R
Rando
Guest
Something tells me I'm going to be posting a lot on this board...
Alrighty then, those that have been DM's at one time or another, I have a question.
I have often been accused of DMing with an iron fist. I don't think I'm that much of a dictator at the game table, but I have to admit that I don't like to be argued with (too much) and I've always believed in the rule of "The DM is always right"
Also, I always swing the game in the players favor, but I try hard to make it not seem this way. I have only killed 4 characters in my 10+ years of DMing. And they were all mighty deaths worthy of a bards song. The way I see it, there is no point to creating a "heroic" character just to see them die at the hands of a few smelly orcs at first leval. And when the party is having trouble with a puzzle or some such, I change the solution to something they have thought up, even if it's not what I wanted the solution to be, just to get the game rolling. Once again, there is no use to creating a "heroic" character just so that they can get discouraged at the first secret door they come across and turn around to go home. I guess I'm in it for the story being told, not a fight between the PC's and my vilians/monsters.
But now I ramble.
I guess my question is, how do the rest of you do it? How would you describe your style of DMing. Do you cheat on the players behalf as I do, or do you stick stedfastly to your original plan as writen, regardless of where player faliure would take it.
Alrighty then, those that have been DM's at one time or another, I have a question.
I have often been accused of DMing with an iron fist. I don't think I'm that much of a dictator at the game table, but I have to admit that I don't like to be argued with (too much) and I've always believed in the rule of "The DM is always right"
Also, I always swing the game in the players favor, but I try hard to make it not seem this way. I have only killed 4 characters in my 10+ years of DMing. And they were all mighty deaths worthy of a bards song. The way I see it, there is no point to creating a "heroic" character just to see them die at the hands of a few smelly orcs at first leval. And when the party is having trouble with a puzzle or some such, I change the solution to something they have thought up, even if it's not what I wanted the solution to be, just to get the game rolling. Once again, there is no use to creating a "heroic" character just so that they can get discouraged at the first secret door they come across and turn around to go home. I guess I'm in it for the story being told, not a fight between the PC's and my vilians/monsters.
But now I ramble.
I guess my question is, how do the rest of you do it? How would you describe your style of DMing. Do you cheat on the players behalf as I do, or do you stick stedfastly to your original plan as writen, regardless of where player faliure would take it.