Tribal #14

Spiderman

Administrator
Staff member
Can it be? Is it true? Are your eyes deceiving you??

No! This is the Real Deal! The Tribal Game Continues!

Draw 7, keep

Draw
Savannah
Spore Frog

Done
Mooseman: 20
Hand: 7
Library: 54
Battlefield:

(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~

Graveyard:
Exile:

---------------------------------------------------------------------

turgy22: 20
Hand: 7
Library: 52
Battlefield:

(T) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

Graveyard:
Exile:

---------------------------------------------------------------------

Oversoul: 20 (rolled a 9)
Hand: 1
Library: 52
Battlefield:

Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

Sol Ring (T: 2)
Mana Vault (T: 3; doesn't untap as normal, I can pay 4 to untap it at the beginning of my upkeep, at the beginning of my draw step, if it's tapped, I take 1 damage)
Grim Monolith (T: 3; doesn't untap as normal, 4: untaps)
Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

(S) Arcbound Ravager (1/1; modular; sac an artifact: gains a +1/+1 counter)
(S) Arcbound Worker (1/1; modular)

Graveyard:
Exile:

---------------------------------------------------------------------

Spidey: 20
Hand: 6
Library: 54
Battlefield:

(T) Savannah (T: Add G or W to my mana pool)

(S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

Graveyard:
Exile:

------------------------------------------------------------------------
 

Mooseman

Isengar Tussle
UUD
Auntie's Hovel revealing Frogtosser Banneret
Thornbite Staff
Done

Mooseman: 20
Hand: 7
Library: 54
Battlefield:

(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
(T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4 )

Graveyard:
Exile:

---------------------------------------------------------------------

turgy22: 20
Hand: 7
Library: 52
Battlefield:

(T) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

Graveyard:
Exile:

---------------------------------------------------------------------

Oversoul: 20
Hand: 1
Library: 52
Battlefield:

Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

Sol Ring (T: 2)
Mana Vault (T: 3; doesn't untap as normal, I can pay 4 to untap it at the beginning of my upkeep, at the beginning of my draw step, if it's tapped, I take 1 damage)
Grim Monolith (T: 3; doesn't untap as normal, 4: untaps)
Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

(S) Arcbound Ravager (1/1; modular; sac an artifact: gains a +1/+1 counter)
(S) Arcbound Worker (1/1; modular)

Graveyard:
Exile:

---------------------------------------------------------------------

Spidey: 20
Hand: 6
Library: 54
Battlefield:

(T) Savannah (T: Add G or W to my mana pool)

(S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

Graveyard:
Exile:

------------------------------------------------------------------------
 

turgy22

Nothing Special
UUD
Forest
Done

Mooseman: 20
Hand: 7
Library: 54
Battlefield:

(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
(T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4 )

Graveyard:
Exile:

---------------------------------------------------------------------

turgy22: 20
Hand: 7
Library: 51
Battlefield:

(U) Forest x1
(U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

Graveyard:
Exile:

---------------------------------------------------------------------

Oversoul: 20
Hand: 1
Library: 52
Battlefield:

Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

Sol Ring (T: 2)
Mana Vault (T: 3; doesn't untap as normal, I can pay 4 to untap it at the beginning of my upkeep, at the beginning of my draw step, if it's tapped, I take 1 damage)
Grim Monolith (T: 3; doesn't untap as normal, 4: untaps)
Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

(S) Arcbound Ravager (1/1; modular; sac an artifact: gains a +1/+1 counter)
(S) Arcbound Worker (1/1; modular)

Graveyard:
Exile:

---------------------------------------------------------------------

Spidey: 20
Hand: 6
Library: 54
Battlefield:

(T) Savannah (T: Add G or W to my mana pool)

(S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

Graveyard:
Exile:

------------------------------------------------------------------------
 

Oversoul

The Tentacled One
Untap, upkeep, draw, equip Skullclamp to Worker and Worker dies as a state-based effect so I'm pretty sure I can't sac it to Ravager (but it's been so long since I've played a deck like this that I apparently forget). Move Worker's counter to Ravager with modular, play Su-Chi and equip Skullclamp to it, sac Su-Chi to Ravager, play Arcbound Worker, equip Skullclamp to Arcbound Worker and it dies before I can sac it (probably), modular another counter to Ravager, play Stuffy Doll choosing Spiderman, play a second Arcbound Ravager, sac Mana Vault to the first Ravager, sac Grim Monolith to the second Ravager, attack Mooseman with the first Ravager, done...

...or should I have waited for responses?

