I
igfett
Guest
dune, you complain that free counters will HELP combo???? counterspell decks are always the nemesis of combo decks, and these free counters will just keep them in check. combo decks ussually don't have room to hold an extensive counter base, if any at all. in extended formats, force of will was already enough, and none of these new counters will work in it. they are very well designed to be usefull only in a deck that is mono-blue or close to it, unlike the original, which could be splashed into anything with a few blue search cards. i see these as a great step towards bringing one of my favorite archetypes back to type2; draw-go. we finally have enough good counters to make it feasible. sligh may also make a comeback, in a more burn-centered form, if red gets a few good weenies and burn spells over the next few sets (flame rift is amazing, and tangle-wire would fit right in). anyway, i see the new counters as a very positive thing, and an environment in which draw-go is good is about as slow as you could ask.\
just my two cents
just my two cents