Have we decided that goblins, elves, and zombies(and any others, potentially?) are off the table completely, or are we just restricting certain cards, or what's the story?
Goblins, elves, and zombies were off the table for previous tribal games here,
with the exception of the highlander tribal game we played. The distinction is that for that game, which was probably bound to be something of a one-off, was strictly highlander, with no duplicates of any cards, not even the tribal creatures. Under a strict highlander approach, although many tribes would be viable, a whole lot of otherwise viable tribes would be completely eliminated. With modified highlander rules, the creature availability remains the same, but the potential to apply powerful interactions using cards that aren't involved in the tribe is, literally, restricted.
But it's a good question. Do we retain the moratorium on goblins, elves, and zombies? I say it's an obvious "yes" if we go with the regular tribal rules, and we seemed to think it was fine to lift that for the highlander tribal game. What about partial highlander tribal? Bah, I don't like calling it partial tribal highlander. Until Turgy can come up with a better name, I'm just going to refer to this as "Turgy's Attempt To Acquire Tribadistic Action" (TATATA), which is even worse than any of the other names so far. Is restricting all cards other than creatures in one's tribe a sufficient condition to level the playing field for less prominent tribes going up against the big three?
Perhaps we need a list of "approved" tribes or something?
Why? One of the cool things about this was seeing what crazy stuff people came up with. Kithkin won one of the games and I'd never even heard of Kithkin at the time.
It just seems to me that playing Tribal and eliminating three of the most significant tribes going is odd (although I could see the potential for nasty decks), even though I personally have very little interest in playing any of those tribes.
It's a power-level thing. I don't remember what the discussion was when the rule was originally put in place, and actually, it was done before some other tribes (faeries, for example) got huge boosts with the printing of later sets. Also, the "can't play tribes that have already been used" rule didn't come until later. People would have been able to just keep playing goblins, elves, or zombies over and over, and one of those three would likely win every game. Banning the three tribes that were far more powerful than the others was a way to encourage diversity.
And are we restricting tribes to specific players(i.e. Spiderman is building a white/green Human deck, and so no one else can play Humans, or have to play Humans of a different colour combination), or is it handled just as a free-for-all?
We had different people happen to pick the same tribe at least once, when two of us both picked wizards. So I guess free-for-all?