Here's all from the 1st set minus a handful of cards from other cards you know like bandage and thalakos seer. Duelist cards seem to be crappy versions of mechanics save for a few.. the 2nd magic invitational cards all seem like unglued cards. Most of the "new" cards are commons... so why can't i find them anywhere?
Of 105 Cards 22 are new.
The remaining ones you know are:
Wood Elves, Wild Dogs, Wave of Terror,Warrior en-Kor,Volrath's Curse
Victimize,Vebulid,Twitch,Tranquility,Thalakos Seer,Stern Proctor,Spinal Graft
Skyshroud Condor, Skirge Familiar, Silent Attendant, Shower of Sparks
Shaper Guildmage, Servant of Volrath, Serene Offering, Scrivener, Samite Alchemist
Rootwater Matriarch, Roc Hatchling, Robe of Mirrors, Ripple, Revered Unicorn
Rabid Rats, Predatory Hunger, Power Sink, Nalathni Dragon, Mtenda Herder, Monstrous Hound
Monk Idealist, Mogg Bombers, Mob Justice, Mirozel, Mire Shade, Mind Maggots, Memory Lapse
Marble Titan, Lava Axe, Jackalope Herd, Intuition, Intrepid Hero, Hurloon Shaman, Hidden Ancients
Heartwood Dryad, Hawkeater Moth, Harvest Wurm, Hakim, Loreweaver, Grollub, Goblin War Buggy
Goblin Elite Infantry, Furnace of Rath, Funeral March, Fugitive Druid, Flesh Reaver, Final Fortune,
Fertile Ground, Faith Healer, Endless Wurm, Endangered Armodon, Elvish Herder, Disruptive Student
Disciple of Grace, Diabolic Edict, Destructive Urge, Crovax the Cursed, Clear, Circling Vultures
Change of Heart, Canyon Drake, Brilliant Halo, Barrow Ghoul, Bandage, Auratog, Armor of Thorns
Argothian Elder, Anarchist, Ambush Party, Academy Researchers
wish i could just cut and paste them all... arrgh..
Banding Licid 1W 1/1 W,T, creature gains banding.
Charge! 2R Buyback:1R, Cycling 2 Creatures target player controls gain flanking until end of turn
Dark Transformation 1B
Buyback: 1B and 1 Life
Cycling 2
Switch power and toughness of target creature. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
Dauthi Knight 1BB 2/1 Flanking, Shadow
Dauthi Shade 2B 2/2
Cumulative Upkeep:1
Shadow
B
authi shade gets +1/+1 until end of turn.
Enchanted Steeds 2GG 4/2
Echo, Flanking
Enchanted Steed cannot the target of spells and abilities.
Flanking Knight 1WW 1/1
Banding
1w: each creature without flanking blocking Flanking knight gets -1/-1 until end of turn.
Flanking Licid 1R 1/1 R,T: ec gains flanking
Fuming Giant 4R 4/1 Flanking
Fuming Giant cannot block.
Healing Soil 1G Instant
Buyback:4, cycling 2
Regenerate target creature
Hippo Compatriot 4GG 3/4
G: Hippo Compatriot gains banding until end of turn.
Mogg Bomb Squad 2R 2/2
Echo
R,T: Sacrifice Mogg Bomb Squad: Mogg Bomb Squad deals 2 damage to target creature or player.
Phasing Licid 1U 1/1 U,T: Phasing Licid loses this ability and becomes a creature enchantment that reads" UU: Enchanted creature phases out." You may pay U to end this effect.
Shadow Licid 1B 1/1 B,T: Ec gains shadow.. B to end effect
Skyknight 2W 1/1 Flanking, flying
Slippery Licid 1G 1/1 G,T: ec cannot be target of spells or abilities, pay G to end effect
Soltari Sergeant 2WW 2/2 Banding Shadow
Speedy Zombie 3BB 3/1 Haste, Shadow
Spirit Leech 1W Instant
Buyback:3, cycling 2
Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.
Suq'Ata Cavalier 3RR 3/2 Knight
Echo, Flanking, haste
Teacher 3UU Wizard 1/1
Flying, Whenever teacher becomes the target of a spell or ability phase out target creature
Teferi's Thalakos subjects 1UU soldier 3/2
Phasing, shadow
Thalakos Lancer 1U 2/2 Knight
First strike, flanking, phasing
Verdant Guardian 2G 1/1 Elf
Echo
Verdant Guardian can block creatures as thought it had flying and shadow
1G:Regenerate Verdant Guardian