Mooseman: 20 15?
Hand: 7
Library: 54
Battlefield:

(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
(T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4 )

Graveyard:
Exile:

---------------------------------------------------------------------

turgy22: 20
Hand: 7
Library: 51
Battlefield:

(U) Forest x1
(U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

Graveyard:
Exile:

---------------------------------------------------------------------

Oversoul: 20
Hand: 4
Library: 45
Battlefield:

Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

Sol Ring (T: 2)
Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

(T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
(S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
(S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
Exile:

---------------------------------------------------------------------

Spidey: 20
Hand: 6
Library: 54
Battlefield:

(T) Savannah (T: Add G or W to my mana pool)

(S) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

Graveyard:
Exile:
 

turgy22

Nothing Special
In response to your activation of the Equip ability of Skullclamp on the Arcbound worker (the first time), I'll cast Naturalize on the Skullclamp...

Hahahahaha... just kidding. I got nothing.
 

Spiderman

Administrator
Staff member
Oversoul said:
Worker dies as a state-based effect so I'm pretty sure I can't sac it to Ravager...
Yes, that's true. And I'm tapped out so no responses :)

Untap, upkeep, Draw

Attack turgy for 1
Savannah

Done
Mooseman: 15
Hand: 7
Library: 54
Battlefield:

(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
(T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )

Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4 )

Graveyard:
Exile:

---------------------------------------------------------------------

turgy22: 20 19?
Hand: 7
Library: 51
Battlefield:

(U) Forest x1
(U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

Graveyard:
Exile:

---------------------------------------------------------------------

Oversoul: 20
Hand: 4
Library: 45
Battlefield:

Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

Sol Ring (T: 2)
Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

(T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
(S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
(S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
Exile:

---------------------------------------------------------------------

Spidey: 20
Hand: 6
Library: 53
Battlefield:

(U,U) Savannah x2 (T: Add G or W to my mana pool)

(T) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

Graveyard:
Exile:
 

Mooseman

Isengar Tussle
This should be a quick game.... really? Ravager?
Untap, upkeep, Draw
MT
Blood Seeker put staff on it
Done
Mooseman: 15
Hand: 5
Library: 53
Battlefield:

(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
(U) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )
(T) Mountain

Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4 )

(S) Blood Seeker (1/1, Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.) ~Staffed~

Graveyard:
Exile:

---------------------------------------------------------------------

turgy22: 19
Hand: 7
Library: 51
Battlefield:

(U) Forest x1
(U) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

Graveyard:
Exile:

---------------------------------------------------------------------

Oversoul: 20
Hand: 4
Library: 45
Battlefield:

Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

Sol Ring (T: 2)
Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

(T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
(S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
(S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
Exile:

---------------------------------------------------------------------

Spidey: 20
Hand: 6
Library: 53
Battlefield:

(U,U) Savannah x2 (T: Add G or W to my mana pool)

(T) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

Graveyard:
Exile:
 

turgy22

Nothing Special
Untap, upkeep, draw.
Forest.
Awakening Zone.
Done.

Mooseman: 15
Hand: 5
Library: 53
Battlefield:

(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
(U) Auntie's Hovel ( As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. T: Add B or R to your mana pool. )
(T) Mountain

Thornbite Staff (A, Equipped creature has "2, T: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4 )

(S) Blood Seeker (1/1, Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.) ~Staffed~

Graveyard:
Exile:

---------------------------------------------------------------------

turgy22: 19
Hand: 6
Library: 49
Battlefield:

(TT) Forest x2
(T) Mosswort Bridge (Hideaway; T: Add G; G,T:You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.)

Awakening Zone (At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool.")

Graveyard:
Exile:

---------------------------------------------------------------------

Oversoul: 20
Hand: 4
Library: 45
Battlefield:

Mishra's Workshop (T: adds 3 that can only be used to play artifacts)

Sol Ring (T: 2)
Skull Clamp (not equipped on anything; 1: equips, equipped creature has +1/-1 and when it dies, I draw two cards)

(T) Arcbound Ravager (5/5; modular; sac an artifact: gains a +1/+1 counter)
(S) Arcbound Ravager (2/2; modular; sac an artifact: gains a +1/+1 counter)
(S) Stuffy Doll (0/1; indestructable, whenever it is dealt damage, it deals that much damage to Spiderman, T: deals 1 damage to itself)

Graveyard: Arcbound Worker, Su-Chi, Arcbound Worker, Mana Vault, Grim Monolith
Exile:

---------------------------------------------------------------------

Spidey: 20
Hand: 6
Library: 53
Battlefield:

(U,U) Savannah x2 (T: Add G or W to my mana pool)

(T) Spore Frog (1/1; Sac ~: Prevent all combat dmg that would be dealt this turn)

Graveyard:
Exile:[/quote]
 

Oversoul

The Tentacled One
No! Turgy stole my next tribe...

Untap, upkeep, draw, Vault of Whispers, attack Mooseman with both Ravagers, blocks/responses?
 
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