Right, after a long time away from this thread I decided to throw together all I could muster along this theme and see what happened. It's not quite my original idea, there's so much less recursion with persisters, Heartmender isn't even in there so it's more a Jund deck as the main selling point is the Devour mechanic.
Here's the list at the moment, let me know what you think and if there's anything glaringly obvious wrong with it
7 Forest
6 Swamp
7 Mountain
1 Savage Lands
3 Jund Panorama
1 Scorched Rusalka
1 Starved Rusalka
1 Safehold Elite
1 Scavenger Drake
1 Algae Gharial
3 Hissing Iguanar
3 Rockslide Elemental
3 Deathgreeter
1 Murderous Redcap
2 Sprouting Thrinax
1 Cauldron of Souls
2 Thorn-Thrash Viashino
2 Jund Charm
2 Thunder-Thrash Elder
2 Bogarden Firefiend
1 Cauldron Haze
1 Kresh the Bloodbraided
2 Dripping-Tongue Zubera
2 Fleshbag Marauder
3 Rendclaw Trow
1 Mycoloth
So let's here what you got
I stumbled across the zubera while searching my collection but only had two of the green one, I reckon that I could replace the Firefiend with the red zubera and the black one is good for discard and there a legitimate target for Cauldron of Souls given their two toughness so getting two uses should be easy.
I was trying to come up with scenarios where this deck would struggle and I know counter magic would screw me as it always does
but it's not like mass removal is ever going to hurt me, it'll blow back in my opponents face
which is gonna make this a fun multiplayer deck.
I also echo BPC's front page sentiments about Jund Charm. It's awesome, mass removal, graveyard hate and a permanent pump as opposed to UEOT. I love it.
Rakarth