Team Set- Card Submition

  • Thread starter FoundationOfRancor
  • Start date
C

Chaos Turtle

Guest
Fake Ring Found in a Parking Lot
Uhm...LOL?

Penny Glued to the Ground
Heh... this is actually a balanced, useable card.

Aggrivating Mother
Sans the 'supermodel' ability, this card is almost workable. I won't try to fix it, since it's a joke, though. :p

Car
Cool. Actually a useful card.

Lost Transport
Been watching Mighty Joe Young or something? If you really want two apes, cost this at 4 and 4 to activate.

Kjeldoran Lancer
White does not get haste. If you really want it to have haste, then make it an activated ability for 1R.

Slaughtering Horde
Okay.

Tall Oak Tree
This is cute. I like it.

Diffusing Madness
Needs to be reworded. There seems to be no point to leaving the creature in play, tapped, with fading. How about just let it die?

Useless Storage
Reword. It makes a decent mana dump. Do you mean for the token to be not sacrifice-able? Do you really want to make this card work? Or you're just joking around?

Sonamar Archer
There is no way within the rules to make this card work properly. Try rewording it as a card with kicker abilities (although I worry about having more than one permanent kicker ability on a card...it would be hard to keep track of).
Hm...maybe text like, "You may pay W less to play ~ . If you do, it loses first strike." I think would work. "You may pay G less to play ~. If you do, it come into play with a -1/-1 counter on it." Yess, that works just fine.
 
F

FoundationOfRancor

Guest
I agree with everything Chaos Turtle said, but I want to remind everyone that Fading, Kicker, and all other named cycle mechanics are not going to be in the set.

I *really* like Sonamor Archer!

"Thats flexability, baby!"
 
T

Thallid Ice Cream Man

Guest
Pangs
B
Enchant Creature
When enchanted creature attacks, put a -1/-1 counter on it.
"Warriors capable of remorse are useless to me. Their fragile souls only weaken them in the heat of battle. If we must purge all emotion from them at birth, so be it." --Some red or black legend dude
 
F

FoundationOfRancor

Guest
Lurking Shadow -Uncommon or Rare
5B
Creature -Shadow
5/6
~This~ cannot be blocked except by Artifact creatures and white creatures.
If ~this~ attacks, it does not untap during your next untap phase.
Shadows are the best camoflauge

Beserker Howl -Rare
5G
Enchantment
When Beserker Call comes into play, choose a power and a toughness whose sum is 7 or less.
All creatures now have power of the chosen number and toughness of the chosen number.

Mythical Monster
3GG
Creature -Monster
4/4
Trample
During your upkeep, sacrifice Mythical Monster or sacrifice an enchantment.
Whenever an enchantment leaves play, gain life equal to the converted casting cost of it.



...and I agree with the turtle, Life Vindication should be 1BB.
And the upkeep actiuvation cost of Chosen Few 2W, with it giving 2 life and a CIP of 3 life.
 
F

FoundationOfRancor

Guest
Oh, and Choas Turtle, your changes for Hunting Centaur makes sense.

Im gonna go change it...
 
D

Duster

Guest
I *love* Sonamor Arher myself :)
I think we keep it as Chaos Turtle revised it for now, and then *maybe* give it a mechanic name later on.
However, please let's not inundate the board with cards based on this mechanic, a few cards, good... every card, bad ;)
So on that note, here are some more cards with that mechanic! :p

/* I'm personally trying to give this set a good White Weenie base. */
Desuli Minister WW (Common)
Creature - Priest

You may pay W less to play ~this~. If you do, ~this~ loses Protection from Red.
OR
You may pay W less to play ~this~. If you do, ~this~ loses Protection from Black.

Protection from Black
Protection from Red

1/1

/* I understand this next one can end up being a 1/1 for 3, but it's still a Gold spell, would that need errata or anything? */
Daricko, Bonechiller Drake 3WUBRG (Rare)
Creature - Drake Legend

You may pay W less to play ~this~. If you do, ~this~ gets two -1/-1 counters.
AND/OR
You may pay U less to play ~this~. If you do, ~this~ loses Flying.
AND/OR
You may pay B less to play ~this~. If you do, ~this~ gets two -1/-1 counters.
AND/OR
You may pay R less to play ~this~. If you do, ~this~ gets two -1/-1 counters.
AND/OR
You may pay G less to play ~this~. If you do, ~this~ loses Trample.

