Frost Giant 3UR
Creature - Giant
Lands do not untap while Frost Giant is tapped. Frost Giant untaps at the beginning of your upkeep instead of your untap step.
3/4
Living Mansion UG
Enchant Land
Gain control of Enchanted land. "This house relocates wherever it wants to"
Trollking 3GB
Creature - Troll
Whenever this attacks and is not blocked, defending player reveals his or her hand and removes a creature card from the game.
G : Regenerate Trollking.
3BB, T : Target creature removed from the game by Trollking is put into play under your control. Play this ability as a sorcery.
4/3
Dragonpriest 1WR
Creature - Cleric
Dragons cost 1 less to play.
T : All Dragons are +2+2 until end of turn.
1 : Dragonpriest gains protection from Dragons until end of turn.
2/1
Undead Paladin 2WB
Creature - Skeleton Knight
First Strike
W : Undead Paladin gains protection from red and black until end of turn.
1BB : Target creature cannot be blocked except by black or artifact creatures.
3/3
Dragonhoard Runeaxe 1RR
Enchant Creature
If a Dragon is in play, you cannot play Dragonhoard Runeaxe.
Enchanted Creature gains First Strike and +3+3.
Enscribed Memorial BBB
Enchant Artifact
Lose half your life when Enscribed Memorial comes into play.
Whenever a card is put into a graveyard from play, you may read that card's name aloud. If you do, that card is removed from the game, and you draw a card.
Druid Circle GGG
Enchant Land
Whenever another land comes into play, if enchanted land is untapped, draw a card. Whenever another land is enchanted, draw a card and untap enchanted land.
Tactical Error 1WW
Enchant Enchantment
Play only on an enchantment you do not control.
Only Soldier creatures can block. Soldiers can block up to three creatures. Enchanted Enchantment gains "1, Discard a card : Sacrifice this enchantment."
Architect's Blueprints 2U
Enchantment
1 : Search your library for a Wall, and put it into your hand. Shuffle your library. Any player may play this ability.
Blood Drain XB
Sorcery
Deal X damage to target creature. If that creature is put into a graveyard from play, remove it from the game. If X is 3 or more, choose one : put two +1+1 counters on target Vampire, or gain 2 life.
Vampire's Will UB
Instant
Target creature must attack if able. If the target creature is blocked this turn, destroy it. If you control a Vampire during your upkeep while Vampire's Will is in your graveyard, you may pay 2 life to return Vampire's Will to your hand.
Goblin Politics XR
Sorcery
Each player sacrifices X lands. X can be no greater than 1 plus the number of Goblins in play.
Goblin Undercity RB
Instant
Target creature is unblockable until end of turn, and if that creature deals combat damage to a player, that player discards a card at random. If you control a Goblin and Goblin Undercity is in your graveyard, you may discard a card to return Goblin Undercity to your hand.
Elven Dance XG
Instant
All lands become X/X creatures. X must be at least 2, but may not be greater than the number of Elves in play.
Elven Sorcery GR
Instant
Target attacking creature deals no combat damage this turn. If you play an Elf, and Elven Sorcery is in your graveyard, return Elven Sorcery to your hand.
Heavenly Guardians XW
Instant
Put X white creature cards from your hand into play, if at least one is an Angel. At the end of the turn, return all creatures put into play in this way to your hand.
Angel's Call WG
Instant
If a creature would be put into any graveyard this turn, instead return that creature to it's owner's hand. During your upkeep, if you control an Angel, you may tap an Angel to return Angel's Call to your hand.
Masterful Sorcery XU
Instant
Draw X cards, and an additional card for each Wizard you control. Discard X cards.
Wizard's Illusions UW
Instant
If a spell targets you this turn, counter it. At the end of any turn, if Wizard's Illusions is in your graveyard, and you control a Wizard, you may skip your next untap step to return Wizard's Illusions to your hand.