(sorry about the tone of this rant, folks. In a mood, right now and I need to vent)
I sit and I read Zvi's new Type I articles and hear him whining because the cards that he paid a fortune for can't be used in the Pro Tour...waaaaah! You want a tissue?
Take a look around: most of the "Power cards" have been reprinted in forms that are more balanced. All those cards that were banned and restricted in Type I (and II and I.V and blah blah blah) for a reason: they degenerated the game to whoever has the most expensive deck wins. So WotC and their enlightenned R&D tried to come up w/ "lighter versions of the Classics (pun intended)
Let's look at them:
Black Lotus: the bad boy - play anything that cost four mana on your first turn - Six if you've got a Dark Ritual...this card was just evil, so they replaced it w/ Lion's Eye Diamond...same effect, but you can't use it for cards in your hand - still works w/ Yawgmoth's Will...ewww! In Tempest they thought a lighter version (Lotus Petal) would be a good idea - it wasn't. The same problem came back to haunt us...
The five Moxes (I refuse to call them Moxen - what are they, cows or something?): these things were worse than the Lotus because they stuck around! WotC got wise and gave us the five Diamonds in Mirage (and Classic). They weren't cheap and they came into play tapped. Now, that's balanced...and then WotC got dumb and gave us Mox Diamond...too fast, too versatile...
Next up is every blue player's favourite: Time Walk: two mana for a free turn...let that sink in. First they got smart: Mirage's Final Fortune. They made it Red and threw in a condition: win next turn or lose. Pretty Simple and once again, they got dumb: Time Warp. It's time walk plus three mana. Blue has control again and w/ Petals and diamonds they can be cast by blue rather quickly.
and we round out our trip down Nightmare Lane w/ Time Twister: this was the freaking Energizer Rabit of cards - your evil cards just kept coming back - and if you're playing Blue, you've got a lot of Evil. WotC decided to re-introduce it in Alliances w/ Dimishing Returns - you get all your cards back in your library - except those seven you had on top. This was balance and no one in their right mind played it. R&D was stunned by this. "Why don't people like our 'improved' Twister?" so in Urza's Saga they gave us Time Spiral and it openned up a few billion combos that once again degenerated the environment...
So basicaly, you have nine sick little cards (there were more, but we're just talking about the BIG ones) and WotC tried to reintroduce them - their initial tries usually failed, so they tried newer versions and these were too often WORSE than the original.
Perosanally, I'm glad the Power Nine were taken out of print. I just wish WotC shared my sentiment. They need to realise that the game should be slowed down. People should be enjoying themselves - not just watching some guy across from him shuffling his deck for the eightieth time durring his FIRST TURN. Yes, it is a game and games are about winning and losing, but let's at least try to keep it a little more sane...
We've got enough problems as it is w/o the Power Nine being reprinted - again!
-ferret
"whew! That felt good. Hmm, that would make a nice article...any word from Mr Doust, Tony?"
I sit and I read Zvi's new Type I articles and hear him whining because the cards that he paid a fortune for can't be used in the Pro Tour...waaaaah! You want a tissue?
Take a look around: most of the "Power cards" have been reprinted in forms that are more balanced. All those cards that were banned and restricted in Type I (and II and I.V and blah blah blah) for a reason: they degenerated the game to whoever has the most expensive deck wins. So WotC and their enlightenned R&D tried to come up w/ "lighter versions of the Classics (pun intended)
Let's look at them:
Black Lotus: the bad boy - play anything that cost four mana on your first turn - Six if you've got a Dark Ritual...this card was just evil, so they replaced it w/ Lion's Eye Diamond...same effect, but you can't use it for cards in your hand - still works w/ Yawgmoth's Will...ewww! In Tempest they thought a lighter version (Lotus Petal) would be a good idea - it wasn't. The same problem came back to haunt us...
The five Moxes (I refuse to call them Moxen - what are they, cows or something?): these things were worse than the Lotus because they stuck around! WotC got wise and gave us the five Diamonds in Mirage (and Classic). They weren't cheap and they came into play tapped. Now, that's balanced...and then WotC got dumb and gave us Mox Diamond...too fast, too versatile...
Next up is every blue player's favourite: Time Walk: two mana for a free turn...let that sink in. First they got smart: Mirage's Final Fortune. They made it Red and threw in a condition: win next turn or lose. Pretty Simple and once again, they got dumb: Time Warp. It's time walk plus three mana. Blue has control again and w/ Petals and diamonds they can be cast by blue rather quickly.
and we round out our trip down Nightmare Lane w/ Time Twister: this was the freaking Energizer Rabit of cards - your evil cards just kept coming back - and if you're playing Blue, you've got a lot of Evil. WotC decided to re-introduce it in Alliances w/ Dimishing Returns - you get all your cards back in your library - except those seven you had on top. This was balance and no one in their right mind played it. R&D was stunned by this. "Why don't people like our 'improved' Twister?" so in Urza's Saga they gave us Time Spiral and it openned up a few billion combos that once again degenerated the environment...
So basicaly, you have nine sick little cards (there were more, but we're just talking about the BIG ones) and WotC tried to reintroduce them - their initial tries usually failed, so they tried newer versions and these were too often WORSE than the original.
Perosanally, I'm glad the Power Nine were taken out of print. I just wish WotC shared my sentiment. They need to realise that the game should be slowed down. People should be enjoying themselves - not just watching some guy across from him shuffling his deck for the eightieth time durring his FIRST TURN. Yes, it is a game and games are about winning and losing, but let's at least try to keep it a little more sane...
We've got enough problems as it is w/o the Power Nine being reprinted - again!
-ferret
"whew! That felt good. Hmm, that would make a nice article...any word from Mr Doust, Tony?"