turgy22
Nothing Special
I thought the last game went really well and it seemed like people had a lot of fun with it. So, as long as people are still interested, I'm planning to continue my run of moderating these games.
In addition to serving as a sign-up thread for the next game, I'd like to know what direction people would like the games to go. I can keep things simple with the basic roles and setup (usually 2 wolves and a seer), or I can do what I did last game (and like we do in most of our games) and use the basic roles, with an added twist or two, or I can go even further and set up a fairly complicated game with a lot of different roles (like EB's "Seer Town" game).
-With the basic setup, the game play is easier and the role-playing and story will really drive the game.
-With an added twist or two, there will be some extra challenges for players to figure out, but it will still have a basic game feel.
-With a more complicated game, I can take more chances in the setup and possibly introduce some weird themes, but the games might end up too swingy and, depending on how hard it is to figure out what's happening, there might not be much room for adventurous role-playing.
So, I'm interested in hearing some feedback and thoughts on the direction everyone would like these games to take. I have some interesting ideas for any kind of setup, but I want to make sure people stay interested and continue having fun.
In addition to serving as a sign-up thread for the next game, I'd like to know what direction people would like the games to go. I can keep things simple with the basic roles and setup (usually 2 wolves and a seer), or I can do what I did last game (and like we do in most of our games) and use the basic roles, with an added twist or two, or I can go even further and set up a fairly complicated game with a lot of different roles (like EB's "Seer Town" game).
-With the basic setup, the game play is easier and the role-playing and story will really drive the game.
-With an added twist or two, there will be some extra challenges for players to figure out, but it will still have a basic game feel.
-With a more complicated game, I can take more chances in the setup and possibly introduce some weird themes, but the games might end up too swingy and, depending on how hard it is to figure out what's happening, there might not be much room for adventurous role-playing.
So, I'm interested in hearing some feedback and thoughts on the direction everyone would like these games to take. I have some interesting ideas for any kind of setup, but I want to make sure people stay interested and continue having fun.