Flying, Trample

7/7


Jopai Juggernaut 6 (Rare)
Creature - Juggernaut

You may pay 1 less to play ~this~. If you do, ~this~ gets a -1/-1 counter.
AND/OR
You may pay 1 less to play ~this~. If you do, ~this~ loses Trample.

Trample
~this~ must attack each turn if able.

4/3

And for a non-creature spell...

Mind Reaving 1BB (Uncommon)

You may pay 1B less to play ~this~. If you do, you must discard a card at random from your hand.

Target player discards a card from his or her hand.
 
F

FoundationOfRancor

Guest
These cards are pretty intersting...

Jopai Juggernaut:
This seems a little overcosted, I would make it originally cost 5 mana.

The minister:
Why not word it to something like "You may pay W less to play this, if you do ~this~ loses protection from red or protection from black."
 
C

Chaos Turtle

Guest
Ditto FoR.

Those are exactly the suggestions I was going to make. :)
 
F

FoundationOfRancor

Guest
Great minds think alike:)

This new ability is kind of like a negative Kicker.
 
F

FoundationOfRancor

Guest
Minatours Rage -Common
R
Creature Enchantment
Minatours Rage cannot be the target of spells or abilties.
2R: Enchanted creature gets +2+1 untill end of turn.


Lone Stander -Uncommon
WW
2/2
Creature -Gunslinger
First Strike
Whenever Lone Gunmen attacks, you may deal 1 damage to target player.

-I know this seems like a red or blue card, but dont you think we can blur the lines a little? This is a pure white card, IMHO.

Jopai Strategist -Uncommon or Common
1U
0/3
Creature -Scholar
2U: Tap target creature


Tail Scorpion -Uncommon or Rare
3BB
3/1
Creature -Scorpion
First Strike
Whenever Tail Scorpion damages a creature, destroy that creature.
If Tail Scorpion deals damage to a player, that player loses 2 life and you gain 2 life.


Eternal Fire -Common or Uncommon
RR
Enchantment
Eternal Fire cannot be the target of spells or abilites.
During each players upkeep, that player is dealt 1 damage.


Circling Wolves -Common or Uncommon
G
1/1
Creature -Wolves
If you control 4 or more creatures, Circling Wolves gets +2+0.
-Ive gotten a suggestion to make the plus +2+0, what do you guys think? Personally, I think its fine.

Dreaded Nightmare -Rare, Uncommon, or Common (lol)
1BB
Creature -Nightmare
*/1
Trample
Has power equal to the number of untapped swamps you control.


Kickback Scepter (Crappy name, suggestions?)
3
Artifact
2,T, remove the top XX cards of your library from the game: Destroy target artifact or enchantment with converted mana cost equal to X.
 
N

NeuroDeus

Guest
Emmei Tribe Village - Uncommon
Land
During your upkeep pay 1 or sacrifice Emmei Tribe Village and it deals 6 damage to you. During the beginning of your main phase put a 1/1 Villager token into play with first strike and put a Desertor counter on Emmei Tribe Village. If Emmei Tribe Village has six or more counters on it sacrifice Emmei Tribe Village and it deals 3 damage to you.
6,T:Remove a Desertor counter from Emmei Tribe Village.

Emmei Honor Warrior - Uncommon
1WU
Creature - Villager
1/1
When Emmei Honor Warrior deals damage to a player you may pay 1W to put a +1/+1 counter one Emmei Honor Warrior or 1U to draw a card and put a card from your hand to the bottom of your library

Emmei Templari - Common
2WU
Creature - Villager
0/3
T:Target creature gains +1/+0 and first strike until end of turn. You may pay X to prevent X damage dealt to that creature this turn.

Emmei Hunter - Common
WU
Creature - Villager
2/2
+1/+0 and first strike when attacking. +0/+3 when blocking. If during a turn Emmei Hunter does not attack it deals 2 damage to you.
"If you don't let them hunt, they may turn against you"

Tree Bark Spider - Common
G
Creature - Spider
0/1
Tree Bark Spider may block as though it had flying.
T:Add G to your mana pool.

Radiant Golem - Rare
RGWUB
Creature - Legenday Golem
6/6
You may instead choose to pay 9 instead of paying Radiant Golem's mana cost.
Trample.

Crazy Hag - Rare
2BB
Creature - Hag
0/2
If during you turn you don't attack you may choose to deal X damage to target opponent where X is the number of non-artifact creatures ,other than Crazy Hag, you control.

