Broken! This should cost at least 2UURansac said:Alternative Reality
1U
Gain control of target creature or artifact spell unless that spell's controller pays 2. If he/she does, counter that spell.
Why would you ever play the second ability? I mean, you have a Volatile Mugroth in play, and you get to sacrifice it to find another.. Is it meant to be a way to get them all in your graveyard?Ransac said:Volatile Mugroth
2R
Creature – Mugroth
Sacrifice: Destroy target land
Whenever a land goes to the graveyard from play, you may sacrifice Volatile Mugroth and search your library and hand for a Charging Mugroth card and put it into play
2/1
4/3 for five mana with two great abilities? Should definitely be 4RR for a 3/2 or something.Ransac said:Charging Mugroth
3RR
Creature - Mugroth
When Charging Mugroth comes into play, destroy target land
During your upkeep, if your opponent has 5 or more lands in his or her graveyard, you may sacrifice Charging Mugroth and search your library and hand for a Gigantical Mugroth and put it into play
4/3
Once again, too good (in my opinion, obviously). Red doesn't get a 6/5 trampler for seven mana especially with such a nasty ability.Ransac said:Gigantical Mugroth
5RR
Creature - Mugroth
Trample
Whenever Gigantical Mugroth deals damage to an opponent, destroy target land.
6/5
Yeah, well, we'll let the development team worry about balancing out the set.Limited said:Broken!
Ah, I thought it searched for another copy of itself. In that case: it's too good. Right now, its a Goblin Gardener with a twist and the ability to search for a bigger creature and put it into play.Ransac said:Why would you wait for the second ability of the Volatile Mugroth. You don't HAVE to, but if you do, the same thing happens when you just sacrifice it. The Charging Mugroth will destroy a land just like the Volatile one will when you sacrifice for it's 1st ability. BUT, you'll still have a decent creature.
Volatile Mugroth
2RR
Creature – Mugroth
Sacrifice: Destroy target land
Whenever a land goes to the graveyard from play, you may sacrifice Volatile Mugroth and search your library and hand for a Charging Mugroth card and put it into play
2/1
The purpose for these cycles of creatures is to eventually get a powerful monster out no matter where it is (the black cycle will be able to search the graveyard, as well). As for the land destruction, these 3 are the only LD spell we have right now.Limited said:I think the 'putting it into play' should become 'hand' and destroy target land could probably be 'target opponent sacrifices a land' so you can't colorscrew someone too easily.. still think this cycle is pushing land destruction way too much.
Why are blue haters so vocal......... heheLimited said:Alternative Reality
1U
Gain control of target creature or artifact spell unless that spell's controller pays 2. If he/she does, counter that spell.
Broken! This should cost at least 2UU
I mean, a narrow counterspell for 1U is okay, but this is either a counterspell or a gain-control-permanently.. (stealing stuff permanently >> countering stuff)
Too wordy? Like to many words? It jhas less than some cards already in print.Limited said:Way too wordy.. there is no way to template this nicely, IMHO
Holy crap, man. This is broke as hell. I don't care how many cards your opponent draws. Being able to bounce ANYTHING (lands in particular) over and over spells game over.Mooseman said:Switch *****
2UG
Enchantment
UU, Tut target permenent on top of owners library, that player draws 2 cards.
1G, T: Search your library and graveyard for a basic land and put it into play, put target creature you control on top of owner’s library.
Corrected wording (halved for half).Mooseman said:Switchblade
R
Instant
Target creature’s defense becomes halved (rounded up), or Target creature’s power becomes halved (rounded down).
Entwine 2