F
FoundationOfRancor
Guest
I think 5 pages is long enough for a new thread
Docile Wolf -Common
GG
Creature -Wolf
2/1
You may include up to six copies of Docile Wolf in your library.
3G,T: Look through your library for a Docile Wolf card and put it into play. Shuffle you libary.
Frenzied Wolf -Uncommon
GG
Creature - Wolf
3/3
You may only include two copies of Frenzied Wolf in your library.
Warriors of Glass -Uncommon
2
Creature - Golem
3/4
When any other creature comes into play, sacrifice Warriors of Glass
Memory Catcher -Rare
6
Artifact
Whenever a non-permanent spell you control goes to the graveyard, you may pay 3 and return that spell to your hand. If you do not, you lose 4 life.
"Its to bad she wont live, but then again, who does?"
-Blade Runner
Kindred Souls -Rare/Uncommon
WWW
Enchantment
When Kindred Souls comes into play, choose a creature type and color.
All creatures of the chosen type gain protection from the chosen color.
Larva -Common
0
0/2
If you control another creature, Larva gets +1+0.
Willing Sacrifice -Common/Uncommon
UU
Instant
As an additional cost to play Willing Sacrifice, discard a creature.
Counter target spell.
Grinding Mill -Rare
6
Artifact
When Grinding Mill comes into play, choose a card type (Sorcery, Creature, Instant, Land)
T,X+3: Look at target players library and remove a card of the choosen type with a casting cost X or less from the game. Shuffle the library.
-BIG run on sentence...but where can we throw a period?
Rift and Reality -Rare
UBR (Or 3UU)
Sorcery
You and your opponent each gather all the creatures in play and place them into 2 face down piles.
Each player chooses one pile, and then puts all creatures in that pile into play under his/her control.
Arc of Ages -Rare
1
Artifact
3, Discard two lands from your hand: Your oppenent shuffles two cards either from their hand or two cards in play they control into his or her library. They shuffle that library afterwards.
Welding Tool -Rare
1
Artifact
During your upkeep, sacrifice all other artifacts you control unless you pay 6.
T, You are dealt two damage: Search through your libary for an artifact card and put it into play. Shuffle your library afterwards.
Reserve Burner -Uncommon/Rare
4
Artifact
Skip your draw phase
You now have a second attack phase after your second main phase.
Sewer Lurker -Uncommon/Rare
5R
Creature- Monster
Sewer Lurker has power and toughness equal to the number of lands in all players graveyards.
*/*
Firerain -Common/Uncommon
RR
Sorcery
Destory target non-basic land
Call of the Minotaur -Uncommon
2RR
Enchantment
Sacrifice a creature: All creatures you control get +X/+0, where X is the sacrificed creatures power. Use this ability only once each turn.
Aether lightning -Common
2R
Instant
Your oppenent chooses: Your oppenent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.
Stroke -Common/Uncommon/Rare
R
Enchantment
Whenever a creature deals damage that sends another creature to a graveyard, put a Buildup counter on it.
Whenever a creature has three Buildup counters on it, its controller must sacrifice it and a land.
Heart Attack -Common/Uncommon
RR
Sorcery
Target creature gets a -1-1 counter.
Any creature that is targeted by heart Attack a second time is destroyed.
When Heart Attack goes to graveyard from play, return it to your hand.
Spiked Dragon -Uncommon/Rare
4RR
Creature-dragon
0/0
Flying
Spiked Dragon comes into play with 4 +1+1 counters.
4,Remove a counter: draw a card.
Luna Peddler -Uncommon
2RR
Creature -Dwarf
3/1
Your oppenent gains control of a land you control: Add two mana of any color to your mana pool.
Your oppenent gains control of an enchantment you control: This creature gets +2+2 and trample untill end of turn.
Alpha Flare -Uncommon (Needs a name)
3R
Sorcery
Alpha Flare deals 2 damage to target creature or player. If that creature’s controller or that player has 18 life or more, Shivan Flare deals an additional 4 damage to target creature or player.
Drifitng Tumblweeds -Common
Land
Drifting Tumbleweeds comes into play tapped.
T: Add W to your mana pool.
W: Regenerate
Wayward Isle -Common
Land
Wayward Isle comes into play tapped.
T: Add U to your mana pool.
U: Regenerate
Sinking Marsh -Common/Uncommon
Land
comes into play tapped
T: Add B to your mana pool .
TB, sacrifice Sinking Marsh: Destroy target land that can produce white mana
Mold Coverings -Common/Uncommon
Land
Mold Coverings comes into play tapped
T: Add G to your mana pool.
