L
Limited
Guest
I've got no issue with the casting cost, I just feel the card is trying to change too much about the game.
I know I'm a sucker for subtle cards with small effects that force to consider all cards in your deck.. but this card is just a one-card game changer. I could imagine splitting the abilities on the card on several different cards, so that you could build a deck combining them, creating this 'other' game.
But that would still mean creating different cards which huge effects: Not allowing anymore creature spells, destroying all non-creature permanents, letting each player search for a creature each turn.. these all have a big impact on the game/board position.
(but, if I'm only allowed to change this card in respect to its casting cost, consider this:
a card that destroys all non-creature permanents: 6 mana
a card that lets every player fetch a creature each turn: 5 mana
a card that stops people from playing creature spells: 5 mana
a card that forces all creature to attack: 3 mana
a card that does all these things: priceless!)
I know I'm a sucker for subtle cards with small effects that force to consider all cards in your deck.. but this card is just a one-card game changer. I could imagine splitting the abilities on the card on several different cards, so that you could build a deck combining them, creating this 'other' game.
But that would still mean creating different cards which huge effects: Not allowing anymore creature spells, destroying all non-creature permanents, letting each player search for a creature each turn.. these all have a big impact on the game/board position.
(but, if I'm only allowed to change this card in respect to its casting cost, consider this:
a card that destroys all non-creature permanents: 6 mana
a card that lets every player fetch a creature each turn: 5 mana
a card that stops people from playing creature spells: 5 mana
a card that forces all creature to attack: 3 mana
a card that does all these things: priceless!)