virtually unplayable.
Warlock: There’s long been a weird distribution of spellcaster-based creature types in different colors. Historically, white got the most clerics, blue got the most wizards, red got the most shamans, and green got the most druids. Black was kind of divided across multiple types, with some clerics and some wizards. They’d had a few witches, but those were retconned into wizards or shamans. Black even got a druid on rare occasions. Mechanically, this isn’t necessarily a problem. Not everything in the game needs to fit into neat grooves on a wheel of five colors. Except, well, WotC have generally wanted to do just that. They have an affinity for trying to color-balance every aspect of the game. And since it was established that each of the other four colors had a primary “spellcaster” creature type, they needed to make black have one. The trouble is that they didn’t get around to it. I was a bit puzzled that they hadn’t. And now they finally have, but it’s way too late. Personally, I think that this is a sloppy choice. They allegedly chose “warlock” over “witch” because “warlock is “gender neutral” but historically, it’s the opposite. You can’t cite “Dungeons & Dragons” as your source for this! And that’s quibbling, but they didn’t even bother to retroactively type old witches and witch-like creatures as warlocks. The only old creature to get the type is Dread Warlock. Nearly all of the old cards that could have been placed in this tribe are wizards instead. A monoblack Wizard Tribal, even one that thematically favors witch/warlock creatures (it could even run Dread Warlock, as that card is also a wizard) would be vastly superior to a Warlock Tribal deck. A black cleric deck would also easily be better. Even a black Shaman Tribal deck would outclass anything warlocks can do. WotC ostensibly corrected a longstanding imbalance in their color wheel thing, but black will always have the weakest primary spellcaster type. Anyway, most of the new warlocks have a tribal synergy with some other tribe. Specifically, we’ve got synergies for Faerie, Rat, and Knight. There’s really nothing to work with here. Sadly, Warlock Tribal is relegated to Tier 6.
Noble: Since I’ve started these reports, this is the first instance of the rebirth of an old tribe. This creature type was introduced way back in Homelands and then purged in the Grand Creature Type Update of 2007. Now it’s back. And things are a bit strange. With some creature type revisions, WotC have combed through old cards and consolidated everything that seemed appropriate. Off the top of my head, it wasn’t so long ago that this was done for dinosaurs in Ixalan. With this set, they obviously didn’t bother to do that for the new Warlock type (they retroactively added a single card out of at least dozens of possible thematic inclusions, presumably because it was the one with the word “Warlock” in its name). For nobles, they um, split the difference? They went halfway? It’s strange. They obviously went back and added some old cards to the tribe, but they seem to have done a cursory job of it. I cannot wrap my head around why they chose the cards that they did choose, but not other cards. Anyway, combining old and new cards in this tribe, we’ve got 33 members to work with. No tribal synergies and nothing really spectacular going on here. I’ll estimate that this tribe is Tier 5, but it could easily be a contender for promotion if it got more of the old thematic inclusions to fill its ranks, or if future sets add anything powerful.
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