TG, Sacrifice Mold Coverings: Detroy target land that can produce blue mana.
Thrashing Death -Common
BB
Instant
Destroy two target non-black creatures that share the same creature type.
You lose 2 life.
Communal Draw -Rare
4GG
Enchantment
Sacrifice Commmunal Draw: You and your oppenent switch control of each others lands.
Myth -Rare
2WW
Enchantment
During each players upkeep, that player may go through his or her libray and put an enchantment card into play, then shuffle their library.
At the end of each players turn, that player sarifices an enchantment.
(The original card, and the version I like better, said "At the end of your turn, destroy a random enchantment in play" but I know alot of people dont like random effects...or do they?)
Vampire's Blood -Common/Uncommon/Rare
3BB
Enchantment
3: Destroy target creature an opponent controls. Your opponent then chooses a creature you control and destroys it. Vampires cannot be destroyed in this way.
3B: Put a 1/1 black vampire token into play that has flying.
Knight of the Wild -Uncommon/Rare
1UU
Creature-Knight
2/2
When Knight of the Wild comes into play, choose a creature type.
Whenever a creature is played of the choosen type, draw a card.
United Cause -Rare
4WW
Sorcery
Put a 1/1 white soldier token into play for each white mana producing land you control.
Supply Lines -Uncommon
Enchantment
1W
During your upkeep, pay WW or sacrifice Supply Lines and destroy all Settler tokens in play.
Sacrifice a land: Put a 1/1 white Settler creature into play with first strike and protection from black.
Fetish Vampire -Uncommon
3B
Creature -Vampire
1/3
Flying
At the beggining of your upkeep step, you may remove a counter from a permanent in play.
Deeper Riddle 2U
Instant
Target creature gains "This creature cannot attack if you control more than one creature.
This creature cannot block if you control one creature." Draw a card.
I am never quite what I appear to be. Straight-forward I seem, but it's only skin deep, for mystery most often lies beneath my simple speech. Sharpen your wits, open your eyes, look beyond my exteriors, read me backwards, forwards, upside down. Think critically and answer the question...what am I?
Stand Still -Uncommon/Rare
2WW
Enchantment
As an additional cost to play Stand Still, sacrifice all creatures you control.
Creatures may not be played, and cannot attack.
Sacrifice all creatures you control: Destroy Stand Still. Any player may play this ability.
Docile Wolf -Common
GG
Creature -Wolf
2/1
You may include up to six copies of Docile Wolf in your library.
3G,T: Look through your library for a Docile Wolf card and put it into play. Shuffle you libary.
Frenzied Wolf -Uncommon
GG
Creature - Wolf
3/3
You may only include two copies of Frenzied Wolf in your library.
Warriors of Glass -Uncommon
2
Creature - Golem
3/4
When any other creature comes into play, sacrifice Warriors of Glass
Memory Catcher -Rare
6
Artifact
Whenever a non-permanent spell you control goes to the graveyard, you may pay 3 and return that spell to your hand. If you do not, you lose 4 life.
"Its to bad she wont live, but then again, who does?"
-Blade Runner
Kindred Souls -Rare/Uncommon
WWW
Enchantment
When Kindred Souls comes into play, choose a creature type and color.
All creatures of the chosen type gain protection from the chosen color.
Larva -Common
0
0/2
If you control another creature, Larva gets +1+0.
Willing Sacrifice -Common/Uncommon
UU
Instant
As an additional cost to play Willing Sacrifice, discard a creature.
Counter target spell.
Grinding Mill -Rare
6
Artifact
When Grinding Mill comes into play, choose a card type (Sorcery, Creature, Instant, Land)
T,X+3: Look at target players library and remove a card of the choosen type with a casting cost X or less from the game. Shuffle the library.
-BIG run on sentence...but where can we throw a period?
Rift and Reality -Rare
UBR (Or 3UU)
Sorcery
You and your opponent each gather all the creatures in play and place them into 2 face down piles.
Each player chooses one pile, and then puts all creatures in that pile into play under his/her control.
Arc of Ages -Rare
1
Artifact
3, Discard two lands from your hand: Your oppenent shuffles two cards either from their hand or two cards in play they control into his or her library. They shuffle that library afterwards.
Welding Tool -Rare
1
Artifact
During your upkeep, sacrifice all other artifacts you control unless you pay 6.
T, You are dealt two damage: Search through your libary for an artifact card and put it into play. Shuffle your library afterwards.
Reserve Burner -Uncommon/Rare
4
Artifact
Skip your draw phase
You now have a second attack phase after your second main phase.