?opinions
 
F

FoundationOfRancor

Guest
Im not really hip to the whole gold thing, so Im gonna leave the commenting of Neurodues cards to Choas Turtle, Duke and Duster (If the last two are still involved)

Im just gonna throw in some more crazy ideas of my own...

Crimson Artificer -Rare (Name suggestions?)
2R
Creature -Mage
*/*
When ~this~ comes into play, draw a card.
~this~ has power and toughness equal to the number of untapped artifacts you control.

Blackened Saint -Uncommon
2BBB
Creature -Angel
Flying
3/3
Lose 2 life: Return Blackened Saint to your hand.
At the beginning of your upkeep, if Blackened Saint is in your graveyard, you may pay 3B and 2 life to return Blackened Saint to play under your control.

Molding Figure -Uncommon or Rare
4GG
Creature -Lichen
When Molding Figure comes into play, choose a permanent in play.
2GT, Sacrifice a land: Put X 1/1 green Saproling tokens into play, where X the chosen cards converted mana cost.
1/1
 
D

Duster

Guest
busy doesn't even begin to describe my week :)
I'll take a good look at everything soon!
 
F

FoundationOfRancor

Guest
Sorry, I dont mean to be impatient:)

Just wanted to know "What the dilly was"
 
D

Duster

Guest
Input on FoR's Cards...

Minotaur's Rage - Balanced, needs some rewording, but good.
Lone Gunman - I like it as a white card, but I recommmend a name change. I think if it targeted only players it would balance a little more.

Jopai Strategist - Rock on! Balanced.

Tail Scorpion - Make him cost 3BB to make it less splashable, and drain life for 2 instead of 3.

Eternal Fire - Wow, blue's getting crapped on with these red untargetable's eh? :) I like it, balanced.

Circling Wolves - Balanced with +2/+0 bonus.

Dreaded Nightmare - I like it, but this we'll have to keep an eye on in playtesting :)

Kickback Scepter - I dig the name actually, and the ability is cool. I'm wary of the idea of a permanent artifact or enchatment killer however, despite the cost. Maybe we could lower the drawback and make it so we have to sac it?

Keldon Machinist - We can't keep the Keldon part, but the idea is real nice. The cantrip may have to go if we want to keep it at R however.

Blackened Saint - Pretty good, except the I think the return cost should be more like...
3B: Lose 2 life, return ~this~ to play under your control. Play this ability only during your upkeep if ~this~ is in your graveyard.

Molding Figure - Picture this... play Molding Figure, sac Molding Figure, I just got 6 1/2's and a card for 4GG, hmm, I think this needs some adjusting :)

I'll wait for the Turtle's opinions as I'm not the best at revision :)
S'all for now,
Dustin
 
D

Duster

Guest
NeuroDeus' cards...

Emmei Tribe Village - Let me try to reword and revise this one entirely...

Emmei Tribe Village
Land

3,T: Put a 1/1 Villager token into play and a Destertion counter on ~this~.
If ~this~ has 3 or more Desertion counters on it, sacrifice ~this~.


I know I changed it a lot, but I can't think of another way to simplify and balance it...

Emmei Honor Warrior - Balanced

Emmei Templari - If we make it so each ability is activated sperately, it's balanced, together we're pushing it :)

Emmei Hunter - Needs to cost at least 1UW.

Tree Bark Spider - Looks good!

Radiant Golem - Looks good to me.

Crazy Hag - This needs a drawback, but I can't think of one. Because dealing a bunch of damage and still having all your creatures untapped is a big deal.


Again, what does everyone else have to say?
S'all,
Dustin
 
F

FoundationOfRancor

Guest
Minotaur's Rage:
Ok....rewording...

Lone Gunman:
How about Lone Stander? I agree with your Player target thing too...

Tail Scorpion:
I dig the changes...im gonna make it a 3/1 though to make him a little bit more flexable.

Eternal Fire:
Do you guys think this should be RR or 1R? Probablly RR...

Circling Wolves:
+2+0 it is...

Kickback Scepter:
Those were my exact thoughts Duster, thats why I tried to make the ability crazy. How about this:

Kicback Scepter Beta
1
Artifact
X, remove the top X cards on your library from the game: Destroy target artifact or enchantment with a converted mana cost of X.

Do you really like this name?

Keldon Machinist:
Yeah, I know about the keldon thing; I just couldnt think of a name.
How about 2R and keep the cantrip?

Blackened Saint:
Well, ok, but I also want the bounce ability...

Molding Figure:
Good point...I made alot of changes...what do you think?
 
Top