R
Rooser
Guest
I was thinking of writing an article exploring the card, but nevermind, let's just share our ideas here.
First point to consider is the Helix can mess around with people's counterspell math. They can counter both spells, but they have to be countered separately. Also, remember that this counts for 2 spells when calculating storm.
Anyway, seems to me there are a number of different approaches to getting use out of the card:
1) Use it for simple redundancy. For example, in a land destruct deck, after you've cast two different LD spells, Weave them together, and now your cheap land destruct turns into Rain of Salts, which will defiitely help you get ahead in the tempo war. Or you could weave a useful boardsweeper with a cheap spell, prefereably one that draws cards. Wrath of God + Sleight of Hand, for example. Now you've got 8 WoGs, and all your WoGs cantrip.
2) Use it a combo piece for "sorcery reanimation." By that I mean dump an overpriced but very powerful sorcery into your graveyard along with a cheap but useable sorcery, and then play your expensive bomb for cheap. This is a pretty fun approach to the card. The problem is that its technically a 4-card combo just to play your expensive sorcery for cheap. This can be as impratical as just casting the overpriced-but-powerful sorcery in the first place. Still, I have two ideas which I think have potential:
* Weave Crush of Wurms with either Roar of the Wurm or Deep Analysis. You can easily set this up with Quiet Speculation, putting the Crush and two copies of the other into your graveyard, making them primed for weaving AND casting. I think this has great potential, but I've yet to test it.
* Weave Decree of Pain with something. Decree can reliably pitch itself, since it cylces. Once you weave it with a simple cheap sorcery, say burn or discard, you can manage to pop the spell off three times for cheap, thus destroying a lot of creatures and drawing a lot of cards.
3) Use it for Recursion. If you play it right, you can use this to help you cast the same power card an indefinite number of times. There are a number of way to try this.
* First, you can weave a self-recursive card. Hammer is the best choice here, (And a tip of the hat to the fellow who already pointed it out in his tourney report). Problem with hammer is it makes you commit to red pretty hard.
*You can use cards whose effect is to bring cards from the graveyard to your hand. Elven Cache or, If you can manage it, Restock, are good ways to do this. Now you can keep bringing back the copies of your weave spells, and thus play them over and over.
* Easier but not as powerful would be to use a sorcery which put cards from your graveyard back into your library. Dwell on the Past would be good for the job, but there are other options.
Anyway, share your combo ideas!
First point to consider is the Helix can mess around with people's counterspell math. They can counter both spells, but they have to be countered separately. Also, remember that this counts for 2 spells when calculating storm.
Anyway, seems to me there are a number of different approaches to getting use out of the card:
1) Use it for simple redundancy. For example, in a land destruct deck, after you've cast two different LD spells, Weave them together, and now your cheap land destruct turns into Rain of Salts, which will defiitely help you get ahead in the tempo war. Or you could weave a useful boardsweeper with a cheap spell, prefereably one that draws cards. Wrath of God + Sleight of Hand, for example. Now you've got 8 WoGs, and all your WoGs cantrip.
2) Use it a combo piece for "sorcery reanimation." By that I mean dump an overpriced but very powerful sorcery into your graveyard along with a cheap but useable sorcery, and then play your expensive bomb for cheap. This is a pretty fun approach to the card. The problem is that its technically a 4-card combo just to play your expensive sorcery for cheap. This can be as impratical as just casting the overpriced-but-powerful sorcery in the first place. Still, I have two ideas which I think have potential:
* Weave Crush of Wurms with either Roar of the Wurm or Deep Analysis. You can easily set this up with Quiet Speculation, putting the Crush and two copies of the other into your graveyard, making them primed for weaving AND casting. I think this has great potential, but I've yet to test it.
* Weave Decree of Pain with something. Decree can reliably pitch itself, since it cylces. Once you weave it with a simple cheap sorcery, say burn or discard, you can manage to pop the spell off three times for cheap, thus destroying a lot of creatures and drawing a lot of cards.
3) Use it for Recursion. If you play it right, you can use this to help you cast the same power card an indefinite number of times. There are a number of way to try this.
* First, you can weave a self-recursive card. Hammer is the best choice here, (And a tip of the hat to the fellow who already pointed it out in his tourney report). Problem with hammer is it makes you commit to red pretty hard.
*You can use cards whose effect is to bring cards from the graveyard to your hand. Elven Cache or, If you can manage it, Restock, are good ways to do this. Now you can keep bringing back the copies of your weave spells, and thus play them over and over.
* Easier but not as powerful would be to use a sorcery which put cards from your graveyard back into your library. Dwell on the Past would be good for the job, but there are other options.
Anyway, share your combo ideas!