G
Gizmo
Guest
Parrots
4 Spiketail Hatchling
4 Spire Owl
Pirates
4 Rishadan Cutpurse
4 Rishadan Footpad
4 Rishadan Brigand
Ninjas
4 Mistblade Shinobi
3 Ninja Of The Dark Hours
4 Tangle Wire
3 Smokestack
3 Opposition
3 God's Eye, Gate To The Reikei
19 Island
I've wanted to make a Pirate deck ever since they came out, but they were never really competitive. I've had a fresh look at them here, and there's really two side to the Pirates if you want to maximise their effectiveness. Pirates CAN trade 2-1, but can also trade 0-1 if the opponent has the mana and the Pirates are just speedbumping bigger creatures, so you have to tackle both sides. Tangle Wire/Smokestack/Opposition are not only three cards that reduce your opponents mana available (making them vulnerable to the Pirate's CIP ability) but they also work on the basics - permanents - so to a Smokestack a Cutpurse is as valuable as a Myojin.
The Ninjas were added as a whim, they're tempo advantage and also allow you to reuse the Pirates, as another weakness of Pirates was only ever having 12 of them, so you'd only expect to draw 1 or 2 early on. If the Ninjas become the focal point of the deck I'd probably find some way of sneaking in Cloud Sprites (for 2nd turn Ninja drops) or something to give them evasion in midgame.
4 Spiketail Hatchling
4 Spire Owl
Pirates
4 Rishadan Cutpurse
4 Rishadan Footpad
4 Rishadan Brigand
Ninjas
4 Mistblade Shinobi
3 Ninja Of The Dark Hours
4 Tangle Wire
3 Smokestack
3 Opposition
3 God's Eye, Gate To The Reikei
19 Island
I've wanted to make a Pirate deck ever since they came out, but they were never really competitive. I've had a fresh look at them here, and there's really two side to the Pirates if you want to maximise their effectiveness. Pirates CAN trade 2-1, but can also trade 0-1 if the opponent has the mana and the Pirates are just speedbumping bigger creatures, so you have to tackle both sides. Tangle Wire/Smokestack/Opposition are not only three cards that reduce your opponents mana available (making them vulnerable to the Pirate's CIP ability) but they also work on the basics - permanents - so to a Smokestack a Cutpurse is as valuable as a Myojin.
The Ninjas were added as a whim, they're tempo advantage and also allow you to reuse the Pirates, as another weakness of Pirates was only ever having 12 of them, so you'd only expect to draw 1 or 2 early on. If the Ninjas become the focal point of the deck I'd probably find some way of sneaking in Cloud Sprites (for 2nd turn Ninja drops) or something to give them evasion in midgame.