Sewer Lurker -Uncommon/Rare
5R
Creature- Monster
Sewer Lurker has power and toughness equal to the number of lands in all players graveyards.
*/*
Firerain -Common/Uncommon
RR
Sorcery
Destory target non-basic land
Call of the Minotaur -Uncommon
2RR
Enchantment
Sacrifice a creature: All creatures you control get +X/+0, where X is the sacrificed creatures power. Use this ability only once each turn.
Aether lightning -Common
2R
Instant
Your oppenent chooses: Your oppenent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.
Stroke -Common/Uncommon/Rare
R
Enchantment
Whenever a creature deals damage that sends another creature to a graveyard, put a Buildup counter on it.
Whenever a creature has three Buildup counters on it, its controller must sacrifice it and a land.
Heart Attack -Common/Uncommon
RR
Sorcery
Target creature gets a -1-1 counter.
Any creature that is targeted by heart Attack a second time is destroyed.
When Heart Attack goes to graveyard from play, return it to your hand.
Spiked Dragon -Uncommon/Rare
4RR
Creature-dragon
0/0
Flying
Spiked Dragon comes into play with 4 +1+1 counters.
4,Remove a counter: draw a card.
Luna Peddler -Uncommon
2RR
Creature -Dwarf
3/1
Your oppenent gains control of a land you control: Add two mana of any color to your mana pool.
Your oppenent gains control of an enchantment you control: This creature gets +2+2 and trample untill end of turn.
Alpha Flare -Uncommon (Needs a name)
3R
Sorcery
Alpha Flare deals 2 damage to target creature or player. If that creature’s controller or that player has 18 life or more, Shivan Flare deals an additional 4 damage to target creature or player.
Drifitng Tumblweeds -Common
Land
Drifting Tumbleweeds comes into play tapped.
T: Add W to your mana pool.
W: Regenerate
Wayward Isle -Common
Land
Wayward Isle comes into play tapped.
T: Add U to your mana pool.
U: Regenerate
Sinking Marsh -Common/Uncommon
Land
comes into play tapped
T: Add B to your mana pool .
TB, sacrifice Sinking Marsh: Destroy target land that can produce white mana
Mold Coverings -Common/Uncommon
Land
Mold Coverings comes into play tapped
T: Add G to your mana pool.
TG, Sacrifice Mold Coverings: Detroy target land that can produce blue mana.
Thrashing Death -Common
BB
Instant
Destroy two target non-black creatures that share the same creature type.
You lose 2 life.
Communal Draw -Rare
4GG
Enchantment
Sacrifice Commmunal Draw: You and your oppenent switch control of each others lands.
Myth -Rare
2WW
Enchantment
During each players upkeep, that player may go through his or her libray and put an enchantment card into play, then shuffle their library.
At the end of each players turn, that player sarifices an enchantment.
(The original card, and the version I like better, said "At the end of your turn, destroy a random enchantment in play" but I know alot of people dont like random effects...or do they?)
Vampire's Blood -Common/Uncommon/Rare
3BB
Enchantment
3: Destroy target creature an opponent controls. Your opponent then chooses a creature you control and destroys it. Vampires cannot be destroyed in this way.
3B: Put a 1/1 black vampire token into play that has flying.
Knight of the Wild -Uncommon/Rare
1UU
Creature-Knight
2/2
When Knight of the Wild comes into play, choose a creature type.
Whenever a creature is played of the choosen type, draw a card.
United Cause -Rare
4WW
Sorcery
Put a 1/1 white soldier token into play for each white mana producing land you control.
Supply Lines -Uncommon
Enchantment
1W
During your upkeep, pay WW or sacrifice Supply Lines and destroy all Settler tokens in play.
Sacrifice a land: Put a 1/1 white Settler creature into play with first strike and protection from black.
Fetish Vampire -Uncommon
3B
Creature -Vampire
1/3
Flying
At the beggining of your upkeep step, you may remove a counter from a permanent in play.
Deeper Riddle 2U
Instant
Target creature gains "This creature cannot attack if you control more than one creature.
This creature cannot block if you control one creature." Draw a card.
I am never quite what I appear to be. Straight-forward I seem, but it's only skin deep, for mystery most often lies beneath my simple speech. Sharpen your wits, open your eyes, look beyond my exteriors, read me backwards, forwards, upside down. Think critically and answer the question...what am I?
Stand Still -Uncommon/Rare
2WW
Enchantment
As an additional cost to play Stand Still, sacrifice all creatures you control.
Creatures may not be played, and cannot attack.
Sacrifice all creatures you control: Destroy Stand Still. Any player may play this ability.