Win or Lose... that's impressive to watch you burn through your library so fast!
UUD
Play Dakmor Bats
Done.
Spidey: 10
Hand: 4
Library: 47
In Play:
(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2
Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)
(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*
Graveyard: Clockwork Hydra
RFG:
Al0ysiusHWWW: 18
Hand: 7
Library: 19
In Play:
(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)
(U) Sol Ring (T: 2)
(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)
(T) Seat of the Synod (Artifact land; T:U)
(T,T,T,T) Island x4
Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star
BigBlue: 13
Hand: 1
Library: 48
In Play:
(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)
(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2
Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:
Oversoul: 20
Hand: 5
Library: 35
In Play:
-(T,T,T,T,U) Plains x5
-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)
-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)
-Seal of Cleansing (sac: destroy target artifact or enchantment) x2
-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(S) Blinding Angel (2/4; flying; when it deals combat damage to a player, that player skips his next combat phase)
Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path of Exile x2
RFG: Blinding Angel
DarthFerret: 20
Hand: 4
Library: 48
In Play:
(T) Savannah (W/G)
(T,U) Forest
(T) Plains
Artifact: Sol Ring (Tap for 2 colorless mana)
(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)
Graveyard:
RFG:
Mooseman: 20
Hand: 6
Library: 51
In Play:
(UTT) Island
(U) Forest
(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)
Graveyard:
RFG: