Tribal #12

A

Al0ysiusHWWW

Guest
Yeah, it's a land so not a spell since you can't counter it. Am I right on this guys?
 

Oversoul

The Tentacled One
BigBlue;282062 said:
Really? It would seem that you do draw to me - you are playing a permanent which is an artifact... I guess you know more than I.
The Archmage's Oracle text, which he didn't include, says "artifact spell."

Untap, Upkeep activating Land Tax, draw, Plains, attack Spiderman with both Avengers. Responses?
 

Oversoul

The Tentacled One
Blinding Angel, Seal of Cleansing, Scroll Rack for 5, Zuran Orb, done.

Spidey: 11
Hand: 5
Library: 48
In Play:

(T,T) Mt x2
(T) Forest
(U,T) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~)

Graveyard:
RFG:

Al0ysiusHWWW: 19
Hand: 3
Library: 36
In Play:

(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T) Etherium Sculptor x2 (1/2; Artifact Creature; Artifact spells cost 1 less to play)
(T) Vedalken Engineer (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T,T) Island x2

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 2xChromatic Star, FoW, 2x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage
Bottom of library: Chromatic Star

BigBlue: 16
Hand: 1
Library: 49
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(TT) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(U) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(T) Vampire Bats (0/1; Flying; B: +1/+0 - only BB may be spent any turn)
(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(S) Dakmor Bats (1/1; Flying)

Graveyard: Castigate, Castigate, Vindicate
RFG:

Oversoul: 20
Hand: 7
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares
RFG: Blinding Angel

DarthFerret: 20
Hand: 5
Library: 49
In Play:

(U) Savannah (W/G)
(T,T) Forest
(T) Plains

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(S) Tel-Jilad Exile (2/3, 1G: regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 7
Library: 52
In Play:

(UT) Island
(T) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(S) River Boa (2/1, Islandwalk G: Regenerate River Boa.)

Graveyard:
RFG:
 
A

Al0ysiusHWWW

Guest
Everyone get Spiderman! And not the guy who is going to deck himself before anyone dies!
 
D

DarthFerret

Guest
UUD, Sol Ring, Charging Troll, done.

Spidey: 11
Hand: 5
Library: 48
In Play:

(T,T) Mt x2
(T) Forest
(U,T) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~)

Graveyard:
RFG:

Al0ysiusHWWW: 19
Hand: 3
Library: 36
In Play:

(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T) Etherium Sculptor x2 (1/2; Artifact Creature; Artifact spells cost 1 less to play)
(T) Vedalken Engineer (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T,T) Island x2

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 2xChromatic Star, FoW, 2x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage
Bottom of library: Chromatic Star

BigBlue: 16
Hand: 1
Library: 49
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(TT) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(U) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(T) Vampire Bats (0/1; Flying; B: +1/+0 - only BB may be spent any turn)
(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(S) Dakmor Bats (1/1; Flying)

Graveyard: Castigate, Castigate, Vindicate
RFG:

Oversoul: 20
Hand: 7
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 7
Library: 52
In Play:

(UT) Island
(T) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(S) River Boa (2/1, Islandwalk G: Regenerate River Boa.)

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
UUD, Island
Wonder
done.

Spidey: 11
Hand: 5
Library: 48
In Play:

(T,T) Mt x2
(T) Forest
(U,T) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~)

Graveyard:
RFG:

Al0ysiusHWWW: 19
Hand: 3
Library: 36
In Play:

(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T) Etherium Sculptor x2 (1/2; Artifact Creature; Artifact spells cost 1 less to play)
(T) Vedalken Engineer (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T,T) Island x2

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 2xChromatic Star, FoW, 2x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage
Bottom of library: Chromatic Star

BigBlue: 16
Hand: 1
Library: 49
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(TT) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(U) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(T) Vampire Bats (0/1; Flying; B: +1/+0 - only BB may be spent any turn)
(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(S) Dakmor Bats (1/1; Flying)

Graveyard: Castigate, Castigate, Vindicate
RFG:

Oversoul: 20
Hand: 7
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Attack BigBlue with my Hydra, removing a ctr and dealing 1 dmg to his Vampire Bats.
Responses/blocks?

Spidey: 11
Hand: 6
Library: 47
In Play:

(U,U) Mt x2
(U) Forest
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(T) Clockwork Hydra (3/3 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *3 +1/+1 ctrs*

Graveyard:
RFG:

Al0ysiusHWWW: 19
Hand: 3
Library: 36
In Play:

(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T) Etherium Sculptor x2 (1/2; Artifact Creature; Artifact spells cost 1 less to play)
(T) Vedalken Engineer (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T,T) Island x2

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 2xChromatic Star, FoW, 2x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage
Bottom of library: Chromatic Star

BigBlue: 16
Hand: 1
Library: 49
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(TT) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(U) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(T) Vampire Bats (0/1; Flying; B: +1/+0 - only BB may be spent any turn)
(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(S) Dakmor Bats (1/1; Flying)

Graveyard: Castigate, Castigate, Vindicate
RFG:

Oversoul: 20
Hand: 7
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 
B

BigBlue

Guest
Tap for 4 B in response - put one on Vampire bats (avoid burn)
Put 3 into grimclaw (pay 3 life) to make it a 4/4

Block it w/ Grimclaw.
 
B

BigBlue

Guest
Your Heartbeat doubles it though, right? :)

Oh, the Vampire bats will still die... I just wanted to avoid burn and didn't want to pay the life to the grimclaw...
 
B

BigBlue

Guest
Yep (It doesn't really matter though - I mean, I had 3 mana available... vs tapping for 4 w/ 2 lands and having to send one to the dying Vampire bats)...

Also, I spent the 3 life... :) So it was mostly just to kill the thing...
 

Spiderman

Administrator
Staff member
Alrighty, so the Vampire Bats and my Hydra dies, you take 3.

Forest
Another Clockwork Hydra

Done - mana burn for 1

Spidey: 10
Hand: 4
Library: 47
In Play:

(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 19
Hand: 3
Library: 36
In Play:

(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T) Etherium Sculptor x2 (1/2; Artifact Creature; Artifact spells cost 1 less to play)
(T) Vedalken Engineer (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T,T) Island x2

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 2xChromatic Star, FoW, 2x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 49
In Play:

(TT) Scrubland (T: W or B; Swamp Plains)
(TT) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(U) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(S) Dakmor Bats (1/1; Flying)

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 7
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 
A

Al0ysiusHWWW

Guest
UUD

Seat of the Synod

Tap Engineer play Master of Etherium. Draw 2

Drop a free Sol Ring (So I guess I did build it around the restricted list just forgot Brainstorm? I have no idea what i'm even playing anymore). Draw 2

Drop a free Chromatic Star. Draw 2

Use other U from engineer for Sculptor. Draw 2

Tap seat for UU. Use one for Thoughtcast. Draw 2.

Use other U for Master of Etherium. Draw 2.

Tap Island for UU. Use one for Master of Etherium. Draw 2.

Tap Citadel for 2, pop star for U. Draw

Use 1UU floating and tapping other citadel. Play 2 Vedalken Engineers.

I still take a mana burn.

Attack Oversoul with... 2 sculptors (4/5's). LET'S DO THIS!

Spidey: 10
Hand: 4
Library: 47
In Play:

(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 18
Hand: 8
Library: 21
In Play:


(S,S,S) Master of Etheriumx3 (10/10; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T,S) Etherium Sculptor x3 (4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T) Island x2

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 49
In Play:

(TT) Scrubland (T: W or B; Swamp Plains)
(TT) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(U) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(S) Dakmor Bats (1/1; Flying)

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 7
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 
A

Al0ysiusHWWW

Guest
Lame. Grab 2 Islands. Discard Brainstorm(Dead). Go

Spidey: 10
Hand: 4
Library: 47
In Play:

(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 18
Hand: 7
Library: 19
In Play:


(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T,T,T) Island x4

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 49
In Play:

(TT) Scrubland (T: W or B; Swamp Plains)
(TT) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(U) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(S) Dakmor Bats (1/1; Flying)

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 7
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 
B

BigBlue

Guest
Win or Lose... that's impressive to watch you burn through your library so fast!

UUD

Play Dakmor Bats
Done.

Spidey: 10
Hand: 4
Library: 47
In Play:

(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 18
Hand: 7
Library: 19
In Play:


(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T,T,T) Island x4

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 48
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 5
Library: 35
In Play:

-(T,T,T,T,U) Plains x5

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path of Exile x2
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 
A

Al0ysiusHWWW

Guest
I am really kicking myself for not putting in empty the warrens.
 
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