I'm guessing the Dawnbringer, right? I assume no further responses since Oversoul's playing white and everyone else is tapped out or already stated no responses.
I'm guessing at the lands/mana you're tapping, but if you tap three lands, you have one extra in your mana pool from the Heartbeat.
So Dawnbringer is countered and it's still Oversoul's turn.
Spidey: 4
Hand: 4
Library: 44
In Play:
(T,T,T) Mt x3
(T,T) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2
Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)
(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*
Graveyard: Clockwork Hydra x2, Kodama's Reach
RFG:
Al0ysiusHWWW: 16
Hand: 6
Library: 5
In Play:
(U,U,U) Master of Etheriumx3 (14/14; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(U,U) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S,U) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(U,U,U) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)
(S,S) Vedalken Mastermind x2 (1/2; T: Return a permanent you control to your hand)
(U) Sol Ring (T: 2)
(U) Mana Vault (T: 3)
(U,U,U) Conjurer's Bauble x3 (T Sac: Put a card from your gy on bottom of your library Draw a card)
(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)
(U,U) Seat of the Synod (Artifact land; T:U)
(T,T,T,T) Island x4
Graveyard: Conjurer's Bauble, 4x Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 4x Thoughtcast, Master of Etherium, 3x Island, Force of Will
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star
BigBlue: 12
Hand: 0
Library: 47
In Play:
(TU) Scrubland (T: W or B; Swamp Plains)
(TU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)
(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(UU) Dakmor Bats (1/1; Flying) x2
(S) Sengir Bats (1/2; Flying; Whenever a creature dealt dmg by ~ goes into a gy from play, put a +1/+1 counter on ~)
Graveyard: Castigate, Castigate, Vindicate, Vampire Bats, Batwing Brume
RFG:
Oversoul: 20
Hand: 9
Library: 27
In Play:
-(T,T,T,T,T,T,U) Plains x7
-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)
-(U) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)
-Seal of Cleansing (sac: destroy target artifact or enchantment) x2
-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(T) Exalted Angel (4/5; flying, lifelink)
-(U) Serra Angel (4/4; flying, vigilance)
Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile, Reya Dawnbringer
RFG: Blinding Angel
DarthFerret: 20
Hand: 4
Library: 47
In Play:
(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith
Artifact: Sol Ring (Tap for 2 colorless mana)
(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)
Graveyard:
RFG:
Mooseman: 20
Hand: 4
Library: 50
In Play:
(TTT) Island x3
(T) Forest
(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(T) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)
Graveyard: Naturalize, Long-Term Plans, Mana Leak
RFG:
I'm guessing at the lands/mana you're tapping, but if you tap three lands, you have one extra in your mana pool from the Heartbeat.
So Dawnbringer is countered and it's still Oversoul's turn.
Spidey: 4
Hand: 4
Library: 44
In Play:
(T,T,T) Mt x3
(T,T) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2
Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)
(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*
Graveyard: Clockwork Hydra x2, Kodama's Reach
RFG:
Al0ysiusHWWW: 16
Hand: 6
Library: 5
In Play:
(U,U,U) Master of Etheriumx3 (14/14; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(U,U) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S,U) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(U,U,U) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)
(S,S) Vedalken Mastermind x2 (1/2; T: Return a permanent you control to your hand)
(U) Sol Ring (T: 2)
(U) Mana Vault (T: 3)
(U,U,U) Conjurer's Bauble x3 (T Sac: Put a card from your gy on bottom of your library Draw a card)
(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)
(U,U) Seat of the Synod (Artifact land; T:U)
(T,T,T,T) Island x4
Graveyard: Conjurer's Bauble, 4x Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 4x Thoughtcast, Master of Etherium, 3x Island, Force of Will
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star
BigBlue: 12
Hand: 0
Library: 47
In Play:
(TU) Scrubland (T: W or B; Swamp Plains)
(TU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)
(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(UU) Dakmor Bats (1/1; Flying) x2
(S) Sengir Bats (1/2; Flying; Whenever a creature dealt dmg by ~ goes into a gy from play, put a +1/+1 counter on ~)
Graveyard: Castigate, Castigate, Vindicate, Vampire Bats, Batwing Brume
RFG:
Oversoul: 20
Hand: 9
Library: 27
In Play:
-(T,T,T,T,T,T,U) Plains x7
-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)
-(U) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)
-Seal of Cleansing (sac: destroy target artifact or enchantment) x2
-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(T) Exalted Angel (4/5; flying, lifelink)
-(U) Serra Angel (4/4; flying, vigilance)
Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile, Reya Dawnbringer
RFG: Blinding Angel
DarthFerret: 20
Hand: 4
Library: 47
In Play:
(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith
Artifact: Sol Ring (Tap for 2 colorless mana)
(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)
Graveyard:
RFG:
Mooseman: 20
Hand: 4
Library: 50
In Play:
(TTT) Island x3
(T) Forest
(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(T) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)
Graveyard: Naturalize, Long-Term Plans, Mana Leak
RFG: